Just finished my first Gumroad tutorial, a 2hr video on Character Rendering for Animation Production. I cover my process for taking a line drawing and painting it to look like a 3d render, or a “Look of Picture” image. Included with the video are the brushes I used and layered PSDs. Hope you guys enjoy!

you can check it out here:

Tapping the blast furnace #6 at Novolipetsk steel plant. The furnace had been put into operation in 1978. It produces 3.1 million tons of hot iron a year.


Sampling Based Scene-Space Video Processing 

Paper from Disney Research explores various visual effects which can be employed in video recording using a 3D depth camera:

Many compelling video processing effects can be achieved if per-pixel depth information and 3D camera calibrations are known. However, the success of such methods is highly dependent on the accuracy of this “scene-space” information. We present a novel, sampling-based framework for processing video that enables high-quality scene-space video effects in the presence of inevitable errors in depth and camera pose estimation …

… Our generic scene-space formulation is able to comprehensively describe a multitude of video processing applications such as denoising, deblurring, super resolution, object removal, computational shutter functions, and other scene-space camera effects. We present results for various casually captured, hand-held, moving, compressed, monocular videos depicting challenging scenes recorded in uncontrolled environments.

There currently is no embeddable video at time of posting, but a video you can watch can be found here

You can find out more about the work at Disney Research here

[Post updated 7 August 2015 with embedded video]


Guess who was just gifted a fuck ton of high-res DD production stills? ;) (Many of which I don’t think most of us have seen before?)

There are more, I’ll probably post them in batches. But I couldn’t wait to share theeeeese

(working on getting JJ stills, too…)

(© Barry Wetcher/Netflix)