I was asked on how to do a ‘painted’ background, but I don’t really have anything to say there. Just practice, practice, practice! Instead, I’ll just do a sidescroller map so here’s essentially what goes in to doing them. Internet connection is weak here right now, so I can’t do much. Sorry!  

First, create a parallax tileset and upload it to Resource Manager<Graphics/Tilesets

The pink area is where the player character can walk.

And after!

anonymous asked:

so im a beginner with animation (heck to animate i use some free program like fire alpaca) and I was wondering if you had any tips on joining maps? like what not to do, what to do, basic etiquette, etc?

Ooo well this is the basic map joining process I guess!

- Watch through the map and read the script (if there is one) to find the part you like

- Read all the rules in the description, make sure you read and understand all the rules and what they’re asking for! (sometimes there’ll be a keyword/phrase hidden in the rules that you have to mention in the comment to prove you read them)

- Make a comment asking which part you’d like, including the keyword or phrase if there is one. Sometimes people add extra parts they’d also like so if your favourite gets taken, they can give you one of your other preferred parts

- Now you wait for a response! If they reply saying you got the part, you can cut the audio and start working \(ouo)/ if they don’t reply (usually it takes a few days for them to pick parts) then you probably didn’t get it :c this is okay though! You can always try again on another map or ask to be a backup ;u;

- Absolutely don’t beg for map parts, it looks awful and rude on your part and it’ll make you less likely to get the part. Also don’t get angry or upset if they don’t reply to your comment, map hosts get an awful lot of people asking so they can’t reply to everyone who didn’t get in saying that they didn’t get in :’O

BASICALLY have fun and be polite! And the end of the day it’s a free little project that’s just for fun, no need for competitiveness and taking it super seriously
Could the Best Way to Clear Old Minefields Be a Crowdfunded Drone?
It could destroy mines at ten times the speed of conventional approaches.

In short, the Mine Kafon Drone will operate with three functions. First there is the mapping process, during which the drone will identify all potential mines in an area with GPS tags. Then detection, where it will inspect troubling areas with a closer eye to find individual mines. And lastly destruction, which involves the use of a robotic gripping arm to do the deed.

pull streams

pull-streams are a very simple streaming primitive, but can do everything that streams need to do, from back pressure to propagating errors (which node streams do not support!)

You can use them to write any application or system you might use node for, but they are also great for simple realtime data processing - like but now you can easily do it on async – realtime – sequences of data. Things that would be cumbersome to do with node streams.


The first pull stream you’ll meet is values, it creates a pull-stream from an array.

function values(array) {
  var i = 0
  return function (abort, cb) {
    if(abort) return cb(abort)
    return cb(i >= array.length ? true : null, array[i++])

That’s it. values is a source pull-stream. A source stream is just an async function that you may call repeatedly. If you call with the first argument as true or an error, that tells the stream to abort, but we’ll come back to that later.

Otherwise, each time you call the stream, it calls back with the next item in the array. When all the items have been returned, the first argument will be true.

this is because err and end both are the terminal state of the stream: they both mean that nothing more is coming


data comes out of sources and goes into sinks. Where a source is a function you call repeatedly, a sink is a function you pass a source to.

Here is a simple sink that dumps a pull-stream to the console.

function log () {
  return function (read) {
    read(null, function next (end, data) {
      if(end == true) return
      else if(end) throw end //error
      read(null, next) //loop again.

log creates a function that accepts a source - i.e. a read function. it then calls that read function, and if it doesn’t give an “end” or “error” signal, then it reads again.

Other stream apis such as node.js streams have the concept of a “writable” stream. A writable is a passive object that accepts data, like a couch-potato watching the TV. They must actively use the TV remote to send an explicit signal to the TV when they want to stop or slow down. A pull-stream sink is a reader. it is like a book-worm reading a book - they are active and can read faster or slower. They don’t need to send an explicit signal to slow down, they just act slower.

you could combine these two streams like this:

log() (values([1,2,3]))



Normally, we are used to reading code from left to right, so seeing log before values is a bit weird, when the data is coming out of values, but we’ll come back to that.

Since pull-streams use an async call, we get two way back pressure. The source can slow the stream down by calling back slower. And the sink can slow the stream down by waiting longer until they call read again.

Slowing down is imporant, because that is how you save resource. software performance is like loosing weight, not building muscles. To go faster you must do less. Streams are about doing less, and about not doing things you don’t need to do yet.


Often we want to transform data, we might split a file into lines, or parse objects out of json, or look for matches.

for that we need a stream which is both a source and a sink. here is a through stream that takes applies a function to the data in the stream.

function map (fn) {
  return function (read) {
    return function (abort, cb) {
      read(abort, function (end, data) {
        if(end) cb(end)
        else cb(null, fn(data))

A through stream is just a sink stream that returns a source stream. You can think of it as transforming that stream.

if we put these streams to gether it would look like this.

var vs = values([2,4,6])
var ms = map(function (e) { return e*10 })
var ls = log()




A through stream is both a source and a sink but also neither. To the source, the through seems like a sink, but it’s really just proxying the sink behind it. To the sink, the through is a source, but it’s really just transforming the values that the source gives it. This means through streams are very cheap. They don’t need to add their own back pressure, but they allow the source/sink back pressure to flow through them.

