Hi!! if you are still doing prompts: Neil overworking himself and blowing out his arms again? and Andrew comforting him? i'm jumping on the angst train. Also i love your writing! it's so nice to read :)
(thank you darlin, sorry it took a while!)
Neil’s vision judders a little bit, like exhaustion is picking him up and shaking him. He can feel the sharp sting of sweat in his eyes and the open wound of his lungs, and the net looks farther away every time he blinks.
“Again,” Kevin calls. “But without your form crumpling in on itself.”
Neil grits his teeth. “I don’t see the point,” he says for the dozenth time. Kevin’s getting him to run drills with his left hand, and missing easy targets is starting to run cold and tedious. It’s a lesson in humility, maybe. Some sort of sociopathic vindication on Kevin’s part.
“You’re only half an athlete,” Kevin replies firmly. “Half your potential is squandered every time you hit the top of whatever box you’ve put yourself in and just accept it.”
Neil twirls his racquet and tosses it from one hand to another. He doesn’t like the weight of it in his wrong hand. His left bicep is screaming at being used so much, and his stronger arm is twitching jealously. He feels like he’s trying to talk without his tongue for no reason.
“If I’m using the wrong arm I’m just making myself a smaller box,” Neil argues. “It’s not necessary. Just because you have a handicap doesn’t mean you should impose it on everyone else.”
Kevin stiffens in the goal, and Neil can see his fingers spasming from halfway across the court.
“Fine. Limit yourself. You’ve never used even a fraction of your potential.”
“Then teach me,” Neil challenges. “Stop trying to prove something about your own versatility and help me hone my strengths. Or do you want to lose, next month?”
Kevin drops his racquet and it makes a wrenching clatter. “I’m going to win. If you’re not going to put in the effort then you can teach yourself.” He collects his fallen equipment on his way out of the court, the tendons in his neck straining the whole time. Neil looks back out towards the outer court where Andrew is watching, sprawled backwards on his hands with his head cocked.
Kevin meets up with him and jabs one hand back towards Neil, speaking in intense sentences punctuated by backwards looks. Andrew accepts whatever he’s saying by refusing to react, his face a perfect balance. Neil tries to watch the shape of their mouths but he can only see Andrew properly, and he’s not talking.
After thirty seconds of one-sided bitching Kevin makes a production of stalking off, and Andrew quietly follows behind. Something annoyed throbs in Neil’s stomach. He foolishly expected Andrew to come and confront him instead, maybe even end up taking his side.
He tightens his grip on his racquet and seethes in frustration, testing his left grip then right, left then right, until the difference feels too huge to be real, an uncrossable gulf.
He remembers detachedly when his now preferred racquet felt impossibly heavy. He remembers when he would rather have seen Andrew gone from the team than in his bed.
He looks back at the bucket of balls and the empty court, and everything tightens up: the muscles in his left arm, the walls of the court, that uncrossable gulf. Ichirou’s warning — the barbed wire around his heart —tightens too.
Yes, you can get better at pinball. In fact, if you get in the zone, it’s not unusual to spend more than an hour on your original quarter.
Realize that you can aim the ball.
Some beginners don’t realize pinball is even a game of
skill at all, so therefore the first step to getting good at pinball is to
realize that you can aim the ball successfully. Remember that the further the
ball is along the flipper length, the closer the ball is to the tip, the further in the opposite direction from the flipper it will go.
So, if you have a ball on the left flipper, the closer toward the tip the
ball is, the further right it will go. The closer the ball is toward the pivot, the more left the ball will go, and so on.
In general, it’s way easier to make a shot to the left or
right of the play field, and harder to shoot straight down the middle. If you
want the ball to go to the right, shoot from the left flipper, and if you want
a ball to go to the left, shoot from the right flipper.
Be mindful of flipper use.
