How you powergame: I have +55 to sneak because I took all these feats from various homebrews and third party books. If you don’t let me play this character then you don’t care about player agency and you’re a shitty dm

How I powergame: There’s literally nothing in the rules that says I have to wear shoes with plate armor and theres nothing you can do to stop me from walking around barefoot

So I’ve already made a post on different kinds of RPG characters.  Here’s a reference for different kinds of RPG players!

Actors: Actors get really into the RP part of RPGs.  They tend to have detailed backstories, thoroughly analyzed motivations, and a unique set of mannerisms for each character they portray.  They seek out interactions with NPCs or other party members and tend to stay in character a lot.

Originally posted by thranduile

On the Dark Side, Actors can become Scene Stealers.  Scene Stealers are attention seekers who tend to lack patience when the spotlight isn’t on them.  They tend to talk over players and often instigate problems, often with the excuse of “What?  I’m just staying true to my character!”

Originally posted by maya-pay-attention-to-me

Power Gamers: These players love optimizing their characters, usually for combat.  They tend to be minmaxers and metagamers who play RPGs like something you can win just as much as a story you can experience.  Powergamers do often possess a great zeal for the tactics and mechanics of the game, and live for the moments they can face overwhelming odds and turn challenge into victory. 

Originally posted by doafhat

On the Dark Side, Power Gamers can turn into Munchkins. Munchkins couldn’t care less about the story, the roleplaying or the feelings of their teammates.  They want to win, and win harder then everyone else so they can get as much kills, loot, and XP as possible.  Many munchkins cross the line into cheating, by fudging rolls and trying to use exploits in the mechanics.

Originally posted by disneylandwheredreamscometrue

Lorers and Explorers: These players are in it for the story, world building and environment.  They will challenge DMs to come up with richly detailed worlds with lots of in depth history and atmosphere. They also tend to be note takers and cartographers, keeping close track of every bit of information they believe might be valuable.  Most likely member of the group to be “writing a book”.

Originally posted by br0kenactions

This kind of attention to detail can be great, but is also shared by Rules Lawyers.  The rules lawyer has memorized the game’s handbook and will generally interject whenever they see something that contradicts it.  Rules Lawyers can be useful as references for how to handle less common situations in RPGs.  But they also tend to argue with the DMs when they disagree with their decisions, even when the DM is motivated to “break” the rules in order to make the game a better experience for the players.

Originally posted by ninjadetective

Deliberators are motivated to come up with creative or well thought out solutions to problems.  They are often fun and well intentioned, but they do sometimes drag out decisions for too long, agonizing over the pros and cons of each choice.

Originally posted by dama-do-lago

On the flip side, Firestarters tend to have very little patience for deliberation and are always looking for the action.  Firestarters have a lot of enthusiasm for RPGs, but tend to cause problems or derail stories when they get bored.

Originally posted by irish-faerie

Party Moms: Thus called because they go out of their way to take care of and help their party members, Party Moms are a valuable part of any gaming team.  Whether it’s making sure there’s always snacks for everyone to enjoy, helping others level their characters or smoothing out player conflicts, Party Moms can be relied on to get it done.

Originally posted by kickassandrelax

Party Gamers: Thus called because they’re there to party.  These players may be interested in the game, but they’re just as, if not more interested in hanging out with their friends and/or getting wasted.  Fun to have around, but it may not be a good idea to rely on their character in game too much.

Originally posted by drugsandtvshowsallday

Bored Gamers: For whatever reason, these players just aren’t really into your game.  Maybe they’re just there for a significant other, maybe they don’t like the system.  It’s not always easy to say.  Can often be found using their personal electronic devices and not really paying attention.

Originally posted by winchester-jazz

Newbies: Newbies have little experience with RPGs and sometimes lack confidence.  Their unfamiliarity with the rules is often more than balanced out by their enthusiasm and delight in discovering the joys of the game.

Originally posted by imlookingforaplacetofall

n00bs, on the other hand, talk a lot of trash, but are generally less experienced and skilled then they claim to be.  These players tend to whine a lot when things don’t go their way.  

