Hey guys, so… I realized I had a pretty handy little script lying around to stop and start your Wacom drivers fast. I’m gonna explain how I did it so you can make one too.
Sadly this will only work for Windows
copy paste the following in the file;
net stop WTabletServicePro net start WTabletServicePro
You can use net stop to start or stop whatever service you want. Be sure to click on the properties of the service to get the right name though, the displayed name and the actual name of the service aren’t always the same.
Next you are going to save the file on a location where you wont easily throw it away. I saved mine directly in the C:/ directory. Make sure that you save it as a .bat and not a .txt. the name can be whatever you want.
If you saved it right the file should look something like this (or if you have a detail view it will tell you that it’s a .bat file);
Next you’re going to make sure that whenever you click this program it will be executed with admin rights. You can´t do this directly on the .bat file, so you´ll need to make a shortcut. rightclick on the .bat file and select “Create Shortcut”. I’d avice you to put the shortcut on your desktop or another directory you can easily access.
right-click the shortcut and go to Properties -> Advanced and check the box next to “Run as Administrator”. This will ensure that your .bat file will always run in administrator mode.
If you don’t run the .bat file in administrator mode it will not work.
Now if your driver crashes all you have to do is close your art program, double click the shortcut you made (it will show you a prompt asking for permission to run the .bat as admin, click “yes”) and the program will stop and start the wacom driver for you. A command box will appear and you’ll know the commands ran succesfully if the command box dissappears again.You can then restart your program (if you are a bit handy with the windows command line you can even start the artprogram of your choice in the same script).
I hope this was helpful for you and if you have any questions feel free to ask!
your advantage is that you can choose whatever colour you want and apply it as quickly and as opaquely as you want (compared to traditional media, which might require multiple layers)
your disadvantage is that subtleties that might be simple as layering wet paint on wet paint in traditional media will require more from you (e.g. processing colour, finding the right brushes for you, learning said brushes and getting good etc.) so it can get pretty complex depending on things
alt when using the brush or fill tool in photoshop will let you pick colours from anywhere on the canvas! it’ll help you blend in conjunction with light pressure
if you’re not used to the physical aspect of using a tablet pen, try to get some practice in (especially with controlling the amount of pressure you use); it’s very close to using a pencil or pen depending on your brush settings, the more you practice the more you’ll improve your fine motor skills/the muscles that are involved in using the pen which gives you more control over how you hold and manipulate the pen
be mindful of how you draw and the effects of how you draw but try not to get too hung up on perfection, if it doesn’t look the way you want it to try to really figure out why first and try to solve it that way
10 essential tips… 20 mistakes… 30 production secrets and so on, such lists seem to be really popular these days. Although many of them are just full of crap. Especially forget about the longer checklists – even if you could find some good advices there, most tips are just nonsense, like “don’t mix bass with headphones”.
Anyway, to you aspiring producer, here’s a few things I think you should care about:
Limiting yourself can help drive creativity. Don’t use all of your instrumental arsenal at once, don’t try to cover all music styles in one track.
Listen to different styles of music and try to identify what you like and what you dislike.
Analyze your favorite artists’ work in great detail. Theorize with both feet on the ground.
Go ahead and copy other artists, but don’t settle there – tweak and add your own style and flavor.
Cover, remix and remake your favorite tracks, it’s a good and fun way to learn about music.
Use reference tracks, compare your shit to others, but don’t get paralyzed when your track doesn’t bang as loud as them.
Learn about synthesis and learn how to sound design different kind of instruments, e.g. strings, plucks, percussion (make synthetic drums using waveforms, a noise generator, filters, envelopes and such).
Check your music productions on several systems; from high-end studio monitor speakers to iPhone earbuds.
Sleep on it. Let your track mature over night and return to it with fresh ears.
Go hardware, get tactile if you are growing tired of a software-based environment. To actually play an instrument or to turn a real knob is really something else.
Get inspiration from collaborations with other artists. Just reach out to people you admire – this is globalization, this is the time of teh internetz.
Try to keep passionate about creating music, but don’t be afraid to make some demands of yourself, just to push things forward.
There’re some people who teach to people how to code or learn programming on youtube. I think these guys are so cool, they’re doing great jobs and they have knowledge of every subject of programming. I chose some of them and listed in my tumblog.