In general, you’ll find you need to touch the flippers
only when you absolutely need to. Don’t ever touch a flipper if you don’t have
a reason. Never just “mash” the buttons like you’re playing a fighting game –
only hit them when necessary, because every raised flipper increases risk of a
This may sound obvious, but if the ball comes down the
left side, hit the left flipper, and if it comes down the right side, hit the
right flipper. Never hit both flippers at the same time! That’s practically a
guarantee of a missed shot, and makes a drain more likely.
If you want to prevent a drain down the center, you can
stop it by tapping the flipper a ball is closer to softly, and then hit the
other flipper with gusto in rapid succession; this slap-save, with a little practice, can prevent most drains.
Practice “catching” a ball.
If you have a ball caught, you can more precisely aim it,
and you don’t need perfect timing. The easiest way to catch is if a ball is
travelling slowly toward a flipper in the inlane; just flip it down, and the
ball is caught, and you can aim and shoot more precisely.
If a game has a “habitrail” path or orbit around it, that’s
always a good shot to make if you want to try for a catch, because it tends to
slow the ball down, making a good catch more likely.
You may drain balls practicing a catch, but this is the
single most important skill to pinball, and needs to be mastered. Don’t be
discouraged, and don’t give up!
Practice passing the ball between flippers.
Once your skill level improves, you’ll note that if a
ball goes too fast in the inlane to a flipper, it’s not possible to catch, so
with good timing, you can pass it to the other flipper, where it can be caught.
When the ball comes in the inline, just hold the flipper
up, then when the momentum bleeds off, you can catch the ball in the other
flipper. This requires hitting both flippers in quick succession. This requires
a little practice to do right, but if you do, it means you can catch even
If a ball is travelling incredibly fast, and looks like
it will hit the flipper in the bottom half close to the hinge, don’t even hit
it. The ball should bounce off, and you can catch it in the other flipper. The
flippers are designed at the angle they are so this is possible.
It’s okay to nudge the machine.
Here’s something newbies don’t often know: not only is it
okay to nudge and tilt the playfield, the game actually assumes you will and incorporates that into play. Don’t do it too roughly
or the ball will void, but yes, you can nudge the table, usually twice each ball. To quote Dr. Strangelove, “it is not only possible, it is essential.”
It does take some time to nudge, so in general, if a ball
is in the lower third of the play area, it’s too late to save it by nudging.
The most basic way to use a nudge is that if a ball is
travelling fast to the left and right and heading to the outlanes where it will
drain, you can just push the machine straight forward slightly, which slows the
ball down and makes it less likely to head straight to the gutter outlanes. If
you time it right, it should hit and bounce off the barrier between inlane and
outlane. (You only want a ball to travel up and down a play area; travelling left and right is bad because the ball is out of control.)
It’s okay to ask for help.
We all know it’s true: some fan communities tend to be nicer than others, and some fan communities tend to be meaner than others.
In my experience, pinball people love it when someone expresses an interest and asks for pointers and help…particularly since it doesn’t happen often. Some gamer-groups can be pretty mean to newbies. I’ve never seen that in pinball fans.
So I have this headcanon that the Gryffindor Quidditch team always throws stuff at one another.
It started out as a way Charlie meant to improve Wood’s reflexes, on and off the pitch, which Oliver then continued on with when he became captain. His Keeper potential was first spotted, after all, when McGonagall slipped on some slime Peeves had left behind, dropping the tower of books she was carrying in her arms, which were saved by an eleven-year-old Oliver Wood, who slid the length of the slippery corridor on his stomach Superman-style just to catch the books before they landed in the slime. From then on, even snowball fights are serious business.
Naturally, Fred and George would be tricking the others by pretending to throw a practice ball one way but then throwing in another. They notice Wood never misses these saves. Then one day, at breakfast, Fred throws a salt shaker at Wood and he catches it without glancing up from his plate. Pretty soon, it becomes a challenge to see “What won’t Wood catch?” and it eventually extends to the whole team in all directions. It becomes a sort of in-joke. They regularly throw ink bottles, books, food, Percy’s prefect badge, dungbombs, potions, pets, Ron, at each other just to keep their reflexes up. It is no surprise when Katie goes as far as throwing things at Peeves in Order of the Phoenix now, is it?
