practicing drawing different things i guess

sickly-scourgie  asked:

(wow, me again) hey, i was wondering if you have any tips on drawing wings? i love your style and i could really use some reference/style tips for drawing them. sorry if someone has already asked this!!

Sure! My style would be much better but I end up getting lazy at the wings despite them being one of my most commonly drawn things lmao. Anyway, here are some tips!

1.) USE A REFERENCE PLEASE OH MY GOD

Art is all about creating what can be seen, even if you imagine it (bc how can you imagine something without having seen it (and no, mythical creatures are made of concepts you have seen don’t pull that on me)). So, LOOK AT WINGS. KEEP LOOKING. Notice three (3) lines that make the top arm. NOT TWO.
 T H R E E

don’t let that professional artwork of angels with two line wings fool u. They kinda knew what a bird looked like. LOOK AT BIRDS AND WINGS AND FEATHERS AAAAAH

2.) Think about the functionality.
 
Would a wing of x size be large enough to lift whoever you’re putting them on? Don’t make your wings too small unless magic is involved. Because otherwise they would be useless for flight. It sucks having to fit such large things in your art but it is a sacrifice we must make. I usually go by the 2X the height rule for the wingspan + like a foot or two on each side 

ex. Avian is 6′1 and her wingspan is 14-15 feet. So each wing is 7 to 7 ½ feet long. 

3.) Practice.

I know this is in like?? every art tutorial but guess what; there’s a reason for that. Keep drawing even when you feel frustrated or like you’ll never improve (you will). Try different angles or positions! Watch videos of bird flying or moving.

4.) Have fun!!!!

postacidalien  asked:

Can u draw frank and gerard practicing witchcraft idk I'm very tired rn.....

theyd have completely different styles and (((vibe)))s,,, like i know nothing of witchcraft but i do have a tumblr so ive seen more than one or ten moodboards and stuff

gerard would have that… kinda standard goth aesthetic…… edgy

but consider this: frank actually learning magic from his family and treating it like a Normal Thing that doesnt need a specific aesthetic

What I’m about to say is probably not new news to some people, but sometimes I need my own reminder about these things so I thought I’d say it anyways for those who need it:

Being an artist is always a learning experience. 

Some things will come to you easier than others and some will take a lot of hard work to be able to do it. No one is ever perfect on the first try. It will always take time and practice.

I feel like many artists have this perception of what level they should be at and if they don’t meet that High Standard they become disappointed in themselves. 

Your hand is always behind compared to your brain. You can learn the concept about things like composition, design, colors, etc. and you can recognize how well other people can apply it, but YOU can only catch up with that knowledge you’re learning by applying it yourself. Trying and failing and then trying again and learning from each piece of art you work on.

There will be times you need to analyze and learn from others more, but there’s also times where you need to focus on applying what you’ve learned. Balancing that is really hard but it’s one of those things that needs to be done.

Even professional artists keep trying to learn new things and are always growing and developing with each project they work on. And professional artists also need to go back and practice their foundational skills at times. It’s all just… constant practice and trying and trying again. 

I know some people who ask, “How do I get better at drawing?” don’t like the answer of “Just keep practicing” but that really IS what needs to be done. 

I think the hard part can be just breaking down what you need to practice and how and that entirely depends on what you want to do. Everyone has different goals and different learning speeds! As you progress with your art and the more that you practice your skills, learning new things can come easier to you, but improvement still takes time. Figuring out what your goals as an artist are takes time too.

So be kind and be patient to yourselves and keep drawing and growing!

kaneki-ken-u-not  asked:

your jobs are cool! may i ask, what do you have to major in to be able to work as a character designer? I'd like to work in a similar field, but i dont know where or how to start

Hi

Thank you very much for your support :)

I m french, I love speaking english, but please forgive me if there is some english spoken mistakes :

To answer your question I would like to give you some advices and not a tutorial about how to become a character designer or how to draw cool stuff. You can find many tips about graphic design all over tumblr I suppose :)

I have to say that I m teacher since a long time, and more recently I had the chance to teach through Gobelins school as character design/ storyteller teacher.