This is just a quick little guide focused on layers and etc. that I made for a friend who recently got Manga Studio 5 ! But I figured I’d upload it here also for simplicity and in case anyone else has use of it !
please link those ttutorials lmao. I would love to learn
Some programs and tutorials that I’m going to recommend are paid, but ALL OF
THEM can be found on torrent websites like thepiratesbay (always click on
a download link with a magnet and read comments) and rutracker (requires registration).
Zbrush (paid) - you’ll need it only for one feature;
optionalMaya (trial and student versions are free) - check system requirements,
older versions are less demanding. When it comes to making clothes, everything you might
need it for can be done in Blender. For the future, if you’ll ever
consider creating hair PLEASE DO IT IN MAYA OR 3DS MAX IT’D BE MUCH EASIER AND LEARNING THEM
WOULD BE TOTALLY WORTH YOUR TIME;
Graphic editor of your choice, preferably Photoshop.
Here is the order you need to follow for everything to work:
tip 1: First thing first, keep everything organized and give
distinctive names - it is very important. Create a folder with your project
name and subfolders “meshes”, “textures”, “preview”. If you’re using Maya, make
sure there are no spaces, symbols or non-Latin letters in the ENTIRE path. This
bitch will give you hell if there are.
tip 2: Create a “base models” folder with exported .blend (nude
top, bottom, full body, feet) and .obj files (anything is fine) of all genders
and age categories that you plan on making clothes for in the future. Put uv_0 and uv_1 templates there as well.
Import nude .obj mesh in Marvelous Designer (in meters), make clothes, export as .obj (without
avatar, thin, no internal lines or textures);
To decrease the poly
count without negatively affecting the topology and to have good edge flow
I suggest you to do retopology. This is why you need Zbrush;
nude/reference .blend mesh, import .obj file, do uv_0, close holes, transfer
uv_1 map, transfer weight, vertex-paint, remove doubles, split sharp edges, bake maps, remove covered parts of nude body, combine, set S4Studio
The Sims 4 Studio: import
lod0, change textures, change everything you need under Categories tab;
Graphic editor: edit textures;
The Sims 4 Studio: re-import
the textures, save the package, put it in the mods folder;
Run the game and PRAY;
everything that is wrong, DON’T FORGET TO DO LODS (make them only after
your lod0 is perfect), add swatches, make thumbnails if you want and
you’ll be good.
[Tutorial] How to make sims4 cc with marvelous designer (part 1)
(part 2)- pretty much everything you need to know, with the exception of The Sims 4 Studio part and retopology;
Elia’s Quick Sims 4 UV_1 Help Mini Tutorial - here you can find the templates I’ve mentioned previously. Also, those chaotic borders can be avoided by splitting your mesh approximately where the seams of the reference mesh are;
Dark spots on ambient occlusion map - subdivide surface and re-bake;
Previous mesh is visible after uploading new lod-s- you need to start from a different item. One thing to
note (it may be an issue with my program/game, but I’ll tell just in case it’s
not). When you create your package from a nude bottom, accessories like pantyhose will overlay your item’s texture (I’m pretty sure this can be
changed in Warehouse tab, but I’m too scared to even go there). When you start
from nude top, every time any CAS part is removed, your item of clothes will be
taken off as well. If you’ll run into the same problem start from underwear instead.
When vertex-painting, make sure the hex codes of colors are identical (if the same) or have a very smooth transition (if different). Use blur tool. Otherwise there may be a “split in mesh“;
When loading lods, nothing shows up - you forgot to
Before merging packages into one, make sure you didn’t overwrite them in the past. There will be 2 or more pairs of them in game.
Endlessly grateful to all people who shared their knowledge on this subject. Thank you <3
Feel free to drop any questions related to creating The Sims 4 custom clothes (only clothes and shoes, I don’t know anything else yet).
Hello~ Idk why the draft I wrote before wasn’t saved- Anyhow someone asked me about my Paint Tool SAI settings so I will share with the rest of you guys in case you little ol’ kitten *coughs* also curious. So here gooooes~
The image below is the list of all the tools that i currently have in my SAI. I actually only use some of it even though I tend to collect many settings for my brushes heh.
