MBTI Types As Superhero Names and Abilities

INFP: The Dreamwalker - Has the ability to disappear from existence and enter into the dreams of those they desire. While this Superhero is more about pleasant dreams and helping people through their dreams, they will also send warnings, and even nightmares if said person is an enemy. Can produce dream like illusions, send people into strong daydreams, and warp dreams how they see fit. Has a habit of disappearing randomly and unexpectedly.

ENFP: Quantum Wizard - Has the ability to manipulate the laws of physics however they see fit, often done in cartoon like ways such as random teleportation, walking on air before falling and then running through a wall only to end up somewhere else. Highly unpredictable, and energetic, luckily for us all the Quantum Wizard doesn’t overuse his/her abilities… or so we think. Has a habit of glomping you when you least expect it from what seems like literally nowhere.

INTP: Data Sage - Has immediate access to any data one may need in any situation in order to go about the correct path. There is no need for a computer for them to do this, which also allows them to hack into any system with just their mind. Is the one who stays in the background and directs everyone else in where they’re needed and what they need to do as they are the MBTI Superhero Types Oracle. Has a habit of still not being able to figure out their own directions even though they’re able to direct everyone else.

ENTP: Silver Tongue Viper - No one can resist their charm, and their words. With their words they can cause a person to forget or remember what they desire, as well as to do or not do anything they ask. There are few and far in between who can resist their charming silky honeyed hypnotic voice and sexual charm. Words are their weapon and their power, with which even nature must obey. Has a habit of flirting too much and ending up sometimes doing the exact thing they weren’t suppose to do.

INTJ: Shadowmaster - Literally a master of peoples shadows, and shadows in general. Can cause shadows to become physical copies of the person or thing, allowing them to control them via their shadows as long as they are within sight. Can turn into a shadow themselves and teleport as well as walk from shadow to shadow without being seen. May or may not have a habit of making people dance like marionettes.

ENTJ: Dominion - Where ever Dominion stands or walks an area of up to 200 meters is completely and utterly under their control, for that is now their temporary domain. As such the people must follow and everything must obey their will within that area, and should they choose the force they let out can cause people and buildings to collapse with a simple push. Has a habit of lazing around when no one is watching.

INFJ: Starchild - Has the ability to imbue people with the knowledge of the universe and the workings of the very stars themselves, often causing a brain meltdown once done. Is able to fly and go supernova should they choose, often very kind and helpful, but also always in another place as if they never belong… as if they themselves came from the very stars themselves. The most elusive type and the most secretive, only to act when they are absolutely needed. Has a habit of randomly dozing off.

ENFJ: Southern Wind - Has the ability to bring about warmer air and an emotional embrace. Wherever people are hurting there the Southern Wind is, comforting and healing them before moving on as the wind passes through the persons body and heals them completely. If serious he/she can use their ability to create a tornado or even hurricane should they come across such evil that requires it. Most of the time however they are the empathetic healer, who guides people towards a better path. Has a habit of playing with children and inspiring them to follow their dreams.

ISFP: Beastmaster - There is no animal that does not listen to them, and their is no animal that will not obey him/her. Nature is their domain and all the animals within are under their control. As such he/she also has the ability to talk to and understand any animal they come across through a telepathic link that is often established. As such he/she won’t be seen so much inside the city but in places of nature where they are most suited towards their task. Has the habit of placing animal sounds in some of their words.

ESFP: Hyperdrive - Due to their endless energy that challenges that of the Quantum Wizard, Hyperdrive is able to do, gather and disperse energy however they see fit within their actions, which can often cause them to do everything at faster than lightspeed, which in turn causes them to be able to go through a dimensional shift, as well as open portals as well as wormholes in space. Has a habit of not being able to remain still, whether this is from the body constantly vibrating or them constantly moving.

ISTP: Thundersmith - There is nothing that Thundersmith can’t build, and there is no weapon that they can’t wield. With the force of his/her hammers he/she can topple mountains, and build buildings from the ground up. Anything they touch can be used as a weapon as it is imbued with the powers of the earth shaking forces of thunder and lightning. Has a habit of building automatons and giant fighting robots.

ESTP: Steel Commando - Can make their body impervious to harm and even turn to steel. Further more they relish in the arms of combat and can use any firearm, explosive, or general mass destructive weapon by mere will alone. And it’s not just one or two that they have in their hand either, no any firearm they touch will immediately be linked to them allowing them to have as many firearms and explosives they can get their hands on and use all of the simultaneously. Has a habit of jumping from buildings or airplanes as a first mode of attack.

ISTJ: Enforcer - Law is their domain, not law in the sense of the laws of society, but law in general. As such they can erase or create any law they see fit, and make it come to pass in anyone they see. If they do not wish for some one to escape, the law that they create will prevent that person to escape, as their law becomes part of physical nature itself. Of course once again they must be within eye distance of all that is going on in order to execute this ability. Has a habit of playing memory and mind games with themselves and others.