I would prefer to share with you some informations that nobody use to share but who are much more important than graphic tutorials so I recommand people who read this post to share it a lot :)

I think the most important things I have understood to become art director / character designer is :

1/ practicing, I guess you have to find tutorials about drawing, you have to find life drawing lessons, you have to practice life drawing a lot, nude drawing a lot, you have to find a way to tell a lot of stories, thrygh comicbooks, animations, writing books, fiming..

2/ always focusing first on storytelling in your character design, and not only about “esthetic” , (I will talk more about it below)

3/ and staying curious of discovering many different influences from every kind of Arts or cultures or ages. (I will talk more about it below)

To be franck, I didn’t learn this job through my art school (Gobelins), but through my differents jobs as storyartist, comicker, character designer in real productions.

I mean that you can not do a proper design if you don’t have a strong story behind.

I also mean that my skills as a storyteller (storyartist, writer) are absolutely essential to be a good character designer / art director. for sure, 100%. I have became a better art director when I became a better storyteller (and I still have so much to learn of course)

A good design has to tell a good story. If not, whatever this design is good looking and with nice shapes, with nice brush photoshop made, it is not a good design but a vain design. You can not become a good character designer and less a good art director if you don’t understand that deeply.

The designs below from Ratatouille Pixar movie, are not about doing great esthetic designs (but they are also great good looking in that example) but they are first of all, created from a great story and created to push the story and to tell the story : you can understand relatonships, behaviours of each character, who is main character, who is second character,  through these  line up (below)

Pixar artists doesn’t care about puting graphic details, cool details, they remove all the details who don’t push their story deeper. Pixar artists care about what they are talking about. They want to stay readable, clear, coherent, meaningfull for the audience. This is the main difference between them and for example most of the designers from video games who lost themself in too many meaningless details in their designs (I love video games by the way^^ but they are not good example for you to follow to become a good designer for animation industry)

A good design has to be readable in one second, does not need subtitles to be uderstandable to an audience. that’s all. the rest is vain.

>>>>> in a word : a good design is like an ICON, it has to become iconic. For that purpose,you have to create a strong synopsis, a strong story then to imagine from that story  a strong, pure concept, pure idea to illustrate this story through one or several designs.


so a good design is about thinking good, not really drawing good… :))


 some other great and iconic designs readable in one second without knowing the movie, yes they are not drawing but it does not matter :

So : Do your personal stories, practice scriptwriting as much as drawing, all the time . As you can see, my last design are done from my personal project. I never split drawing and scriptwriting.

I mean don’t wait to get an art school to practice seriously, don’t wait to get a great job as character designer to practice. Practice seriously through many personal projects that you write yourself. So great companies and projects will come to you.^^

_____

learn how to write story through many scenario book or filming book:

here some books I suggest you to read as soon as possible and as much as possible:

in english I guess it is this one: but I m not certain sorry:

“filming” from Eisenstein:

http://www.amazon.com/Lessons-With-Eisenstein-Vladimir-Nizhny/dp/0809013509

in french : “lecon de mise en scene d’Eisenstein”

http://www.eyrolles.com/Audiovisuel/Livre/lecons-de-mise-en-scene-9782907114059

This book from Eisenstein is the most important book I have read about storytelling, and nobody knows it. Thomas Astruc, “Miraculous” creator, is the one who told me about it. There is a lot of books about scenario, storyboard, but none of them will learn you how about filming. This book explain you how the great director put deep meaning in their filming. This book tells about the scenography in a sequence. It explain you how to put meanings everywhere in a story, from the background design, through the character design, and to the storyboard of course.

another book I like is : Story from Mc Kee:

http://www.mckeestore.com/Robert-McKees-book-STORY_p_11.html

Why this book in particular? because it is made from “the Poetic” from Aristote. It is a very shematic book, hard to read, just take your time, take notes, make some exercices from it to understand it. It learnt me a mental grammar about how to think about a story.