Originally posted by misterjakes

Finally, a type the tumblr crowd should be familiar with, the Shippers.  A shipper is often in it for the role-playing, but mostly when the roleplaying leads to romance.  Table Top RPGs can be a great outlet for those thus inclined, just make sure the other player is okay with it. :)

Originally posted by carryonhowell

Please note that these are my interpretations on these types, and that it’s possible to be multiple or none of them.  What other player types have you encountered?

Homestuck classpect musings

Something I realized last night: the only reason Homestuck actually has a plot is because the characters involved are all forced to play using pre-built character sheets; if SBURB/SGRUB had a halfway decent character editor built in, then a party of 3-4 dedicated powergamers could easilly snap the game in half.

Put simply, it’s actually pretty obvious that not all classes and aspects are created equal (no matter what some might say on the matter), and some simply become so utterly gamebreaking once explored that it isn’t even funny. To just give two examples that use nothing but canon information: Seer of Time and Seer of Space.

In canon, Seers are shown to see things and foresee events governed by their aspect. Rose, Seer of Light, is able to know the exact most fortuitous path that the meteor group needs to take, no matter how insane or convoluted that path actually is, and Terezi, Seer of Mind, is able to foresee the results of people’s decisions, possibly to the point of knowing what you will do before you do, and might even have been able to read thoughts if she had God Tiered (as evidenced by her being able to see Brain Ghost Dirk, actually see him, despite being blind at the time).

Meanwhile, Time and Space are the only aspects shown to be mostly literal, albeit with some esoteric connotations, literally governing the fabric of space and time. All Time players are shown to have the ability to time travel (a trick which is outright weaponized by Dave), Aradia is shown to be able to actually stop time for an enemy, and Lord English uses time itself as a weapon, wielding stable timeline loops as both sword and shield. Meanwhile, on the Space side, Jade is able to freely manipulate the mass and volume of objects, able to make a planet small enough to fit in her hand without any change in density, and alternate future Caliope is able to all but rewrite reality, manipulating the physical world in a way which, due to timeline complications in the Farthest Ring, should be impossible.

Combining this knowledge, Seer of Time and Seer of Space get really, really broken. To start with the weaker ability: a Seer of Space would be able to see everything, anywhere, at that exact moment. They wouldn’t exactly be able to foresee things, time being explicitly out of their control, but they would have perfect knowledge of reality at any given moment, making them a mathematical demon. No matter where you ran, they could catch you. No matter where you hid, they could find you. No matter what precautions you took, the only way to get around a Seer of Space would be to exploit either time based shenanigans, or to wield Void powers (something which even the omniscient can’t get around).

Meanwhile, a Seer of Time would be ridiculously, abominably, unstopably insane, able to foresee any and all conequences of everything that might or must happen, along with knowledge of when things must happen for events to unfold. While they themselves might not have any time travel powers (or at least, being so weak with time travel that there’s no real reason to bother), they wouldn’t actually need them, because they already know what the future holds. To give one small example of how insanely broken a Seer of Time would be, they would be able to know the exact moment needed to set off a packet of explosives, the blast from which would cause air turbulence, which would interact with the weather patterns already in existance, which would cause a cascade of unlikely but perfectly timed events to create an EF5 tornado, which would conveniently touch down just before it’s time to fight the Black King.

And this is just parsing canon information; I’d shudder to imagine how some other classpects would be, if fandom speculation is correct. Heir of Hope, assuming that Heir means, “protected by, and responsible for,” and that Hope means, “possibilities, dreams, and that which might be,” would mean that an Heir of Hope would be protected by possibility itself, to the point of trancending luck; all which is and might be would bend over backwards to protect the Heir of Hope, to the point of surrealism. A Prince of Void, using canon info here, would parse as, “one who destroys, or destroys through, that which is hidden or does not exist,” and would mean that a Prince of Void would be able to simply destroy the nonexistance of anything, probably able to create things to a far greater degree than Roxy in canon, who merely steals their nonexistance rather than destroying it. A Lord of Blood, assuming Lord to mean, “one who holds command and dominion,” and Blood to mean, “unity, community, and fraternity,” would parse out as, “one who commands unity,” and that ads up to the literally perfect leader, able to command any disparate group into a single well-oiled machine.

