process based art

Love Love Peace Peace: Vulcan Edition! (With an IDIC mirror ball)
Based on this post (and requested by @aceofwands)! 

Ladrien June Day 16: Siren pt. 2

“Ladybug you’re under arrest for destroying the city of Paris”

“Adrien, I’m sorry… I promise I’ll get us out of this okay?”

anonymous asked:

Im absolutely in love with you art and was wondering if you have any progress pics/gifs/vids? Because I love that kind of stuff lol I searched your blog but couldn't find anything

it’s not complete + i’m experimenting with a new brush/method but

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Paintings by Laurence Jones

My paintings incorporate elements of both fiction and reality, and are brought to fruition through a varied means of production. I draw from a pool of collected images that are then digitally edited, and serve as a starting point for a process-based practice (…)

I love process based art because I can feel like shit then tell myself to just go sand paper moons for two hours and the work gets done while my brain mends itself.

vimeo

Playing around with some image processing concepts based on glitch art techniques.
github.com/yearoftheglitch/aYearInCode/tree/master/vectorDrift

vectorDrift uses the concept of repeatedly copying shifting and pasting fragments of an image into itself. The concept derives from the technique of datamoshing, specifically the smearing artifact created when Iframes of an MPEG4 video file are removed a P frame is repeatedly copied. The effect is that the P frame data iterates, shifting, rotating hue, changing brightness, sharpening, blurring, or zooming whatever pixel data is in the frame buffer.

At present, vectorDrift generates a bunch of “blocks” in randomize locations, velocities, and accelerations. Notice that the origin and shift positions are relative to one another. Something to work on is the hue rotation, brightness, “focus”, “zoom”.