programming for interaction


Natural Human-Drone Interaction

Research project from Eirini Malliaraki illustrates ideas for drone programming, from gesture to emotion recognition:

1-month graduate project // Royal College of Art & Imperial College// May 2017

Taking inspiration from the interaction between falconers and their birds of prey, as well as from common daily gestures, cybernetics, dance, and robotics, several themes were explored, namely:
- a gesture-based interaction scheme that attempts to create a more intuitive and natural way to communicate with aerial robots
- ways in which aerial robots can become more autonomous by interpreting their environment in richer ways
- ways in which they can communicate their intentions and give feedback
- ways in which an aerial robot can understand and react to human emotions and eventually influence our behaviour

Parrot AR Drone, Node js, Javascript, Affectiva Emotion analysis SDK


There is more underneath the glass and steel of Hong Kong

When it comes to Hong Kong as a travel destination, scenes of the hustle and bustle, all kinds of cuisine and hundreds of shopping complexes probably flood your mind in a blink. No we are not going into the obvious beauty of the city. We are here to unravel the mesmerizing gem of the city’s cultural diversity. Let us freshen your vision and mind with some colorful hues!


For those who want to explore the city from an unconventional perspective, check out the HKwalls! For four years in a row, HKwalls has been making efforts to strengthen the link between art and the public space. Last year, HKwalls took place in Sham Shui Po, one of the earliest developed areas in Hong Kong. The mixed land uses and history has given the district a distinct character, making it an ideal area for the annual street arts celebrations. The festival featured 40 art pieces created by artists from 17 countries, 42 workshops, 3 free film screenings and a pop-up print exhibition.

This year HKwalls reignites the partnership with Vans as part of the Hong Kong Arts Month in Wong Chuk Hang. Unlike other events during the month, there are scattered happenings for the public to stumble upon.  Though Wong Chuk Hang may be a little far from the city centre, it is chosen for a reason. While the art and creative community has been blossoming in the industrial district, the mural art pieces and interactive programs would perfectly compliment the growth. Just remember to have your camera ready!

Feeling revitalized now? Let’s dig deeper into the city’s cultural matrix, here is our recommended guide for you.

Old Town Central

Here we go a compact experience in the culturally diverse city!

Old Town Central (OTC) refers to the rectangular shaped neighbourhood in Central bounded by Wyndham Street, Caine Road, Possession Street, Queen’s Road Central and Hollywood Road. A miniature of the big city, it hosts many must-go including heritage sites, landmarks, historic architecture, religious buildings, designer boutiques, local shops, dining and entertainment outlets. It mirrors the transition of Hong Kong from a fishing village to a British colony to a metropolitan city throughout the decades.

Possession Street

The story of modern Hong Kong began at Possession Street in 1841, where the British soldiers landed and the colonial governance commenced.  Fast forward to 176 years later, it is now the Hollywood Road Park, a Chinese-style garden.  Still, you can find a mix of nostalgic and modern shops at Possession Street.


Climb a few staircases to POHO; fill yourself with the artsy air. Surrounded by Po Hing Fong including Tai Ping Shan Street, Po Hing Street, Tung Street, Sai Street, and Upper Station Street, the up-and-coming neighbourhood is analogous to Hong Kong’s hipster village with plenty cafes, quirky boutiques and art galleries.

YMCA Bridges Street Centre & Ladder Street

You will find YMCA Bridges Street Centre and Ladder Street at the east of OTC. Constructed in 1918, the YMCA Bridges Street Centre is an architectural epitome displaying a crossover between Chinese green glazed tiled roofs and Chicago School style. Ladder Street, a Grade 1 historical building, which is made entirely of stone steps, connects Queen’s Road Central all the way uphill to Hollywood Road and Caine Road.

Man Mo Temple

At the corner of Ladder Street, Man Mo Temple is a masterpiece of long-lost traditional Chinese architectural craftsmanship. It would certainly take your breath away the moment you step in. The temple was built for Gods worshipping and as “Kung Sor” where community issues were discussed and resolved.


Go along Hollywood Road and you will arrive at PMQ, the Police Married Quarters. It has been revitalized as a creative hub where over 100 shops, pop-up stores, design studios and restaurants are nested. The mission of PMQ is to nurture local designers, provide a place for organizing exhibits and for visitors to have a taste of creative lifestyle. With this in mind, you cannot miss this place from your to-go list in Hong Kong.