Really, the only reason Homestuck has a plot at all is because the characters shown actually have some pretty shitty classes and aspects. Give me a Seer of Time, a Knight of Space, an Heir of Hope, and a Prince of Void, and the biggest danger would be them arguing with themselves.

derpypatato  asked:

Do you have any tips for a newly starting RPG player?

- Picking a game
Look into Quickstarts and Beginner Boxes until you find something you like. You can get a few different QuickStart PDFs from DrivethruRPG for free.
- Don’t be afraid to get into character
Everyone is there to play make believe and it’s far better when everyone throws themselves into character than when people are trying to maintain a facade of cool detachment while playing. Good role playing will often get you some bonus xp from the GM too.
- Keep notes or better yet, a journal
A little notebook will help you keep NPC’s in order, keep related information together and help you get back into the game easier at the start of each session. The GM can check out player notes when they may have forgotten something or draw on the opinions expressed within for new ideas.
- Drop your hang ups
The games table needs to be a safe place for everyone and people who game come from many different groups. Make your gaming group a welcoming one, diversity benefits us all by giving us a larger pool of experiences to draw upon. Gaming is not solely the domain of white male geeks many believe it to be.
- Game forums
A super handy resource many people overlook even though it’s more accessible than ever is the Internet. I am currently running a Star Wars game and started off with a published adventure, I went to Fantasy Flight Games forums and found out what other people did to add to the game and came away with a few great ideas.
- Think of the story like a movie or book series
Foreshadowing, red herrings, Chekhov’s gun, pay attention to everything (this is where notes can come in handy) and remember to pump NPC’s for information. The person who wrote the adventure put everything there for a reason.
- Have a good idea of WHO you are playing
Don’t think of your character as “Level one, Human, Fighter.” Work with the GM to give them a personality and background that is interesting and try to consider things from that perspective. Most classes gain their abilities through training, where did you get yours? Did you always intend to make your way as an adventurer? Do you have family? A goal? How has your past challenged your world-view? How was your outlook on life coloured by your training? The character development memes on tumblr are handy for this, the ask memes can be too if you answer them in character.
- Avoid cliches and negative tropes
The best example I can think of for this is called a Fishmalk… In Vampire: The Masquerade there is a clan of Vampires called Malkavians who, because of their vampire blood all gain a “derangement” which is basically a mental illness they have to deal with which many players read and instantly thought “I am going to play my Malkavian as a wacky vampire version of Bugs Bunny, only with less restraint and ability to reason, I shall also make them carry a bloody teddy bear wherever they go, wear bunny ears and pyjamas to every social event and run about hitting NPC’s in the face with fish.” When they should have been thinking more Dexter Morgan or Annie Wilkes who are viewed as mostly normal if somewhat odd by people who don’t directly experience the manifestation of their mental illnesses.
- Be mindful of lore
Work with your GM or players to craft characters that fit the setting, reserve character ideas that don’t fit for other games. Most game worlds are developed enough to find something you will enjoy.
- Don’t Powergame or Minmax
That is to say, don’t make character build decisions based on what will get you a bigger attack die more HP or access to a lightsaber if it’s not right for your character. You’re there to play a person not a mathematical construct.
- GM’s may want to provide “player packets”
Maps, a brief history, local legends, news and rumours and a rundown of the local power structure, slang specific to the setting and a glossary of terms are all things that could be handy for a player to know, presented in a little folder that contains their character sheet can help them have needed information at hand instead of forcing you to go digging through notes when they have more general questions about the setting.
- Finding a group
Many company websites have forums containing a group finder thread. Game shops may have advertisements for gaming groups posted about and some stores like Haven for Heroes in Port Jervis NY will let you play in store.
- Engage your fellow players not just your GM
If you are in a group with the other people at the table don’t only be talking to your GM. If you think your character would discuss things with another character at the table talk about it, you can often get bonus points out of your GM for good roleplaying ;)
- Dealing with conflict
Be cool headed and wait to talk it over with the GM or offending party and the GM when there is a break. If things don’t go your way don’t be a broody grump about it, try to move on. If things do go your way, don’t be a gloating jerk either, he only thing worse than a poor loser is a bad winner.

anonymous asked:

i've been watching anime-manga commentary lately, and one of them was about naruto as a whole series (the flaws and the good) and now i'm wondering, what was your initial thoughts about the canon naruto? like, what did you like about it and what were the flaws that you wanted to fix upon in dreaming of sunshine (unless it's gonna be a spoiler, then you don't have to tell everything haha) - and also, what has changed in your impression of naruto since you started making dos and now? thanks!!

