You know if you subscribe to any kind of ‘troll computers are brains / brainlike / compatible with troll brains’ ideology, you could probably see chucklevoodoos as having applications almost similar to automatic administrator privileges, even just from what we’ve seen in canon; the ability to read and exploit weaknesses, spawn in items and remotely override and puppet the system are all pretty examples.
Basically what I’m saying is, chucklevoodoo users are basically biotech hackers and I’m ashamed the idea didn’t come to me sooner.
As a consequence of scaling down my home studio, I sold two audio interfaces, Apogee Duet for iPad & Mac and Propellerhead Balance, to acquire an Apogee Quartet instead. (Yes I was checking out the newer Element 46 and even if the Element series audio quality and mic pre technology are a step above, the Quartet’s specifications are good enough for me, and more importantly I wanted/needed 8 outputs and a convenient front panel control.)
I decided for a 4-channel audio interface because I didn’t need 20+ hardware synths and drum machines up and running all the time. All that stuff took up too much space and I didn’t really use them. They were connected to a mixer – functioning more or less as a patchbay – and now that mixer is redundant. Remember, limitations drive creativity and all.
With the current setup, I’m able to insert outboard gear, not only to use Minitaur and Mopho as analog instruments, but also as signal processors/external filters. That is, with a little bit of routing in Ableton Live, I can send hardware and softsynths to the Moog ladder and Curtis low-pass filters.
Right now I got three analog monosynths (Minitaur, Mopho and SH-101) connected, and Analog Keys operating as an analog polysynth, master keyboard, sequencer and MIDI to CV converter. I can record all synths mentioned on separate tracks at once.
The plan is to switch gear depending on the project. It’s a clean, minimal setup which seems to suit me.
Recently, most time has been spent tweaking the setup, experiment with the gear, and programming and sound designing on the synths. I haven’t made any real compositions for a while though.
Next up could be a cassette tape recorder (to be able to make some lo-fi tape compression/saturation). And I think I’ll get the Strymon Deco pedal and put it in an effect signal chain.
Pre-World War 2 photograph of Japanese Emperor Hirohito inspecting an array of acoustic aircraft locators (War Tubas) mounted on 4-wheel carriages, taken in the 1930s.
Prior to the development of radar in World War 2, military air defence forces used these devices to locate approaching enemy aircraft by listening for the sound of their engines. Each locator consists of two pairs of horn detectors, one pair on a horizontal axis and one pair on a vertical axis. The output of each pair is attached by rubber hoses to a stethoscope-type headphone worn by a technician. By using their stereophonic hearing and rotating the horn axis until the aircraft noise sounds “centered” in the earphones, the bearing and elevation of the aircraft can be determined.
I'm creating a fantasy story with a slightly viking inspired seafaring warrior/raider culture. What kind of armour (and weapons) would you recommend for hand-to-hand combat on sea (pre-firearm technology level; late medieval or so)? Is it viable to think that these warriors would be able to swim in their armour if they fall overboard? Any extra things to keep in mind if these warriors should be considered the most fearsome elite warriors of my world (also against land-based infantry)?
As a brief history lesson:
Late medieval is the 14th and 15th centuries. The first use of firearms in a European warfare date to the 13th century. From a military standpoint (in Europe) the late medieval period is when firearms were first finding their place in warfare.
In the real world, the vikings were mostly gone by the 1100s. So they didn’t last to see the rise of firearms or the late medieval period. But, if you’re using piratical raiders, in a fantasy setting
based on the late medieval era, then guns are a rapidly growing part of
During the 14th century, gunpowder weapons were used primarily as siege equipment, gradually giving way to use in infantry combat as the technology was refined.
The 14th century started with a sudden climate shift in Europe called The Little Ice Age (this lasted into the mid-19th century, if I remember correctly), which strained Europe’s agriculture base. Simultaneously, Europe’s population had been gradually shifting into cities. The densely packed urban areas created ideal circumstances for the spread of disease. Specifically, Bubonic Plague, which wiped out over half of Europe’s population in under a century.