____

so: conclusion : I have done a whole feature film screenplay about this personal project. My design are really stronger because they are made from a proper and strong story. This is the most important advice I could give to you.

My deep meaning is : a good drawing means something, tell a story. A good drawing is a drawing that you have thought about before you have started to draw.

Then I can give you some advices about my method of course but believe me, they are nothing compared to thoss about storytelling:

_ gather a lot of documentation and materials when you want to create a design. avoiding cliché is knowling deeply your subject. As I m doing a story about russian revolution and I m not russian, I try to gather many many information about the russian history , russian mythology, russian revolution, russian clothesabout this century, russian people…. This is not only about esthetic materials but about feeling the whole picture of your subject. so you have to read a lot, not only gather pictures.

_ Avoid to follow the “mode” but mix it.^^

I suppose you know we can not create stuff from nothing. We have to start from some pointin Art. But :

To create a new and interesting stuff, you have to mix two ancients stuff (at least) , not starting from only one influence.

My graphic style is a mix between many many influences. I don’t do “japanese stuff”, or “disney stuff”, or “comics stuff”, or “european stuff”, I have mixed everything I have learnt in my life.

Try to stay very curious of all kind of influences ; not only animation but Art in general, litterature, arcitecture, cinema, travelling, history of Arts (I have a History of art 2nd college degree which helps me a lot in my graphic researches). Try to stay open minded in every kind of cultures.

By example : Tezuka, creator of the manga, was very influenced by Disney. Kurosawa, best director ever, was very influenced by american cinema, georges lucas was very influenced by Kurosawa when he did Star Wars…..etc…

Try to discover as many art pieces as you can, never give up that in you whole life to stay inspired.

Personally I ma big fan of History, History of Arts, History of whatever in general. This is the main material I use for my work.^^

For that purpose , try to read many books, old books, shakespeare, Dostoievski, Homere, mythology books, whatever you want but really meaningfull books not only recent best seller(which are great of course^^ but do not focus only on them). this is a main part of your work , this is not lazyness don’t worry^^

same for movies: you can not tell good stories if you have nothing to tell :D : take the time to watch as many movies as you can, this is a main part of your work , this is not lazyness don’t worry^^  :

here some directors I love:

_ Kurosawa

_ Melville

_ Jonnhie To

_ Zemeckis

_ Nicolas Winding Refn

_ Mc Tiernam

_ Kurick

_ Takahata

_ Spielberg

My favorite movies :

_ Pusher II

_ Silence of the lambs

_ Benhur

_ Dersu Uzala

_ 10 commandements

_ Spartacus

_ Rush

_ Ikiru

_ Yojimbo

_ Kaguya princess

_ Munich

_ Mad max fury road

_ die hard 1

_ Hardboiled

_ A.I.

_ Contact


_ Compare yourself with the best artists in the world, not with your classmate in your artschool. If you want to be the best, and do the best production, be demanding and challenge yourself. Comapre your stuff to Pixar, Laika, Dreamworks, oldschool japanese mangaka and animator, ancient painters. Ask yourself why they are better than me? What should I do to improve myself? a lot of answer are not in the esthetic way but in the storytelling way believe me.^^

_ Don’t be shy, don’t be afraid to bother professional artists, show your work to professional as much as you can, ask them advice, be respectful with them and do whatever they will tell you to do to improve yourself. The only way to thank a teacher or a professional who helps you is to work harder and to follow his advices hardly.

_ Work full time, this is like a olympic game, this is serious : you have to be the best to get that kind of extremely competitive job. You need to implicate yourself a lot. You need to find a routine, you can’t work part time for this job. stay very implicated, stay extremely enthousiast.