Now, we don’t like reversing our thinking from left to right to right to left. lets fix that.

function pull() {
  var stream = arguments[0]
  //detect a sink (or through)
  if(stream.length === 1) {
    var args = []
    return function (read) {
      return pull.apply(null, [read].concat(args))
  for(var i = 1; i < arguments.length; i++)
    stream = arguments[i](stream)
  return stream

source streams always have 2 arguments, but sink streams and through streams only have 1. so check if we didn’t start with a source stream, and return a new stream, that is the other streams combined.

this means we can now do something like

var round = pull(
  map(function (e) { return e * 1000}),
  map(function (e) { return Math.round(e)}),
  map(function (e) { return e/1000}),
pull(values([1.23, 1.323, 4,324]), round, log())

this is a funny way to round numbers, but it is a very good way to compose modules. If you have an idea that can be described by serveral other ideas (and they are all pull-streams) then you can make a module that returns a transform streams, even if you don’t know the source or sink (this is very cumbersome with node.js streams)

for example, this pattern could be applied to make a csv parser, where we take a through that splits into input into lines, and then map that by a function that splits a comma separated line into cells. Then we can publish a module that takes a streaming csv input and outputs a stream of arrays.


In the first stream, I mentioned abort, but we didn’t go into detail. abort is very important. The problem is, streams end. streams are for doing real work, sending information places, but what if the place you are sending that information doesn’t want it any more? (or maybe they are broken)

here is a through that takes n items from a stream and then stops.

function take (n) {
  return function (read) {
    return function (abort, cb) {
      if(n-->0) read(abort, cb)
      else      read(true, cb)

take doesn’t change the incoming data, but after you have called it n times (n is decremented until it’s zero) and then on the next call it calls read with true as the first argument. If you check back at values, if the first argument is true, then it just calls back immediately.

map doesn’t need to handle this case specially, it just passes it through.

that means we can do things like:

  map(function (e) { return e*e })



when take decides to stop reading, it passes that on to the source end of the stream and they can stop too. If there was work they where gonna do, they wont need to do it now. This property is known as lazyness. pull-streams are very lazy.

Because lazyness means we don’t do any work until we know we’ll need to, we can commit to work that we know we’ll never do! like, we can have an infinite stream.

function random () {
  return function (abort, cb) {
    cb(abort, abort || Math.random())

random creats and infinite stream of random values.

pull(random(), take(5), log())

the output will look like:


Aborting an infinite stream is fun, but in real life there are lots of reasons for aborting a stream. maybe you are uploading a file, and the wifi goes down (now there is no where to send that file)

maybe you are running a server with many clients downloading files, if some of those clients break, you need to clean up after them otherwise you will get a [resource leak].

Sometimes a stream needs to stop in the middle, maybe a parser has found an error.

expanding or shrinking streams

sometimes we have a stream of big chunks that we want to break into small chunks (say, pages into lines) this means few items become many. On the other hand, we may want to filter out lines that don’t match some pattern or property - here we turn many into few.

flatmap takes a function that returns an array, and outputs a stream of the items in returned arrays. (note, the array could have zero or more items!)

function flatmap (fn) {
  var queue = []
  return function (read) {
    return function again (abort, cb) {
      if(abort)        return read(abort, cb)
      if(queue.length) return cb(null, queue.shift())

      read(null, function (err, data) {
        if(err) return cb(err)
        queue = fn(data)
        again(null, cb) //cb or read again if queue is empty.

This gives us expanding or contracting streams! The trick is to maintain a queue of the current state, and on the next read, read from that instead of asking the source. If fn returns an empty stream, the oppositie happens, the source is possibly consulted many times without passing an answer through to the sink.

Notice that we have not installed any dependencies, or even imported any libraries. We have acomplished a lot, and without writing a function longer than 20 lines! I’m not pulling your leg, the code we have written is completely valid pull-streams, without bugs.

one small lie: log() will get a stack overflow if you use it on a long synchronous source stream, but will be fine with an async stream. use drain in the pull-stream module to get around this.

pull-streams are just a pattern. There are many modules that implement particular pull streams, but you can write a useful pull-stream without using them. many pull-stream modules don’t depend on other pull-streams, except maybe for testing.

That is how pull-streams work (except we havn’t gone into any detail about duplex stream - which are distinct from transform streams) but the best thing about pull-streams is that they are very easy to compose and it is very easy to write modules for and reuse those modules and so there are many pull-stream modules.

The most useful pull-streams are being curated into the pull-stream github org.

source for thes post as git repo