ESTJ: Captain Force - There is nothing they cannot force themselves into or command upon setting foot in a place that requires such or that they simply dictate requires such. Everything moves in the path they desire, when they desire, and how they desire. This includes systems, people, and things in general. Their overpowering presence may also cause others around them to faint. Has the habit of placing everything into neat organizational order when their ability is used.

ISFJ: Harmonious Sparrow - Besides the power of flight, Harmonious Sparrow is able to gently bring all into order and harmony. Where ever there is chaos, and general conflict, their powers of peace and order will bring everything into quiet settlement. When needed they also utilize their unique martial arts skills that gracefully place their opponents in the ground before they even realize what has happened. Has a habit of always bringing herbal tea with them.

ESFJ: The Sentry - Nothing will be able to get past that which they guard or watch, as they are the caretakers of all those in need. They have the ability to not only see all that is coming from far distances, but to also dish out as much punishment as they are given. They will stand in front of all the people they care for and if the enemy wants to get to those people, they first have to get through them. As long as they have people to look after, guard, and take care of, nothing can harm them as instead all of that harm returns in equal force towards the person giving it. Has a habit of hugging and cuddling everyone they’re close to.

As countless anime have shown us, there’s no problem that a giant battlemech cannot solve (with the help of a screamy tween pilot, that is). Finally, reality catches up to anime – and not just in the field of upskirt technology: Meet the Kuratas, a real-life Japanese mech-suit.

The four-and-a-half ton, 13-foot Kuratas runs on gasoline, and is controlled through a combination of high-tech touchscreens and a delightfully retro joystick. No matter how cool it looks, or how effective the system might be, you know you would’ve been disappointed if it didn’t have a joystick. For those of you with no soul, however, it can also be controlled remotely via a cellphone attachment. Oh, and it does come equipped with weapons like rocket launchers and mini-guns.

With fake ammo, obviously.

The Kuratas also comes with the most ominous feature ever: the Smile Trigger, which is exactly what it sounds like – when the pilot grins, the mecha unleashes 6000 rounds per minute of bullet-shaped retribution. Tell us that’s not designed specifically to court supervillains.

6 Real Inventions That Would Seem Over The Top In A Movie

Types of Kinesis

Atmokinesis - Manipulation of Weather

Aerokinesis - Manipulation of Air

Amokinesis - Manipulation of the feeling of Love and Desire

Asterokinesis - Manipulation of Astral energy

Biokinesis - Manipulations of Bodies

Chlorokinesis - Manipulation of Plants/Their Growth

Chronokinesis - Manipulation of Time

Cryokinesis - Manipulation of Ice and the Cold

Dendrokinesis - Manipulation of Wood

Echokinesis/Sonokinesis - Manipulation of Sound

Ergokinesis - Manipulation of Energy

Electrokinesis - Manipulation of Electricity and Lightning

Essokinesis - Manipulation of Reality

Ferrokinesis - Manipulation of Precious Metals [Gold, Silver, etc.]

Geokinesis - Manipulation of Earth

Geo-Thermokinesis - Manipulation of Lava, Magma and Volcanoes.

Gyrokinesis - Manipulation of Gravity

Hemakinesis - Manipulation of Blood

Hydrokinesis - Manipulation of Water

Hypnokinesis - Manipulation of Sleep and Dreams

Inclinkinesis - Manipulation of Body shape [Shapeshifting]

Mnemokinesis - Manipulation of Memories

Mystiokinesis - Manipulation of magic

Necrokinesis - Manipulation of the Dead

Nosokinesis - Manipulation of Disease

Odikinesis - Manipulation of Feelings and Emotions of War/Hatred

Osteokinesis - Manipulation of Bones

Pathokinesis - Manipulation of Emotions

Phobikinesis - Manipulation of Fears

Photokinesis - Manipulation of Light

Physikinesis - Manipulation of the Laws of Physics

Picnokinesis - Manipulation of Density

Pyrokinesis - Manipulation of Fire

Radiokinesis - Manipulation of Radiation

Spatiokinesis - Manipulation of Space

Spatio-Chronokinesis - Manipulation of Space and Time

Technokinesis - Manipulation of Machines and Technology

Telumkinesis - Manipulation of Weaponry

Telekinesis - Manipulation of Objects using the Mind

Thiriokinesis - Manipulation of Animals/Animal behaviors

Toxikinesis - Manipulation of Poison(s)

Tychokinesis - Manipulation of Probability

Typhokinesis - Manipulation of Smoke

Umbrakinesis - Manipulation of Darkness and Shadows

Unikinesis - Manipulation of the Universe

Vitakinesis - Manipulation of the Healing Process

Vita-Mortokinesis - Manipulation of Life and Death [Together]

Vitrikinesis - Manipulation of Mirrors

If you find any other interesting kinesis abilities, please send me them so I can add them to the list.

Witchy commission for such a magical person: Anthony. “Crazeemuse”  He is amazing, go check him out, lovely ones! I loved working on this for him and there was a lot of good vibes while doing it. <3

⚡  WITCHY ART CHALLENGE ~ Day 11 ~ A Storm Witch ⚡

A Storm Witch~ I already drew her a few times and I love her design, so I named her Teresa and she is my first storm witch oc ♥ 

I hope you’ll like her ♥