 Oh gosh. So, this is a massive topic. And I don’t want to really get all ranty about it or anything but that’s probably going to happen. >.>

I started watching Naruto… years and years ago. I mean, DOS was started in 2011, so that might give you a hint, but I’m pretty sure it was before Shippuden. A quick google tells me the Shippuden anime started airing 2007 (japanese) or 2009 (english). The manga dates are a bit earlier, but I didn’t actually start reading that until I wanted to ‘catch up’ later on, and even then I gave up reading during the war arc and only really picked up the last few chapters when the series ended.

So almost immediately I think we can tell my attraction to the series is rooted in the early installment stuff and not the later DBZ powergaming. I liked the Wave Arc. I thought Haku and Zabuza were interesting antagonists, with provoking backstories that were great mirrors to the protagonists and provided an interesting mirror image. I liked Gaara, who (again) was an interesting mirror to Naruto. I liked the world that we started to see around all these characters - flawed and complicated, with a lot of players moving in the shadows. I liked that Naruto wanted to change it all.

I thought we would get more character arcs with the side characters. I thought we would get Sakura development. I thought things were building to a Sound-Konoha war and we’d get to see a lot of Tsunade-Orochimaru-Jiraiya stuff - interactions and backstory and development. And I’m a little disappointed that most of that never really happened.

(And then timeskip. Personally I just don’t like time skips. You lose connection to the characters. Either nothing happens (and therefore things are weirdly the same) or you miss out on great content. Still, that’s a personal opinion.)

Overall I think the series has serious problems with its female characters and giving them, yknow, actual character. I think the epilogue is so full of holes that it deserves to be struck off completely. I think the ‘man-behind-the-man-behind-the-man’ of the war arc was so extremely tiresome. (99% of Uchiha characters make me have a kneejerk ‘no’ reaction now and the only reason Sasuke escapes is because I write him in DOS, not because his canon self is any better.)  I think that including the Sage and Kaguya did the series no favours and things got ‘too big’ in a way that made it difficult to care about the characters involved - how many thousands of people died in that final battle? And yet the only meaningful ones were Neji and the Ino-Shika parents.

But there are people who have presented those opinions in better and more thoughtful ways than I can. These are all discussions that have been around.

And okay, all these rants make it sound like I don’t actually like the series. I do! I wouldn’t still be in this fandom if I didn’t. I’m perfectly capable of putting books down, turning off movies and walking away. I actually really like Naruto. I like core of the series and the themes and ideas it sets out in the first part. And there was a lot of cool fanfiction that kept me invested.

DoS was mostly (okay it was a little bit a ‘fix it’ fic) about ‘well why did these things happen’. Not about changing them, not about being some ‘rationalist’ take on it all. I can’t understand why people read DoS and complain about how silly things like sending a team of genin after Sasuke are. That’s canon. It happened.

But I mean, things have changed. Some of them I planned, some of them I didn’t but they seemed logical when it happened, and some of them are just because I got sick of people asking and kinda regret now. Thems the breaks. I think if I ever actually finish writing DoS I’ll do a massive rewrite and cull everything down like this is a sprawling first draft. But who knows. I may not ever actually finish writing.

-Silver Queen

Rules / Info

—🔥 This is a sideblog. Paladin AU belongs to thememime

—🔥 No powergaming, no godmoding, no ship-pushing. 

—🔥 Please respect the difference between IC and OOC. As a part of this rule, I will not RP with players who are kin with their character/s.

—🔥 This blog may contain adult language and themes such as graphic depictions of violence and possible sexual content.

—🔥 Character and player are 18+. Smut is possible though not likely. I will not play smut with players who are under 18 or characters who appear underage.