_ To become better than other, that’s simple : work twice, triple more than other students. really. When a teacher, your boss seems satisfied, it does not have to be the end of the job.You have to impress people, not only satisfied them. Even if your boss seems satisfied, continue to improve your work after the deadline, until it is really great.

_believe in your potential but stay humble all your life, even after school, keep learning form others, never think you are the best.

Let’s stop for now, I hope it will help you and others people who wants to improve themself :)

r0tt0nglitter  asked:

How Do You Come Up With Ideas For Your Critters/Monsters? I Used To Be Great At Creating Them And Then I Lost It. How Do You Do It? You Have Amazing Shading And Coloring Abilities By The Way! ;v;

heres a few ideas that might help with brainstorming creatures! long post ahead… 

i think having a basic idea to start a design is good… so something like slime, or fluff, or something covered in spines, or something purple that looks evil. just having a place to start, then using these sorts of tools/games to hash out a design

image below - 1. using the same structure but manipulating it in various ways like, multiplying it, splitting it, shortening it, etc. 2. using the same structure and changing lengths and widths to make it look different, like a foot being longer or a leg being thicker. 3. using the same features but arranging them differently to create a different look….

thinking about how you want the creature to come across, do you want it to appear delicate and regal, heavy and slow, clumsy and thin, sturdy and gentle…referencing animal anatomy is great to learn how to convey those different weights and impressions.

drawing similar things in slightly different ways can help with stumbling on cool design ideas too

the overall posture of a creature really affects its vibe, putting the weight or emphasis in different parts of the body is  a good way to experiment with how the creature comes across

also a good thing to keep in mind, what world does your creature live in? is it a powerful interdimensional god? in that case it can probably look however it wants. or is your creature just some nerd who lives in a dirt hole and eats grass all day? then their anatomy is probably determined by their environment… so i guess, the difference between high fantasy biology and low fantasy biology…

but i think the most useful thing to do is build up a nice big mental dictionary of different bodies, shapes, and textures to draw from. and that just takes a lot of studying and practice c’: hope this helps a little! 

blackteadragon  asked:

have any tips when it coming to inking both traditionally and digitally?

I don’t really have any tips other than “practice a LOT.”

Inking takes a lot of time and concentration.  Especially traditionally.  I think inking traditionally is great exercise to teach you patience, accuracy and concentration. Those three things do wonders for your overall speed in drawing. But I guess we’re not talking about speed here ahahaha.

Inking digitally is easy because you can correct your mistakes on the fly, but traditionally you have to either make your mistakes work for you or start over. Also using a stabilizer while inking digitally never hurts, but don’t rely on it.

There’s really no “wrong way” of inking since I’ve seen so many different approaches to inking. Some people use brushes, some use pens, and some use them fancy pen nib things you see manga artists use all the time. Also techniques with hatching and stippling and so on. Aside from practice, deciding on what looks good to you is the other important thing you need to find out. 

mmm, that’s all I can think of. I know it wasn’t very insightful since this is kind of the same stuff all other artists say. But that’s all I got. So yeah. Get inking, I guess.

anonymous asked:

omg i saw your 8month before and after art images and i just-- h O W omfg tell us your secrets how did you manage to improve SO MUCH in just eight months what resources did you use what tutoritals, what books i'm so interested bc i want to improve this much too oh gosh-- you're like one of those artist on dA doing the 'draw this again' meme, truly inspiring

im really flattered thank you! i don’t really have any secrets. I just draw a lot I guess, thats really it. I don’t have any books, I don’t look and read tutorials often. Though there are some things that I did help a ton.

sketchbooks! yes, my friends!

seriously, sketch books are so useful and damn important to me. I don’t only keep one, but several that are different sizes. I take the smallest one when I go out of the house. As you can see, these sketchbooks are filled with anatomy, its something that I like to practice so I do it quite often. Next thing I want to talk about is gesture drawing.

gesture drawing is very important. the point of gesture drawing is to understand the body movement, how the body works in general, and also where to place things if you know what I mean by that.