The Little Ice Age is particularly interesting, if you’re working with pseudo-vikings, because it caused in seasonal freezing of many rivers and straits in Europe. This resulted in battles where infantry was marched across the ice, to assault cities that, traditionally, would have required a naval force, and simultaneously, left the defender’s ships frozen in harbor.
The cold also resulted in a serious population decline in Northern Europe, due to famine, the arctic conditions, and (I assume) migration.
That might give you some ideas to play with in working out the details of your setting.
In the real world, the Vikings used chain mail (only one surviving shirt has ever been found) and lamellar armor (small metal reinforced plates, bound together in a grid pattern). Leather garments have survived, and they were probably intended for use as armor.
For weapons, the Vikings used swords (rarely), axes, spears, knives (called “knifr” or “seax” depending on the design), and bows. Spears were used both as thrown weapons and in close quarters. Bows, as I understand it, were used for both hunting and warfare. I’m not sure if they had distinct designs for each. I’m also, almost certain, the vikings didn’t use composite bows. While those already existed, the glues that held them together would have been water soluble, making their use at sea, “extremely problematic.” Swords were time consuming to make, making them rare and expensive.
It’s probably worth pointing out, with the Vikings, the best insight into what they used as arms and armor come from their burial sites. This means if something was too valuable to use as grave goods, or was given to an heir (such as swords), it’s probably disproportionately rare. Also, from what we know, most of the hilts would have been fashioned out of organic materials (like bone, ivory, and wood) which didn’t manage to survive the thousand years it took for archaeologists to find them. The same goes for any cloth armor they may have used. (It’s a bit of an open question.)
Moving forward a couple centuries, probably would have resulted in higher quality swords that were more easily produced. Meaning they could be longer, and more numerous. They would also probably retain most of their desirability from when they were rare, though their value as status symbols would suffer.
I don’t know what changes Viking Armor would have seen, moving forward. Though, it’s worth pointing out the Vikings did frequently take foreign weapons and armor as plunder. So whatever armor (and weapons, for that matter) they’re using, would probably be either patterned off foreign designs, or outright stolen.
The thing I can’t address at all is how the Viking ship design would have changed and evolved. I just don’t have the background to speculate intelligently on that subject, sorry.
I hope that gives you some ideas to work with, at least. It might not be the setting you had in mind, but there’s certainly a potential setting to play with there.
Truthfully he would have preferred something more grandiose when it came to a base, but for the moment the Deckers were still a small faction in the wastelands. They needed a place to call home where they could hoard their technology and work in peace without worry that the Brotherhood would come by and raid them. Matt picked out an old subway station they could clear out of vermin and ghouls and call their home.
It was a base of operations to the gang, and though they were small their numbers (and reputation) were growing quickly. It was well known that the Decker leader was quite loaded when it came to caps.
Every now and then someone unaffiliated with the Deckers would come by to sell him some pre-war technology. He paid a good price for it–he had to if he wanted to compete with the Brotherhood–and if they brought any Fancy Lads Snack Cakes they got a little extra.
Because he liked those.
Matt leaned back in the throne he’d constructed from useless and unsalvageable materials, eyeing the newcomer with an amused expression.
“So, you have tech to sell me. Let’s take a look at it.”
i think the reason sensors are more common is probably because back in pre-technology times it was probably advantageous to be a sensor. they are more grounded in reality and there really isn't much purpose for most intuitive qualities if you're fighting a bear and surviving in the jungle. i mean there are some advantages in that situation, but lets face it, an istp is going to be way more useful than and intp (me). so i think that as technology evolved probable intuitives became more necessary.
That jives with my own guess. N requires a high degree of conceptual thinking. The Intuitive style of seeing the world could be a more recent human adaptation and will not be selected for if living conditions are too physically demanding or people’s lives too short/unstable to plan for a long term future, just as you describe. So, I think, evolutionarily speaking, S and N haven’t had enough time to balance each other out because we simply haven’t had a long enough history of civilized/urban/technological living (a lifestyle which demands higher conceptual ability).