It goes beyond the pitch, but more than that, it goes beyond Hogwarts. When Oliver visits Weasleys’ Wizard Wheezes the first time, it’s no accident that no less than twenty-seven pygmy puffs just happen to be zooming his way from odd directions.
At some point, it turns a tad sinister, mostly as payback for all the early morning practices. When Wood misses out on Angelina’s birthday because of a match, he is woken by room service at 2 am, just to find himself face to face with a Muggle tennis ball machine. He finds himself delievered random balls by waiters, owls, confused Muggle postmen. A while later, he peels an orange and finds not delicious fruit but another wretched tennis ball inside, with newspaper cutout letters spelling “Constant Vigilance” on it.
He becomes paranoid, it’s like a slap bet he never signed up for. He can’t get an ice cream that doesn’t turn into a tennis ball in a cone by the time he walks out of Florean’s. He tries to flee but to no avail. Years and years later, when Percy is Head of Transportation, George asks him for permission to turn a tennis ball into a Portkey. “How many people will be transported?” he asks. “None”, George replies simply. Before long, Oliver is found by a random ball materializing in thin air fifty feet above him while he is in the middle of nowhere on holiday. Just when he thought they had grown out of it, there it is, zooming at him once again, like that salt shaker Fred had thrown him when they were kids.
• The reason why you find yourself in this situation is because Fury has assigned you and Steve on an undercover mission to infiltrate a gala and you would surely dance there. • You are surprised when Steve tells you he’s never had the chance to dance before, but you tell him you can show him how. • Obviously, he accepts with a shy smile. Really cute to see. • He is a real gentleman. He doesn’t touch you without asking first and that makes you smile all the time. Seriously, he is so adorable when he is flustered. • Steve is unexpectedly a little uncomfortable because he doesn’t know how to move his body in sync with yours. But, after you show him he can see this as fight choreography, he gets it and he is more aware of his movements. • You are inspired by the Yule ball dance practice scene in Harry Potter and the Goblet of Fire and he laughs as well. This relaxes the atmosphere a lot more. • He is glad to have you close to him, yet it intimidates him because he doesn’t know how to handle the situation sometimes. • His eyes are glued to his feet while you dance because he is afraid to step on your toes. • It takes him less time than you think to memorize everything you teach him about dancing, but he doesn’t tell you because he has other plans. • Steve basically waits for you every evening in the training room to dance with you. • At some point, he finds a new found confidence around you. • There are a lot of smiles, giggles, and laughs every time Steve thinks he’s crushing you with his arms or his hands. • You teach him slow dance, but also swing dance, which surprises him in a good way. • After long sessions of dancing during a week, Steve finally leads your steps on the improvised dance floor and enjoys himself, smoothing his moves. • These moments alone with him always take your breath away and this until the day of the assignment.
Bonus: • The mission is a wrap and Steve asks you to dance with him after a quick first report to Fury. • At the end of the slow, he dips you and his blue eyes stay connected to yours intensely. • When he pulls you up, Steve leans and attaches his lips to yours softly.
Is dueling legal? >Which types of duels are legal? >Which types are illegal? >Which ones have no laws either way?
Why might someone challenge another to a duel? >Which reasons are most likely to be accepted?
Which types of duels are most common? >Games? >>Which ones? >Sports? >>Directly against the opponent, or against their score? >Fighting? >>Armed or unarmed? >>>Which weapons are most common? >>>>Gun, bows, or other projectiles? >>>>>Is live ammo used, or is some manner of safety ammo used? (Rubber bullets, paint balls, practice arrows, etc) >>>>Swords or other melee weapons? >>>>>Are blades made from metal or softer materials? >>>>>Are blades supposed to be dulled before use in duels? >>When is this type of duel generally considered over?
How many witnesses are needed to make a duel official?
