Legend of Grimrock
3.4 / 10
Developers succeed in lovingly recreating 1987’s hottest engine. It is genuinely kind of fun to navigate slowly through the mazes they have built. Unfortunately, they fail spectacularly at game design. Attempts at creating games out of the following design elements ended in abject failure (alphabetical order): character creation, character progression, combat, eating, grinding, looting, stat progression.
If you can’t make a design element fun, then remove player agency from it. Make that element art instead of a shitty game.
Also, I can’t help but feel bad for the guy that decided it was a good idea to make the final boss a mechanical cube.