Gough Street and Kau U Fong

Also known as NOHO, there is a great deal of independent boutiques and contemporary art galleries awaiting your discovery; cafes and old-style dai pai dong (cooked food stalls) ready to fill you up. Be sure to spare some time and belly for them!

Pak Tsz Lane Park

Pak Tsz Lane Park, located at a quiet square behind Aberdeen Street, Hollywood Road, Gage Street and Peel Street, is a park featuring a monument in memory of anti-Qing Dynasty activities in the late 19th century by revolutionaries from Furen Wenshe and Xing Zhong Hui. Enlighten yourself with some knowledge on Hong Kong’s role in overthrowing the monarchy in China.

Hollywood Road

One of the oldest built in 1844, Hollywood Road has evolved into a renowned art hub, accommodating numerous contemporary art galleries, antique shops and boutiques. Get your art and shopping fix here and you won’t be disappointed.

Tai Kwun

At the junction of Old Baileys Street and Hollywood Road stands a gorgeous colonial-style establishment – Tai Kwun, or “big station” in Chinese. That was how the Chinese used to colloquially refer to the former law enforcement complex. Initially where the Central Police Station, Central Magistracy and Victoria Prison were, it is now under transformation into the next talk-of-the-town hub of heritage, arts and leisure. Stay tuned!

Pottinger Street

Named after Hong Kong’s first governor, Pottinger Street is made of uneven slabs of cobblestone, and thus given the name “Stone Slab Street”. If you need ideas for your costumes and props to Halloween celebrations or themed parties, look no further, you can find everything here.

Lyndhurst Terrace

Lyndhurst Terrace is another featured spot of the Dr Sun Yat-sen Historical Trail. The old Xing Yan Lou Western Restaurant was one of the secretive bases where Dr. Sun Yat-sen and his comrades meet as well as a refuge for overseas revolutionaries during the First Guangzhou Uprising in 1895. You may be hit by some shiok buttery aroma and it probably comes from Tai Cheong Bakery, renowned for “the best egg tarts in the world” hailed by the last British governor Chris Patten.

This content was produced in partnership with Hong Kong Tourism Board.

boom-kaka-laka  asked:

Hey :) I don't want to be annoying or anything but I was wondering if you could recommend some books or websites were I could learn more about space.. I have huge interest in it but I don't really know much about anything from the astro field >_<

Since space always has a bunch of crazy shit going on in it, I’ll just take a bunch of random bookmarked links I have and throw them at you!

Books:Videos:Space Image Galleries: Cool Online Programs:Random Articles:

So this show is trying to make us believe that Tikki and Plagg don’t feel a presence of each other in that classroom even though show hinted two times that Kwamis feel presence of other Kwamis. 

I can’t stop thinking about the Reveal being caused by one of them accidentally seeing the other one’s Kwami. It’s not so romantic but it would be funny to watch how interactions would change if only one of them knew other’s true identity. Can’t decide who would I prefer to find out first but Plagg appears to be a more careless one and more likely to be accidentally seen. 

[Please don’t repost and ask me before using any part of this drawing. I’ll report any monetized YT video using this comic!]

KSP Acquired by Take-Two Interactive

Hello everyone,

We have very exciting news to share with the KSP community today: Take-Two Interactive has purchased Kerbal Space Program. The important thing to know is that this big news doesn’t change much for the KSP community. Squad and the current development team is still here and we’re hard at work on KSP and its future updates, but now we are fortunate enough to do so with the help of an experienced publisher like Take-Two, and we couldn’t be more excited and happy to see where our conjoint collaboration will take KSP forward.

Right now, we’re still focused on the Kerbal Space Program: Making History Expansion and we’ll continue to keep you updated on our progress. And yes, we’re keeping our promise of free DLC for everyone who purchased KSP through April 2013! We’re continuing to work closely with Blitworks on the updated version of KSP for consoles, which will be available on the Xbox and PSN digital stores when it is complete. This will be a free update for anyone who already owns KSP on Xbox or PS4. We can’t wait for you to play what we’ve been working on in the coming months!

This is a very exciting time for KSP and the Community, and we hope you’re as thrilled as we are. The team at Take-Two are big fans of KSP, who have been persistently knocking on our door trying to work with us for a long time. They share your passion for the game and we’re really eager to see what Squad and Take-Two can do together for Kerbal Space Program moving forward!

Happy launchings!

-The KSP Development Team

I never expected to find this wellspring of talent in the Furby fandom.

