Legacy is a super interesting game that looks similar to Apocalypse World at first glance - mankind has fallen from grace into a weird post-apocalypse, full of psychic horrors and technology-filled ruins - but tells generational stories instead of interpersonal ones. Every player at the table not only plays their character, but also plays the greater Family (merchant house, raider kingdom, young religion, etc) that tries to survive and grow; play spans long stretches of time, to see the world change at the hands of the Families living in it. It’s a unique approach, and one that is greatly improved in the new edition of Legacy.
This Kickstarter has been a roaring success so far, funding three alternate settings (a colony ship soaring through space! primal spirits guiding new species through their evolution! psuedohistorical medieval Eastern Europe!), a physical artbook, and lots more, but plenty of stretch goals are left. There’s a week to go on the campaign, and the stuff ahead (another setting that replaces Families with Gods and a supplement that brings in solarpunk themes!) are some of the juiciest yet.
28 days later: A wakes from a medical coma to a desolated cityscape that is populated by rabid, living zombies. When A encounters B, they join forces to fight their way to safety.
american mary: A is a destitute medical student who, after interviewing with B for a job, performing an emergency surgery for B. A begins performing body modifications on clients referred to them by B, who protects their anonymity and acts as a business partner.
blair witch project: A & B are shooting a historical documentary on-location in an isolated woodland. after hearing strange noises in the night, finding odd stone circles outside their tent, and effigies in the trees, their malevolent mythological subject starts to seem a little too real.
cabin in the woods: A & B are taking a weekend vacation in a lakeside cabin in the woods. after finding a mishmash of odd trinkets in the basement, they are pursued by a horrific entity that seems a little too formulaic to be crazy happenstance.
drag me to hell: A is being tormented by a hellish demon after being target by a curse. they desperately implore B to help rid them of the curse before A can be dragged to hell.
the exorcist: A is called upon by B to exorcise a spirit from one of B’s acquaintances. things quickly take a turn for the primal as the spirit turns out to be more than they bargained for.
fright night: A’s new neighbor is suspiciously vampiric. after B is nearly prey to A’s neighbor, A & B set out to slay the vampire and prevent the neighborhood from being turned.
grave encounters: A & B produce & star in a paranormal investigation show together. during a routine overnight stay at a supposedly haunted location, their skepticism and showmanship is pushed by real, dangerous paranormal activity.
human centipede: A is a psychotic surgeon whose life’s ambition is to create a siamese triplet. B is the unfortunate middle piece in A’s gruesome experiment.
it follows: person A is being pursued by a sexually-transmitted supernatural entity that only they can see. Its relentless pursuit at a walking pace is exacerbated by allowing it to assume any humanoid form. B is desperate to trace the source of the entity and save A, even if it means taking on the burden of pursuit.
jennifer’s body: after B is possessed by a licentious and soul-consuming succubus, their best friend A, makes it their mission to exorcise B – while not falling victim to the demon’s charms.
kokkuri: A & B elicit a spirit who is capable of answering any question, and revealing their darkest secrets. What A & B find out about each other may pit themselves against one another.
lost boys: A is unwillingly inducted into a pack of vampires. B desperately seeks to prevent them from turning completely before it’s too late.
marble hornets: A is investigating the disappearance of an old friend, a student film director, and a series of eerie videotapes that paranoid friend had made of themselves, convinced they were being stalked after coming down with a phantom sickness. A involves B, who appeared in the student film, and who is suffering from the symptoms of this same sickness.
needle: A inherits an eighteenth-century machine with supernatural powers. when the machine disappears and A’s loved ones start dying, A tracks down an estranged B to help them find the thief and end to killing spree.
oculus: A attempts to exonerate B, who was convicted of murder, by trying to prove that a mirror in A’s possession performed the murders by a supernatural phenomenon. A begins to go mad in pursuit of an uncertain truth.
paranromal activity: A & B live together. A has become fearful of a potential supernatural presence in their house; B decides to settle the matter once and for all by recording them during the night. Chaos ensues.