Do the duelists get to bring a second?
Where are duels held?
What precautions are taken to ensure bystanders are not injured?
Its his freshman year and Bitty is walking around campus on his Taddy Tour™ with John Johnson, Ollie, Wicks, and some other guys on the team that Bitty doesn’t know. They are coming to the end of the tour and are walking down the frat row where all the sports teams have their respective houses. They walk past the volleyball house and the soccer house with no problem, but things get louder once they reach the football house.
There are a bunch of hulking men gathered on the front lawn tossing a ball back and fourth. One, with short black hair and a very broad chest catches the ball, turns to the group and shouts,
“Hey hockey jerkoffs! look out!”
He throws the ball, and it cuts through the air with Wick’s head as its target. It would have hit him straight on the nose too, if Bitty hadn’t caught it, snatching it from air as easily as anything.
“You better keep this! you clearly need the practice!” Bitty threw the ball back to him in a perfect spiral, and when the offending player caught it, he was knocked to the ground with the force of it.
Everyone was gapping at the mountainous man on the ground. A different player with shaggy brown hair called out in disbelief, “You just took out the school’s tight end!”
Bitty shrugged, unbothered, “I hope he’s second string.”
All of the guys on the Taddy Tour™ starting whooping at the chirp, and the group moved onward toward the Haus, leaving a pack of slack jawed football players in their wake. The shaggy haired one offered a hand to the man on the ground.
“You good Brandon?” He asked, hoisting the other player to his feet.
“Yeah dude, nothing hurt but my pride.” Brandon rubbed at the back of his neck sheepishly, “Who was that guy?”
Shaggy hair shrugged, “One of the new Hockey recruits I guess.”
BTS reaction to their girlfriend being a softball player
Jin would be as supportive as ever. He would try to make it to all of your games and when he can’t, he’d spam your phone with encouraging text messages before the game. After the game, he’d cook you any meal you’d like no matter the outcome of the game.
He would be impressed by how much work you put into your sport. He would be supportive and always gets you a little something for when you win a game. He would quietly watch with a smile as you did something you loved. If you lost he’d joke about playfully, but give you a long hug and say you did so well.
He would be in the stands every game he could. He’d be jumping around and screaming your name with a cute smile. He’d give you lots of cuddles and encouragement if you lost, but take you out every single match you won. He’d be full of energy and always keep you motivated. If you won, he’d say how proud he was of you and how fantastic you are.
He would be there every chance he could. He’d even try to help you practice when you needed it. He would sit and watch with a smile on his face, loving how dedicated and focused you were on the field. After, he’d make sure you’d get a lot of rest after working so hard.
Jimin’s eyes wouldn’t leave you as you were on the field. He would be so engrossed by your movements and strength to take his eyes away. He would cheer you on all the way. If you lost a game, he would give you so many kisses and praise you on how amazing you did even though you didn’t win.
Tae would text you before the match words of motivation. Then be in the stands jumping about screaming more encouraging words. He would be so supportive of you and even try to help you practice by pitching the ball to you every chance he got.
Kookie would help you practice every moment he could. He’d help you with your strategy to win. If you’d lose the game, he’d rub your back gently and tell you that you’ll do better next time. If you won, he’d scoop you up in his arms with a huge smile on his face and give you a million kisses.
This is my first reaction thingy! I hope it’s okay! if anybody else wants one, send an ask!
pretty please???? tell me more abt ur adhd+dyslexic kim headcanons??? bc i never knew i needed it. feel free to reply to this on private/public or just message me, w/e you'd like
(thank you for asking me i’m so happy afdsklgjrbgaag i’m sorry if i hc something wrong about adhd and/or dyslexia because i haven’t been diagnosed with adhd but find much of it recurrent in my daily life and habits (and at this point i’m questioning), and i’m not dyslexic, but omg yes i believe kim is :DDDDDD here are some of my hcs)
-kimberly learns about dyslexia in middle school, and adhd, not much later