heres a few gesture drawings. In my opinion, my gesture drawings show too much detail and needs to be more flowy, but thats just how I draw. These drawings took about 30 seconds each. You will start to get athe hang of it once you do it more and more. Looking at references is very very important because you understand things better from looking at real refs.  These are two websites I use for references (x) (x). 

observe a lot and closely, everything around you is a useful reference. When drawing isn’t available for you at some point, look and pay attention to the people sitting in front of you in a bus, how are they sitting, what are their hands doing, how does the persons jacket crease differently compared to the scarf around their necks. look at your own room, see how the sunlight seeping through the windows makes the colors pop, are the colors more saturated? study ones emotions while they talk to you, how do you see that in their face. - i do this and it helps me so much, I can draw clothes much better now because I paid close attention to wrinkles/creases.

keep a folder of saved art, yes i have a folder and it is FULL. dont worry, I dont show this folder to anyone and I don’t claim any of it as my own work. Its simply for myself. looking at other peoples art is very cool, its also a good way of getting inspiration! + its good for understanding how people draw things and how different/similar every artist is!

okay, i think thats a lot of information to take in already. dont forget to create a playlist while you draw! its very relaxing :) I rarely draw without music playing, its useful for inspiration. 8 months may seem like a very short amount of time (i suppose it is i guess) but if you lay out ALL my artwork in one place, I think you’d be surprised how much I drew during that period of time. also note that its very important to take breaks, dont overload it.

good luck!

anonymous asked:

hey harrie, i noticed you art looks very. sharp? as in, things are very well defined and alive, and i struggle with that a lot! things end up not looking so vivid. so i thought id ask if you had any advice on that?

I got asked something similar on deviantART earlier and. Hmm. It’s a tricky question! Let me tell you how i’ve worked towards developing this look.

My main issue with my older work was a lack of clarity.

I used to be very reliant on colour to show distinctions between my lines, otherwise they’d just look a lot like big scribbly messes! there was no clarity to the lines themselves.

A lot of this was due to me not actually knowing what I was drawing. I hadn’t spent long enough looking at the real thing to understand what it looked like, and I was guessing and trying to find the forms by drawing vague lines.

The overall shape was there, but only after I’d drawn a million lines instead of the one that was needed. It makes things very unclear!

This is something I’m still working on. With every sketch, I strive to make my lines more and more defined haha

Even comparing a sketch from august to a sketch from the other day, there is a difference I think!

As for how to practice this though: I don’t exactly do any exercises for this so much as with every drawing I do, I try to make it clearer than the last.

I try my best make every line I draw have a purpose, so it forms one edge or contour.

Before, when drawing their coat I used lots of scribbly lines. This was largely because I didn’t know what I wanted the coat to look like, haha. I should have used more references!

There’s nothing wrong with using multiple lines to form a single edge, but it’s not how I really wanted my work to look!

These days I use ctrl+z an awful lot, and undo if I draw a line wrong (which I do constantly). I also have z set to transparent colour (erase) so I can clean up lines that go too far.

As of late I tend to use three colours when I’m sketching, a black or brown, a light middle colour like orange or blue (which i usually use for shadows or something that I want to look softer!) and transparent/erase.

X and Z are my most used shortcuts.

I don’t ink my work at all, it adds another stage of drawing which is bad for my hands! so instead, I strive to make my work as clean as I can from the start.

This, when coupled with my knowledge of line dynamics and weight gives my work that sense of fluidity and sharpness.

A lot of the appeal behind my art I think though is actually down to the shapes? This is a bit of a difficult thing to explain, but when I draw things I try to draw shapes that look nice.

I think hands are a good example of this,

I like to draw hands because there are shapes that I like and I find it easy to bring those shapes out when drawing them! I refer to this as shape design, as it is a conscious thing that I am designing.

On their own, these shapes don’t mean anything at all.

but I like looking at them! So I make the things I draw look like these shapes.