—🔥 My responses are typically pretty slow. Sorry about that!

If Recent Presidential Politicians Played Tabletop

Bill Clinton; that one player who goes on and on and on about how charming his character is. Can’t really build a character well, but knew to dump all his points into Charisma. Character somehow has NEGATIVE Will. Will not stop trying to literally bone every NPC (and some PC’s), and is NOT subtle about it.

George HW Bush; the one player that you think might just be playing because either his friends do, or because he literally has nothing better to do. Can’t really build a character to save his life, and somehow, even when handed a character speced for combat, tends to muck it up somehow. Despite this, amazing roleplay (which is even weirder since he’s supposed to be some superpowerful warrior character). You probably should have given him a bard or cleric character to play; but you’re worried he’d not be able to manage spells.

Barack Obama; the one player that will not let anyone see his character sheet. Plays a crossclassed bard/rogue at all times; always has a Charisma score that makes you squint and wonder if he lied about his rolls. Will kill NPC’s and blame other PC’s, and his bluff lets him get away with it. Really good at building a character, but tends to use that to antagonize other players. 

Bernie Sanders; that guy that tries to convince the entire party to share resources; mostly because he built some weird cleric build that’s painfully ineffective. Always brags about how his build is legit and that it works if everyone would just get their shit together and listen. A quick google search shows the build is literally the second-lowest tier for healing/helping party members; but it’s attractive because it works on paper until you figure out that you have to do a bunch of crap-shoot rolls and spend a bunch of gold to do literally anything. 

Donald Trump; that guy that starts playing and is either insanely lucky, or maybe played too many wRPGs. Almost exclusively plays Chaotic Neutral, because it gives him all the laterality to do what he wants. Will build characters just to fuck with other players, especially the ones he doesn’t like. Has literally Full Henderson’d at least one campaign. Annoys players who take the game even somewhat seriously to absolutely no end. You literally cannot tell if he is Hendersoning games on purpose or on accident.

Jill Stein; literally only plays elf druids. Repeatedly makes weed jokes, slows the game down by being unable to enter any city without starting shit with someone about the preservation of nature and natural beauty. 

Rand Paul; decent at building characters, prefers to make ranger/rogues that are on the Good spectrum. Literally unable to murderhobo; will start shit with players who do. Despite this, will fucking kill the shit out of NPC’s if given justification. Kinda sucks at moving the plot along, but a good enough player that lots of people talk about getting him in the game. 

Hillary Clinton; powergamer to the nth degree; will abuse any rule she can to get just one more +1. Somehow has characters with wildly fluctuating skill ranks, backstories, and scores; as in, they change during the game for no consistent reason. Hates rolling on the table. Will argue endlessly with you any time you bring up any of this. Takes the game incredibly seriously, but makes fun of other people for roleplaying. Catchphrase is “It’s just a game, lighten up.” Will constantly claim their character is Neutral Good even though the character just murdered their third child for some pocket change. 

Keeping it Classy

Hello, everyone.

We have little to zero tolerance for drama in <First Light>.  Many of our senior members have been participating in online roleplaying since long before World of Warcraft existed, and we have always emphasized the importance of our embrace for the fundamental etiquette that we consider to be essential for ‘open’ RP to thrive. I am confident that our reputation for honest and quality roleplay among the server community has gone untarnished in the time that we have been a part of it, save for scant accusations by a single isolated party that have been propped up on the flimsiest of stilts due to personal and unwarranted OOC hatred and intolerance.

Over the past few days, we were unfortunately caught up in a bit of inter-guild drama with some people who don’t especially like us OOC.  Please read on, if you would like to have a full understanding of the events that have unfolded in the past few days.

Keep reading

anonymous asked:

Powergaming stealth is a pretty funny thing for you to bring up when the staple of your character was stealthing around watching RP to collect information to use in later RP without telling anyone what you were doing.

I appreciate this most of all, was hoping I’d find this when I got back! My favorite thing about rping stealth is when people are doing something sneaky or dark or worth taking note of, but never actually bother to emote looking around and trying to detect people.