Let me explain. I’m 26 years old, I’m a toy collector, and I’m also a classically trained artist and a costume designer. I’ve been around the block a few times in toy collector groups, and I have never seen ANYTHING like what I’ve found here. I was not prepared. The content of every other toy fan community I’ve been a part of has primarily been BST groups that treat their toys like investments. The most carefully taken photographs are ones of box damage or authenticity stickers. On a rare occasion you’ll get someone bragging about their multi-hundred dollar display setup for their thousand-dollar collection. The largest walls of text are dissertations on in-box collecting and scarcity. Pictures of the actual toys have a tendency to be bury or poorly lit, over-exposed flash photography with boring plain white backdrops. People who do custom work on their toys are as frequently criticized for ‘ruining the value’ of their toys as they are complemented on their work - and the work itself is rarely good.

And then there’s Furblr.

Beautiful photographs that demonstrate an understanding of mood, lighting, composition and display a keen and personal aesthetic sense. Furbies are not exactly an ideal photography subject! They have like six facial expressions max, and zero poseability beyond the ears - but here I am seeing hundreds of unique and beautiful photos of them - dressed up in, frankly, incredible and creative costumes and taken to neat locations for photoshoots - these are incredibly loved toys! If that wasn’t enough, the attitude of the fan community itself is just… it’s so good. You’ve taken the best pages out of the BJD community and given your toys names, personalities outfits - I really can’t stop gushing about the outfits, I never would have even considered costuming a Furby and I do costumes for a living! Broken or glitched toys are not seen as ruined or worthless, but are prized possessions, given humanizing descriptions like mute or sleeping or quirky. I read paragraph long descriptions of what others would see as simple programmed interactions described as elaborate unique personalities - the creative writing talent in this community is surprising!

There’s a culture of shared information here that’s really delightful. Robotics are daunting to work with, but our resident techs are helpful and putting out content to make repair more accessible - diagrams and videos and explanations, all that. Custom artists share tutorials and patterns. And, listen, they don’t make old Furbies anymore, they are a limited resource - but I regularly see you all advertising rare or cheap listings you find with the rest of the community, or even offering finding-services for free. Many would see the above as opportunities to make money within the community, secrets to be carefully guarded, but the environment here of helpful information sharing is just something else.

I would be remiss if I did not touch on the maturity I’ve seen here, too. A lot of you are kids, or barely-not-kids. A lot of us are trans people, or marginalized people, and there’s a broad range of financial status represented here as well. There’s a lot of room for friction internally. There’s a lot of room for friction externally as well - Furbies fall into a realm of uncanny valley robotics for a lot of people, and the outside world opinion of our shared interest is not always flattering. What I’ve seen so far is honestly something to be commended - brief, curt, reasonable responses to legitimate issues, a fierce protectiveness of the vulnerable members of the community, and a refocusing on Furby content after conflict is resolved. No community will ever be perfect, but the Furblr I’ve seen is doing very well for itself so far, and I hope to see that continue in the future. Collector communities are not like this elsewhere.

So really, thank you all for existing. Thank you for sharing your time and your talent and your passion with me. Tip your artists well, complement each other’s work, and continue to build each other up. It is an honor to be among you.

beartrice-to-baku  asked:

Do you think Elsewhere University has a graduate school program? Would the Fair Folk interact differently with graduate students versus undergrads or professors?

I pictures it as a pretty standard four year university, no grad programs. There’s the set amount of time and in some way the rigidity is a balance against the way time is strange there, sometimes. 

They definitely interact differently with the professors. The students are all fair game and new faces, more or less. But in much the same way that the students will collectively be aware of a handful of specific entities in their few years there - Vantablack Jimothy, the Rose Prince, Foxy Lady, Anna Monday - the Gentry are aware of the people who stick around longer than normal. Their relationships with the faculty are not always amiable, precisely, but they acknowledge each other as creatures above the morass of students.