quarantine: A & B are journalists running a fluff story on a firehouse. They tag along with on-duty firemen responding to an emergency call, and get more than they bargained for when they are locked in an apartment complex with a rabid, infectious inhabitant that is slowly picking off the residents.
ring: A dooms themselves after viwewing a cursed videotape which is responsible for a series of grizzly murders. A & B work against the clock to source the videotape and break the curse before it is too late.
slither: a parasitic entity from another world infects a township by inducting its residents into a hivemind. A & B, as two lone survivors, attempt to evade assimilation while bringing an end to the carnage.
the thing: A & B are trapped in an isolated research encampment, plagued by a thing that can assume the shape of its victims.
urban explorer: A & B encounter a murderous psychopath while prowling the catacombs beneath a city. They attempt to navigate their way through the maze while evading an unsightly dead end.
van helsing: A hunts supernatural entities at the behest of the catholic church. they are dispatched to a town plagued by vampires, where B is on a mission to avenge their murdered loved ones. A and B reluctantly collaborate to free the town from vampiric subservience. also, werewolves.
the wicker man: person A is called to a remote island by B to investigate the disappearance of a child. suspecting cult activities to be behind the disappearance, A pressures B to reveal the truths of the township and exhume the mystery.
xx: A escapes to the country with B after a stressful breakup, only to discover the town in which they are staying has an ungodly fetish for dismemberment. Having been separated from one another with only a phone to stay in contact, A & B try to reunite, while keeping their limbs firmly on their bodies.
you’re next: when a gang of masked, axe-crazy murderers descend on a lavish gathering, hosted by A’s family, B – the guest of A – reveals some unusual, practical talents that may prove imperative to their survival.
zodiac: A is investigating a series of horrific murders. B, the killer, taunts A and their people through a series of cryptic messages and cyphers that they leave for A at each crime scene.
Reserved, mysterious and wild - the Druid has the cunning of the beast and wrath of the storms.
He wields power gathered from creation and life. With this ability, he has the gift to change into various animal forms and has many distinctive qualities that help him in the wilderness. He shares a bond with the primal spirits of nature, uncaged and untamed.
The Druid can call up tree roots and vines from the ground to trap his enemies, summon lightning and thunder from the sky and use fire to wrap his foes. His inner beast finds challenges a test of their fitness and of their connection with the natural world. He believes he is the guardian of the wilderness and serves as an extension of its will. He keeps the balance of all four elements, to prevent them from gaining an advantage over one another. The Druid is an epitome of nature’s resilience and fury, claiming no other mastery.
I am an animist, a folk magician, and a rootworker. It is not just herbs I work with in my folk magic, but also skulls and bones, hearts and tongues. I practice the lost art of working with beast, blood, and bone in order to rebirth the ancient nature of Witch as a wild and primal creature; surrounded by spirits, anointed with blood, dressed in hides, and adorned with talismans of bone, tooth, and claw.”
“The magic of beasts is sympathetic magic, fetiche magic, and death magic, but it is also sensual magic. It is the feel of the Saturn finger dipped in warm blood, of softest fur on barest skin, of sharpest tooth and talon biting in, of a raw heart on the tongue, and the scent of decay deep in the lungs. It is the rendered fat of a flying ointment like smooth silk across the brow, and it is the tactile, dirty, grounding sorcery of the here and now. It is an amoral, carnal, fleshly, and sensory feast of visceral magic combining the sacred and the profane.
Sarah Anne Lawless, Excerpts of ‘The Mysteries of Beast, Blood and Bone’ from Serpent Songs
This is probably the only time I have seriously considered modifying my toons chibi status into a taller and more “adult” form…
Because I love every single little detail on these Primal Spirit armor sets and want to see them more clearly! The chain set is actually my favorite armor set design in the game. The leather one is within my top 10.
It’s so cool that we get to mix and match all of these pieces now, to create even more unique looks ~