I mean if you want to say you can passively detect everything around you 24/7 that’s your prerogative, but not mine. Meanwhile any time someone has bothered to emote looking for snoops, I’ve always whispered them telling them where they may sense things if they want to pursue it. Which has led to many fun rps, where people caught shely. 

Then she faced consequences to it, which led to more rp. As opposed to waving my hand in the air and saying ‘nope you can’t see me’ which I find far less enjoyable. Still, thanks for thinking of me!

My/Their Face(s)/Reactions When:

(Their faces when) When i explain to them the current plot:

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When my players get the plot without me having to explain:

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Whenever the powergamer offers his homebrew for the 10th time:

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When they kill the valuable NPC (again):

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My reaction when my players tell me they liked today’s session:

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(My face when) When their favorite NPC dies (usually saving their asses):

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My face when the players start arguing among each other (in character):

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I’m not going to say powergamers are “playing D&D wrong”, but I do find it frustrating when they defend their tactical metagaming as “good roleplaying”, with the subtext (or just plain text) that any DM or player who isn’t proceeding with the expectation that every character’s motivation is “to win this game of D&D we’re playing” is a bad roleplayer.

anonymous asked:

Exactly how retroactive do you think the player's influence over Chara is? Considering we can somehow name them and all, it's as if we're somehow extending control all the way back to... at least when they fell underground? I know that's been suggested before, but think, what if this leads us to re-evaluate what's actually happening in the game? What if we're not teaching Chara something new or whatever, what if, our behavior is actually just a continuation of however we made them behave before?

I’ve seen people say Chara embodies the classic RPG character mentality since we are encouraged to name them the name we usually give for any character we play as (Our name, or some other default we go to) But Undertale is very sneaky with the concept of identity. Character’s true names and natures are hidden from us players until we uncover them.

The wool gets pulled from over our eyes multiple times throughout the game.

The character we thought was the fallen child we named and we thought that we have been controlling, nope their name is Frisk, totally different person from a different time period. The fallen child we did name lived a life and made decisions completely independent from player input.

In fact: Chara’s choices they made in their life run counter intuitive to the “powergamer" people accuse them of embodying.
Instead of Acting and Fighting to increase their own power they gave up the most powerful thing a human has over a monster, their SOUL, to Asriel
so they could be powerful together forever.

Chara only learns about power for power’s sake from Frisk’s actions in a No Mercy run.

And since the Player controls Frisk and Frisk’s actions influence Chara’s growth into either a malevolent spirit or passive guide.

We may get to choose Chara’s identity but they are not ours to control.
We may get to control Frisk but their identity belongs to them.

It’s this strange new balance of autonomy that is causing a lot of confusion.
But that’s part of the narrative, figuring out who you are and where you and how you are, in spite of everything.

anonymous asked:

How do I deal with a powergamer? His entire backstory is that he trained to be really good at killing stuff even though I told him it would be a roleplaying-heavy game, and all he does is try to start fights, even in the worst circumstances.

First of all, make it clear to him that regardless of how much he trained in his backstory, he’s still restricted by the level you told them to make characters for. If he wants to say he trained his whole life, cool. You’re still only level one.

After that, if he’s following the rules but just trying to solve every problem with fighting, I would direct you to this post I reblogged not long ago.

Essentially, if he’s going to just fight everyone, even if it is inadvisable and makes no sense, then put in someone he has to deal with that is severely higher level than him. Make it someone they were not intended to fight, but were supposed to negotiate with or something. Then if he fights them, his character is going to get really hurt. Possibly crippled. Possibly die. You can make him “revivable” and have the party go on a quest to revive him, and make him play a lower level character. Or make resurection cost him levels or money. But punish him in game for making bad choices and not roleplaying and thinking through his actions.

Alternatively, put them in positions whre they literally cannot fight their way out of it. You can’t fight a magically locked cell door. You’re going to have to find another way out. You can’t fight an otherworldly being who is defined by its pascifistic nature. You’ll have to talk or it will simply ignore you.

Do keep in mind that players are allowed to play the charaacters they want. Make sure your player is actually being a powerplayer who is refusing to appropriately play the game, and that they aren;t just playing a character you personally don’t like.