Walter/David/Samuels: relationship headcanons


  • Stability. Walter likes knowing that he’s loved by you, even if he has trouble feeling it with as much intensity. Just a simple “Hey, I love you.” Will make his day. 
  • Hugs. He’s not used to receiving them, but he’s given many. His favorite kind of embrace is when his s/o comes up behind him and wraps their arms around his waist, nuzzling into his back. He can’t help but smile. 
  • He doesn’t sleep, but he can pretend to. Sometimes, he’ll let his s/o fall asleep on his chest and he’ll spend the whole night running his fingers through their hair and gently rubbing their back. 
  • Walter doesn’t know how to give genuine comfort. He knows the basics; a pat on the back and a brief hug, but he can’t wrap his mind around actual sympathy. Of course, he doesn’t want to see his s/o upset, but he’s at a loss when it comes to comforting them the way they want him to. 
  • Walter doesn’t initiate kisses. He receives them. But he is capable of reciprocating. He knows what to do and is programmed to adapt and learn rapidly. So if his s/o wanted to get a little intimate, Walter is very capable of keeping up. Albeit, he’ll be rather cautious the entire time. 


  • David craves physical contact. And even better, he understands it’s impact. A brush of his fingers across his s/o’s hand means so much to David. He loves intertwining his finger’s with his s/o’s, loves resting a hand on their waist, loves gently running his hands down their jawline. It’s, almost, intimate. 
  • David’s favorite kind of contact is when his someone is lying on their back and he positions himself on top of them, resting himself down onto their body. He loves it when his s/o plays with his hair and asks him meaningful questions about himself. He likes to feel important. 
  • David is very possessive. If someone were to try and take his s/o away from him, he’d literally go to any means necessary to prevent that. He doesn’t possess a concept of morality and will often go to extremes trying to keep his s/o close to him. 
  • He likes deep conversations. He likes to teach his s/o how to play piano or spend hours watching his favorite films. His s/o likes to hear him gush about his passions and he is more than grateful for that. 
  • David is a very…touchy person. He knows what intimacy is. He’s wanted to try it for decades. So long nights usually ensue when David’s in a good mood. 


  • He never actually thought he’d be in a relationship in the first place so this is!! just!! Wow. He will love his s/o with all his ability. 
  • Samuels is very kind; he was programmed to interact as a recruitment synthetic, so he knows how to behave around humans and mimic their feelings. He would even go so far as to say that he really feels these emotions, but he would never admit it for fear of what might become of him. 
  • He will be very protective, a constant mother hen, making sure that you’ve slept enough, eaten enough. He’ll lecture you lightly about the risks, but he’s only a little serious. He just loves any chance he has to speak to his s/o. 
  • Not one for pda. Unlike David, Samuels isn’t keen to the idea of physical contact in public. He’s a company synthetic, after all. If someone with higher jurisdiction decides he’s stepping out of line, he could very easily be decommissioned. 
  •  In private, though, he loves cheek kisses, forehead kisses, light pecks here and there. He’s more capable of feeling human emotion than Walter, and better equipped with how to control his feelings than David. He’s a newer model Synthetic, so he is the perfect balance between man and machine. His s/o giving him love and affection pleases him greatly and he’s very capable of reciprocating. 
  • Will definitely want to start a family with his s/o. Adopting, or maybe just getting a pet. Wants to be the best husband, wants to be there for his s/o until they grow old. And if they die before him, he’d be adamant about being decommissioned the next day. 
Mechanics - Post 3

Hey everyone!! The mechanic I’m going to talk about today is the Interact mechanic. I’ve talked about Interact and Talk skills briefly in previous posts. This post will provide more detail on how Interact works.

The main idea behind Interact is the ability to use the battle environment to your advantage while in battle. Using Interact, you will be able to climb objects, hide behind things, or use items around you to your advantage. In the example above, you will need to to stand on top of the box in order to further interact with the flying cockroach.

Every battle has multiple ways of concluding the conflict without the need to engage in actual combat. Certain skills will become available in each battle, and it is up to you to determine how to utilize these skills in order to win!

To make the Interact scenarios more dynamic, I’ve added a timed input mini game for all Interact skills. You’ll need to hit the target area in order to successfully carry out the skill.

In addition, I found that having the enemy execute their attacks normally is unfair, considering the player is not actually engaged in combat, so to balance things out, every time you execute an Interact skill, you get the chance to guard against the enemy’s attack.

Of course, missing the timed input for the guard skill will result in damage.

Fun Fact: The first chapter of Black Crystals currently has 5 battles fully programmed with unique Interact scenarios. I’m planning on adding 2-3 more, but am focusing on getting a playable version out first.

I hope you guys found this post interesting. Until next time!

Here are links to the previous Mechanics posts:

Post 1

Post 2

Yurio's Mysterious Past – Yuri on Ice Meta/Analysis

I’ve been thinking about Yurio for a while and his mysterious past. Mostly about how he’s changed over the years. We first see him looking like a vulnerable little child in his flashback in Episode 3.

