Hi, here’s more of the Bloodborne AU nobody asked for! And here’s some tunes for the mood.
Jamison wakes to a pale sky and hard stone splayed beneath his back.
Sweet smelling flowers cluster by his head. The surrounding garden breathes with the passing winds, soft blades of grass whispering unintelligible secrets by his ears. The air is cool, gentle, the breeze a welcome touch, but no matter how many times he’s come back, everything has a sticky sort of dampness that clings to his clothes and burrows down through his marrow, the kind that hangs around the riverside or amongst weathered gravestones.
I know we are all surprised of Nathan’s performances this WC, he wasn’t his usual self, he didn’t get his crazy quads and he didnt score like we all know he can, and boi let me tell you that if you feel disappointed of him Im going to ask you to reconsider.
This is the living proof that skaters, even tho we dont want to hear it, are humans too and have limits. Asking Nathan to perform a 6 quad program after just being able to do 5 for the US Nationals its laughable, honestly.
Im definitely not saying Nathan is not capable of doing it (hell, even if I was, he’s known for proving everyone wrong), but lets remember he’s only 17 years old, probably hasn’t even stopped growing yet and has a long way to go, not only as a skater but as a person too.
Im confident that Nathan will one day become one of the greatest skaters in history, but he’s still a teenager. And here’s when I point out what the real issue is.
As a coach, it was very irresponsible for Rafael to let him go ahead and do the 6 quads. Nathan was pushing himself too hard and Rafael should have been the one to contain him, as he’s more experienced than Chen.
To watch his fs was painful, at some point I felt like he didn’t want to jump anymore, and that broke my heart to pieces. Coaches shouldn’t only care about rankings and physical integrity, but also keep their morals up and drive going.
Nathan I love you and Im proud of you
Rafael you need to step it down a notch
Helsinki more like HELLsinki amirite???
So when you’re in a non-geno run and you fight Papyrus, you can choose whether or not you want to attack him at first, but it won’t have much effect on the trajectory of the fight. No matter what you do, Papyrus eventually spares you, and if you choose to hit him, regardless of what his remaining health is, you will deal mortal damage. People have talked before about what this tells us about Papyrus’s character, Papyrus as a “morality pet” for the player, etc etc. But I’d like to talk about the actual stats involved in this.
tl; dr: Pap’s defense is higher when he has less HP during the “spare” phase of the battle. He’s the only enemy who does this (as far as I know). Read more for actual data and a theory on how the game calculates this.
Hey guys, I’m programming the foes and I’m working on some interesting behaviour for some of them. I don’t want them to be smart, just a bit smarter than in previous games, so that more strategies can be opened up. Here’s some behaviours I’ve got so far:
• Smarter-looking foes can target players who are weak against a given element. For example, Frost Wraiths won’t bother using ice magic on players who are resistant to it, which means leaving one player unprotected is very dangerous against them.
• Beast-type foes can be aggroed and will attack whoever hit them last. Normally this wouldn’t be a huge problem, unless you use an attack that hits all enemies and has them all angry at one player.
• Similar to the above, some boss helper foes could target whoever is dealing damage to the boss.
• Sniper-type foes (like Laser Turrets!) will try to finish off any player that’s at low health, but otherwise act normally.
Most foes will still be pretty dumb, you’ll just have to be careful with your strategy against some groups. And I’ll make sure enemy behaviour is pointed out in the dialogue and bestiary info, so it doesn’t completely catch you off-guard either.
My goodness is Pikkon overrated. Thanks to a totally inconsistent filler arc, there's people that still think he compares to Cell. Canon Cell would do to Pikkon what Pikkon did to filler Cell.
First of all, Pikkon’s the man. Just want to make that clear up front. I’m not gonna knock a dude who fought Cell *and* appeared in Movie 12. Not gonna happen.
Mostly, I’m glad you brought this up because it finally gives me an excuse to talk about what I like to call the “Pikkon Paradox”. People bring this up from time to time, usually to demonstrate how wonky the filler is in DBZ, but as far as I’m concerned, there’s no discrepancy at all. Let’s take a look.
First, Perfect Cell defeated Goku at the Cell Games. There’s no disputing this, since Goku resigned from the battle and freely admitted that he couldn’t win. Then some other stuff happened and they both died. Moving on…
Second, Pikkon went to Hell to stop Cell from causing trouble in the afterlife. Pikkon fucking *destroyed* Cell in like two hits. It was beautiful. One of my favorite scenes in the whole series. Watch the Funimation dub with the Faulconer score, it’s epic.
Third, Goku faced Pikkon in the final match of the Grand Kai’s Otherworld Tournament. Officially, their match was ruled a draw, but Goku and Pikkon didn’t know they had been disqualified, and kept fighting. Goku managed to overpower Pikkon, earning a moral victory at the very least.