There’s no like rule behind this - there’s no particular shapes that are better than other shapes, I just quite literally draw shapes that I like to look at. Other people seem to like them too!

I don’t really know how to teach this I’m afraid. There are common things that I like: Parts that jut outwards, like how I often draw the wrist. Straights vs curves also plays into the shapes I draw a tonne. And line dynamics!

But hopefully this post helps at least explain what I’m thinking about as I work, and what I’m aiming to achieve!

So I made a thing……….

SONG MINO

Well, this is pretty much my commemoration as to joining the Winner Fandom (Inner Circle), officially.

Well, I guess. HAHAHA

Kind of a practice piece of grey-toning and shading using different strokes and lines.

cr: drawing is mine
photo reference: taken from fymino @ tumblr

My warm-ups from the last few days have had a common theme. I love the different styles used in the Legend of Zelda games. Can you guess who’s my favorite? You’re right! It’s Link! Pfft It’s totally the Twilight Princess design.

I’ve always liked Sailor Moon a lot 

Idk about this drawing though, it started as a sketch and then I added more detail and more colour and I think it became a different thing than I wanted it to be. It doesn’t matter a lot because this was really more of a practice with drawing faces from reference, but there are still things I would have changed.
It’s a good practice if I redraw it though!

2

Hand Drawing Notes from a Student


Decided to start posting these anatomy notes on tumblr as well. Hopefully someone will find them helpful.

Incoming lecture and a shit ton of information below.


Understanding the anatomy of the hand is not only incredibly useful, but absolutely essential. A character should speak through body language just as much as they speak through words. Hands are an extremely important part of that body language.

Besides overall posture, there are two invaluable tools you can use to express a character’s emotions. These are the face and the HANDS. Both are equally important and heavily dependent on one another. A single facial expression can mean any number of things depending on what type of hand position accompanies it. (A smile and a friendly handshake vs a smile and a clenched fist.) There’s a reason why most people “speak” with their hands while carrying on a normal conversation. (Try holding a conversation while keeping your hands and arms perfectly still. In a casual setting, it feels awkward.)

An awesome example of this is the character animation in Disney’s Atlantis.

https://www.youtube.com/watch?v=MXJYuImEijk

In the video, you’ll notice that there is hardly any point where a character is talking and NOT using their hands to emphasize what they are saying or feeling. This is what humans naturally do. Always try to incorporate expressive hand gestures when you draw characters. It’ll do wonders.

Of course this requires that we first learn to draw hands correctly. How do we do that?
We look at what is going on inside the hand. By doing this, we learn to see how it moves naturally.

Keep reading

Astrology

Aries: You are opinionated, temperamental, and adventurous. These traits are definitely unique to Aries.

Taurus: You can be patient, loving, and kind, although you can also be possessive, jealous, and self-indulgent. You really have all the bases covered!

Gemini: In social situations, you are often witty and eloquent. Other times, though, making conversation can leave you feeling nervous and tense. Only Gemini know what this feels like.

Cancer: You are emotional, intuitive, and loving. Sometimes you find yourself caring too much, which can manifest itself as insecurity or clinginess. You also draw strength from close personal friends and family, which is very unique. 

Leo: You are emotional, intuitive, and loving. Oh wait, that’s actually just Cancer again. Leos are totally different! Leos are passionate, understanding, and warmhearted. That’s not the same thing at all.

Virgo: Virgos are practical and responsible, but also occasionally disorganized. This is not true of any other birth sign.

Libra: Fuck Libra.

Scorpio: You hate hypocrites. So does everyone else, but I guess you must hate them more than average or something.

Sagittarius: You value fun, friendship, freedom, and good humor. You also like to think about the big questions, which is why all philosophers are Sagittarius.

Capricorn: You are ambitious and have a great sense of humor, although you can also fall into periods of deep pessimism at time.  Other signs for whom this may be true include Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Scorpio, Sagittarius, Aquarius, and Pisces. 