So how does he change from this child…

To the Russian Punk…

and then to this beautiful and strong skater


  • Yurio is a next generation skater.
  • His grandpa raised him in Moscow for a time.
  • At 10 years old, Yurio moved his home rink from Moscow to St. Petersburg.
  • He’s been the main provider for his family since his days in the rookie division.
  • Yurio won his past 3 junior championships.

So as you can see, there are some gaps in the timeline, which leave room for questions. The beginning of this speculation will all be about filling in the gaps and then how he grows throughout the show.

QUESTION #1: Why did Yurio move to St. Petersburg?
Well, the most obvious answer would be to train under Viktor’s coach, Yakov. The anime leads us to believe that Yurio admires and looks up to Viktor. At this time, Viktor would have been 22 and since he’s won 5 consecutive GPF that would have been during that time.

Once Yurio arrives there, he participates in Yakov’s summer camp (where Otabek also is). I do think this was a “make it or break it” moment for Yurio. Reflecting on it, Yurio tells Otabek, “I was desperate. I decided I wouldn’t complain until I was good enough.” Something happened in his family, something tore them apart. Possibly this is also when Yurio became the main provider for his family. He either needed to make money by skating, or do something else that could bring money.

What really sells me on the pain Yurio encountered is this line:

I think this speaks deeply to the pain Yurio has gone through. Soldiers aren’t just strong. They go through hardship after hardship, they’ve experienced pain, and seen things far beyond their wildest nightmares. The eyes of a soldier. Yurio is pleased to be described that way. Finally someone noticed how much he’s been through.

But he gets this look like: “Me? Am I really worthy of being called that?” And then he seems to lose himself to memories.

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TT Blathers About Monster Hunter Stories

For thousands of years, people have come to my altar, desperately begging that I play Monster Hunter games, and for thousands of years I let my heart be hardened to their pleas.  Then this year Yaweh released the 11th plague: a Monster Hunter game that was also a Mons game, which is to say a game where you collect and raise various monsters to be your friends and allies, i.e. my favorite type of game ever conceived.  In that moment, I was doomed – I cannot resist a good Mons game, and god help me, this game was good.  I played the free demo four different times before the game finally came out, so thirsty I was to play it.  I had a fever, and the cure was Monster Hunter Stories.

From a story standpoint, it’s just kind of ok – fairly standard JRPG plot of saving the world from a vaguely supernatural ecological destruction, standard JRPG characters (Here’s your perky female childhood friend!  Here’s your angsty male childhood friend turned rival!  Here are the silly comedic villains!  Here’s the quirky sidekick!  Etc.), very formulaic across the board.  To its credit, the story DID manage to sell me on the whole setting of Monster Hunter in general – it helps that the titular hunters have a lot more sympathy for the titular monsters than you usually get in a “Heroes kill monsters” game, and that the storytelling really does want you to love these creatures even when you have to fight them. Still, it ain’t no Persona 4 by a long shot.  

But that’s fine, because the real appeal was raising all those lovely monsters, and oh, how fucking good that was.  Great gameplay goes a long way in this game, and while the story is by the numbers, the fights and monsters were ABOVE AND BEYOND.  Which is why I’ve decided to talk about EVERY SINGLE Monstie (i.e. catchable monster) in the game, even the ones I haven’t gotten to meet yet because Capcom hasn’t released their DLC yet.

So come with me as I spiral into madness and gush about some goddamn monsters.

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Mass Cartoon Crossover AU

heyyyyy its uhhhhhh another fucking au writing from me

ties into this comic i did here, which i am making a sequel to

so if you wanted to hear my explanation for how shit like Who Framed Roger Rabbit, CN City, and canon crossovers might possibly work, clicky that readmore friend it’s about to get deep and overly thought-out

so like. basically: when a creator creates something, the universe for this something exists on another plane. the characters are all real, just more or less materially inaccessible to people on our plane. there are points in the various planes of existence where our plane and their plane meet, be the points natural or artificial. these points of meeting were used to film things like Who Framed Roger Rabbit and Space Jam, where visceral, fleshy organisms like ourselves could stand alongside the 2-D manifestations of our own minds. both humans and cartoons could enter the opposing side’s realm, but by no means is it natural or healthy for the state of the worlds, not to mention for the individuals crossing dimensions. as such, the scenes in both WFRR and Space Jam where any one person was not in their respective domain were filmed in intervals…

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