Sooo since I can’t possibly show it all. I will only gives some of the settings/tools that I often use. Drum roooolll pleasee.
I often use this to draw line art on my painting. I hardly uses before but until recently I found out that it very useful when I tried to paint the eyes part, paint line and some part of the shades.
I don’t have much to say about this. I often use it to lineart for a none-painting art and cell shading.
If you guys notices in my speed painting video. This is the tool that I often use for all of my painting. I find it easy to blend the color using this setting. But it is just my preference. I recommend you guys to try playing with the setting though. Change the min size and density.
hey i'm trying to Get Involved With Digital Art but bc i'm just starting out idk if investing in like $40+ programs etc to do stuff with. is there anything you would recommend for someone who is a Verified Beginner? tysm
(sorry i got to this so late! i just got back to my pc)
ok ok ok so there are a few options!
you can either get an already free program, such as gimp or mischief or firealpaca or kryta (i’ve heard about the last two but i haven’t actually tried them out much. i can swear by gimp though–i used it for years and it’s really really good!)
OR you can find a free download of a program (or wait for Manga Studio/Clip Studio Paint to go on sale; sometimes it can get down to as low as 10$ if you’re watching the sales).
I’d also recommend a tablet, and I’d really just ask around and find one that’s cost-effective at first and then once you get a feel for digital art, find one that suits your needs more. I’ve got an 8″ x 5″ Turcom, and that was 40$. Other Huion tablets are pretty cheap too.
lastly, i’d definately suggest going on tumblr or deviantart and digging up all the tutorials you can in relation to working your program and figuring out how it works! one of the reasons why i like gimp is because it’s a relatively intuitive program, if a little ugly looking. it does the job, and teaches you more-or-less how digital programs work, so you know what to look for in other ones before you make a real investment.
Gimp - Honestly identical to Photoshop (my current program, not sure where to find it for free just yet. there’s often a link that gets passed around if you’re paying attention but the one I had was out of date)
Mischief - an infinite canvas that I played around with for a bit. Fun for sketching! you can also upgrade to a full version for 25$
Fire Alpaca - I’ve never used this myself, but I know it’s a very popular program for everything you really need.
Krita - I also don’t use this, but I have another friend who uses it. the full version is like 10$ tho so go nuts i guess
Less Free Programs:
Sai (free, but maybe unsafe; i haven’t tested it) - you really want to make sure it’s in english but I’m pretty sure it is? there’s a lot of download links and although it’s by far one of the most commonly used programs it’s shady af so i haven’t used it either
If you’ve never wrote a single line of code in your life before - don’t fear. Before I took a college Intro to Computer Science class, I didn’t even know what writing code meant. So, the very fact that you are looking at this post means that you’re far ahead of the game. With that said, let’s continue!
Python is a programming language that is popular in high school and some college classes because of how easy it is to learn (whew, right?).
So, why should YOU learn Python? The easy answer would be: because it’s totally cool. But, in all seriousness, it’s a great ‘first language" to help you understand how to communicate with computers - those darn things don’t speak English. It’s also a great way to build analytical thinking skills, and it looks great on a resume. Going back to the coolness factor: Google, NASA, and a ton of other companies program in Python. It’s pretty powerful.
Now, let’s get started!
Here’s what you will need for this Tumblr tutorial series:
1. Python 3.4
You can download Python here: https://www.python.org/downloads/
2. Wing IDE 101
You can download Wing IDE 101 here: http://wingware.com/downloads/wingide-101
Make sure you download Python first, so that when you download Wing, Python 3.4 will be set as the default version of Python to be used.
Mac users should be able to do this as well (you just have to add Wing and Python to your Applications folder). If you’re having trouble getting started, feel free to send me a message or comment below!
When you’re finished downloading both Python and Wing, open Wing and click on the blue paper icon (Create a new file). You should have something that looks like this:
(Note: I have Python 2.7, just out of preference).
If you do have something similar to what’s in the photo above: Congrats! You just set up an intelligent development environment to work with Python in.
Basically, an integrated/interactive development environment (IDE) is a program that allows you to work with code in an editor so you can write code faster, fix your code easily, and just have a nice workspace. It’s like using Word instead of Notepad or TextEdit to write a final paper - if that makes any sense.
That’s it for now! Check back for a tutorial on how to write your first program!