Aquarius: Your friends say that you’re a great person, although people who don’t know you tend to be less sure.

Pisces: You are a human being, and have pretty much the same exact desires and fears as most other human beings. Who knew! Maybe figuring that out was the whole point of astrology all along.

ask-aph-monaco-deactivated20170  asked:

I saw your other post about artist and I was interested how you use and make different head shapes. I've recently been trying to draw heads but with a more realistic/cartoony look. How do you draw different types of heads but still keep your style?

Ughm well okay, I’m really bad at explaining things, especially when it’s about my art, but I’ll try.

I have two ways of drawing faces, when I’m lazy I just draw an egg with a face and hair and when I’m trying to deny that I’m lazy, I kinda put effort into it. It’s mainly based on American cartoons- Disney and such

Escaping the typical anime “One face with different eyes and hair” is actually pretty hard expecially if you’ve gotten used to it (like me) and I don’t really think I draw faces different enough, which is something I hate. But i guess with enough practice it’s gonna work! 

Hope this helped! 

You Can Fandom

I just saw a post in one of my followed tags about the people in fandom who feel like they can’t do anything and are sitting on the outskirts. I want to say clearly that yes, yes you can create. Come on and play. I do think that fandom can be really intimidating, but you can write, edit, gif, draw or anything else you put your mind to.

When you’re looking at content creators, you don’t see the years of practice that went into it. If you get started and work at it, then you will get better.

Now. You hear this a lot, I’m sure. That doesn’t make it real for you and you assume people had talent to start. So…to my great and terrible embarrassment, I dove into my old accounts. Here’s where I was a little over a decade ago compared to now with some stops along the way. My shame is below the cut:

Keep reading

anonymous asked:

how old were you when you got your first sketchbook? how old were you when you knew you wanted to draw? any advice for an aspiring artist?

Oh, I don’t know. I tried keeping sketchbooks from my early teens onward, probably, but was very bad at it and rarely actually drew in them. It would take years to fill up a book. I wanted to be the kind of person who kept a regular sketchbook for a long, long time before actually becoming that person. I wouldn’t get hung up on how old you are or when the “right” time to start drawing is, it’s different for everybody.

At some point maybe four years ago a switch flipped in my brain, and drawing mutated from “I like to do this thing” to “I am compelled to constantly do this thing and if I don’t do it my mental well-being suffers.” I don’t know if I should encourage you to get to that point, because once you’re there you’re a bit doomed, but I guess it’s gratifying to have found/generated by force of habit the fire at my heels to keep me scurrying forward.

Anyway. Draw things that you see—scribble things while you’re out and about, go to figure-drawing sessions if that’s accessible to you (if not, here is a practice tool), look in the mirror and do self-portraits in different ways until you can’t look at your face anymore. Do master copies, and try to work in other styles (even ones that don’t really appeal to you initially) until your own style cobbles itself together and feels natural. (It’s very rude to outright use someone else’s style or copy a piece they’ve done and claim it as yours, so don’t do that, at the very least not without attribution. I have found it helpful to copy things [not trace!] to learn, though.) In school doing blind contours was useful for me to get confident about putting strong lines down on paper instead of doing tentative little sketchy strokes. Commit to the line you’re making, focus on big shapes first before allowing yourself to get into the details. This tag has some good and practical advice in it. Here is the hardest thing to keep in mind, and a thing that I still struggle with: it is okay to make really hideous drawings, and it is okay to make A LOT of hideous drawings. Nothing bad will happen if you make some bad art. You are learning from it.

CRIES I LOVE STEVEN UNIVERSE AND THIS ART STYLE IS REALLY FUN

 not sure why when I do cartoon buttons I try to mesh my style in with the actual show’s. practicing different ways of making things looks cute I guess???

anyway everyone should go and watch this and then laugh at my simplistic awful backgrounds aww yeah