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My “new” @asukltd Telemark-k. I’m not sure how I survived this long in life without one. //_^) #studio #production #analog #synth #synthesizer #modular #cv

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Crash Course: How to make an EDM banger

Preparation; Getting the right stuff

- Get a DAW (Digital Working Station); Logic (Mac), Reason, FL Studio (PC), whatever suits you, doesn’t matter
- No need for midi bullshit gear, you can use your mouse
- Get good speakers (KRK Rokit $ 300) or use good headphones (Sony MDR-7506 $100)
- Download the Vengeance essential house sample packs vol. 1, 2 & 3 + Deadmau5 XFER Sample Pack
- Pick 5 songs you like and analyse their song structure

External plugins you need to get:

  • Synth: Massive By Native Instruments (SYNTH VST) 149$
  • Synth: Nexus 2 By reFX (SYNTH VST) 249$ - Starter - 3,839$ - Complete
  • Effect: EFFECTRIX By Sugar Bytes (EFFECT TWEAKING VST) 119$
  • Synth: Kontakt 5 By Native Instruments (SYNTH VST) 399$ Upgrade 99$
  • Effect: Precision Maximizer By UAD (MIXING VST) 199$
  • Effect: iZotope Ozone 5 By iZotope (MIXING VST) 249$
  • Effect: CamelCrusher by Camel Audio  $FREE
  • Effect: Sausage Fattener by Dada Life $39  
  • Synth: Xfer Serum $189
  • Synth: Sylenth1 LennarDigital $139

Song structure:

4/4 at 140bpm measures
1-32 = intro (keep it simple, and easy to follow rhythmically so dj’s will want to match it up in the heat of a mix, or while performing) 
33-64 = bass and drums – main meat of the tune 
65-96 = add something (like a pad or slight change in bassline, some congas, or a arp synth) keep it rollin 
97-112 = break (take out most) (put your little voice sample in here, and a riser or a buildup take out the drums maybe the bass too.) 
113-160 = All in (bass, drums, pads) – climax of the tune.. 
161-176 = subtract something (take out the congas, or the synthy arp thing) 
177-208 = outro (take out more stuff, get minimal here) 
209 = ending (a little sound, or a delay echoing off into the distance, or your little voice thing you used in the break.)

Mixing & Mastering:

- Make sure every sound sounds fat and has it’s place in the mix
- Melody & Kick are the most important parts
- Make sure to sidechain everything on the kick 
- Again; Make sure every sound has a focus frequency and cut out the other frequencies to create audio clearity in your mix
- Layer that Kick, Snare & Synth in lowpassed, mid and highpassed layers
- Regroup and route all the sounds in 4 main groups; Melody, Bass, Drums & FX
- Put Ozone 5 on the master, choose the appropriate preset & export it in wav

Just finished my first Gumroad tutorial, a 2hr video on Character Rendering for Animation Production. I cover my process for taking a line drawing and painting it to look like a 3d render, or a “Look of Picture” image. Included with the video are the brushes I used and layered PSDs. Hope you guys enjoy!

you can check it out here:

https://gumroad.com/l/fvON

My portable setup in East Lansing, 2013.

From left to right:  Zoom ST-224 Sampler, Korg Electribe ES-1 MK2 Sampler, Korg Electribe EM-1 Drum Machine/ROMpler.  

In the rack is a Novation Drumstation (TR-808/TR-909 drum synth), Behringer Virtualizer and Ibanez SDR 1000+ effects units.

Wings of Liberty - Warrior Collection

Summer Essential Tones

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6

Sampling Based Scene-Space Video Processing 

Paper from Disney Research explores various visual effects which can be employed in video recording using a 3D depth camera:

Many compelling video processing effects can be achieved if per-pixel depth information and 3D camera calibrations are known. However, the success of such methods is highly dependent on the accuracy of this “scene-space” information. We present a novel, sampling-based framework for processing video that enables high-quality scene-space video effects in the presence of inevitable errors in depth and camera pose estimation …

… Our generic scene-space formulation is able to comprehensively describe a multitude of video processing applications such as denoising, deblurring, super resolution, object removal, computational shutter functions, and other scene-space camera effects. We present results for various casually captured, hand-held, moving, compressed, monocular videos depicting challenging scenes recorded in uncontrolled environments.

There currently is no embeddable video at time of posting, but a video you can watch can be found here

You can find out more about the work at Disney Research here

[Post updated 7 August 2015 with embedded video]

Tapping the blast furnace #6 at Novolipetsk steel plant. The furnace had been put into operation in 1978. It produces 3.1 million tons of hot iron a year.