So the apparent contradiction here is that Pikkon dominated Cell, who defeated Goku, who narrowly beat Pikkon. Lol, filler, amirite? Well, it’s more complicated than the usual power rankings of DBZ. Here’s why.
First of all, Cell was a bioweapon designed specifically to fight and defeat Goku and his allies. His cells contain the genes of Goku himself, plus those of other Saiyans, Piccolo, Frieza, and King Cold. Also, he’s programmed with recordings of Goku’s battles on Earth, plus whatever information he gained by absorbing 17 and 18. The whole point of Cell was that he would have the inside track on any possible battle. He defeated Goku not just because he was stronger, but because he read Goku’s book. This was why Goku bet everything on Gohan, because he was counting on Gohan to tap into abilities Cell wouldn’t have been prepared for.
The best way to attack Cell is to surprise him. That’s why Piccolo’s Super Namek powers flummoxed him. That’s why he had such a hard time against Android 16. That’s why he had a meltdown against Super Vegeta. He was so confused by all these unexpected developments that he couldn’t focus on what he was doing.
In light of that, Pikkon’s quick victory over Cell makes sense. Pikkon’s an alien from a planet Dr. Gero had never even heard of. And Pikkon’s been dead for a long time, possibly centuries. His techniques are fast and devastating even when you know they’re coming. But Cell had no idea he was even fighting someone new. He flew after Goku, and then suddenly Pikkon swoops in and BAM!
From the Pikkon/Goku fight, we can infer that Pikkon was about as strong as Goku was against Cell, but remember that Goku got the drop on Cell too, using the Instant Transmission/Kamehameha combination. Once again, Cell had a power advantage, but he got suckered into a new move he wasn’t programmed to deal with, and it cost him. Pikkon’s moves were at least as devastating, and in Hell, that’s enough, because Pikkon didn’t need to defeat Cell in a tournament style match. He just needed to incapacitate him long enough for the oni to do whatever it is they do to keep guys under control in Hell. I always assumed the needle mountain had something to do with it.
What Pikkon does in DBZ is to illustrate the difference between a truly great fighter like Goku from a cheap imitation like Cell. Faced with the same unfamiliar techniques and far less power, Goku still managed to beat Pikkon (technically) by studying his movements and devising a counter attack. Cell can’t do any of that. All of his moves are copied from others, and he gets flustered whenever things don’t go according to plan. He never trained a day in his life, he was simply programmed in a tank for a very narrow purpose. He was stronger than Goku at one time, but not where it really *counts*.
Hello Suz! How do you stay motivated (and focused) to draw because I'm really having trouble doing so. I was wondering if you do anything to get yourself in the mood to draw or to draw even when you're not really feeling it.
Hi! Sometimes I’m not motivated and I don’t draw. Maybe I’ve thought about a piece too much and I get intimidated, I’m tired from finishing a previous drawing, or I’m just tired from life and I let myself not draw for a while– don’t feel guilty about it. But I know what you mean, when you want to be motivated but somehow you’re not, and in my experience just opening up your drawing program is half the battle. Just fucking make yourself open the little thing and hold the pencil or whatever (I did this yesterday). Often I think I’m not motivated, but I go through the physical motions to start a drawing and 90% of the time I get into it enough to get a real sketch going and enjoy it. I add drawing ideas to a list in my phone as I think of them and sometimes I’ll look back through it and remember something I really wanted to do. Drawing exactly the thing I want to draw and nothing else is really important for my motivation too.
I get a lot of inspiration from digging around in characters so fandom is a constant motivator for me– talking with my friends, seeing other people’s ideas/artwork, etc., so hang around people who have similar interests and you can bounce things off each other. Motivators are personal and I can’t always explain them well because they’re often just individual ideas that really strike me, so I’m having trouble kind of universalizing them. But that might mean you should, again, just draw exactly the thing you want to draw and don’t worry about what you should or shouldn’t be doing, which might include taking a break to avoid burnout (especially if you’ve been super productive). Straight up forcing yourself to start doodling, as dumb at that sounds, often does the trick and gets you emotionally invested in it. I hope that helps!
I’ve taken a little break from databasing/battle programming to focus on the GUI for a bit, though I want to keep it simple and functional.
The demo’s dungeon design is made and I only need to program the actual puzzle events for it before drawing the maps. One of the great things of having tilesets ready is that it let me quickly build up a dungeon to test out if the map/navigation and puzzle locations made sense.
Other than sitting down to write the actual dialog/script of cutscenes, I’m almost ready to jump into the whole graphical aspect of it and leave behind all of the placeholders and defaults, I’m really excited about it.