powered gear


This Gear Ability is called Sub Power Up. As the name implies, this ability increases the performance of an equipped sub weapon. How performance changes is contingent on which sub is being used. For example, when using Burst Bombs, it’s like the Bomb Range Up ability from the previous Splatoon game, so you’ll be able to throw bombs farther. With Ink Mines, the area of effect will be larger.


Happy Birthday! (July 1st, pt. 2)

  • Furuya Satoru (Diamond no Ace) 
  • Ryo Suzuki (Big Windup!)
  • Tasuku Senoo (Prince of Stride: Alternative)
  • Ryoma Hoshi (Dangan Ronpa V3)
  • Leo Whitefang (Guilty Gear)
  • Libra (Fire Emblem Awakening)
  • Matthew Williams/Canada (Hetalia)
  • Hong Kong (Hetalia)
  • Maosa Han (D.Gray-man)
  • Shirimotchi (Tamagotchi)
  • Suguru Daishou (Haikyuu!!)
  • Miriam (VOCALOID)
  • Masaya Sakurai (Prince of Tennis)

Save Data icons for various Dreamcast titles.

By observation it is clear that that some of the signs especially express uniquely through the gender and it can’t be ignored. We can argue about why this is, how this has been constructed, and whether it is right or wrong, I would rather not, I just want to talk about my own observations. Liz Greene writes a book on differentiation in a lot of depth  
first its, important that we remember that at its core, gender/masculine/feminine merely represent the duality of each other, the same energy just in polar expression…and when you take away the ego, we are a soul and there is no ‘gender’ in this universe… its one energy, one which we as human beings have each of, they dont exist without the other. The Gods and the Goddesses are essentially genderless, the archetypes descend of these, and these are the signs/planets. Traditionally, Mars and Venus are the ancient planets of hegemony

Not all the signs show a notable difference. Virgo females are a little more jumpy and responsive, animated, and easy conversationalists. Male Virgos reticent, harder to open up, and more health conscious, I’ve noticed they are more outspoken… Gemini males are more ‘split personality’, like Jekyll and Hyde rather than the adaptable female multiple, like the females are many… and Scorpio females tend to express more as the Phoenix, through the higher Scorpio rays like healing and soul consciousness, Scorpio males are more geared toward power. An archetype of Cancer is ‘the invisible man’.
It is not their body can nurture new life (Cancer mother), nor are they socially free to show emotions (expressed by the moon), because this is a sign of weakness. So we are much more likely to see a female Cancerian who is bruised retreat away, sob til her eyes turn red, and feel violently ill. The Cancer male will react with rage. Aquarius males are more detached, self involved, and intellectually driven whereas the females are more humanitarian and socially conscious, these have been quite variable though, like I haven’t noticed this to intensely, just more patterns I have picked up over the years

“It’s not looking good, Commander. A full ADVENT platoon on high alert is between us and our VIP. Given our manpower and the enemy’s strength, I don’t think it’s even humanly possible to save our man." 

 "Maybe… Maybe we shouldn’t send a human, then." 

 *muffled THUNKs heard behind the walls* 

 "Sir, if you’re really suggesting who I think you are…" 

"I am, Bradford." 

 *Background THUNKing is getting louder* 

 "This plan is just crazy enough to work. I’ll do my best, but it might take some time to get in contact with them." 

 *A giant Sectopod bursts through the walls, as silently as the moon on water. And the water was in a tidal wave. A silent tidal wave.*

 "Thing is, they could be anywhere right now." 


 "THOR(!) I don’t know how you found your way into the Avenger, but I’m glad you did anyway. We have a new mission for you. One that requires a little wetwork." 


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As I’ve hinted at a few times here and there, Capcom became the undisputed champion of the arcade beat-em-up in 1989 with Final Fight and held on to that title (dispite some hefty challenges from Konami) through at least the end of 1994, a year which featured three great Capcom titles in the genre. I’ve already talked about two of those games almost a year ago: Dungeons and Dragons: Tower of Doom and Alien vs. Predator. Feel free to go read up on them if you’re curious. I’ll wait.

That leaves us now with the third game, Armored Warriors, known as Powered Gear in Japan. It’s probably one of Capcom’s least-known beat-em-ups, although the overall designs and concept were put to use in creating the fighting game Cyberbots, which features the more popular characters of Jin and Devilotte. Armored Warriors is a great game, actually more enjoyable in my opinion than Cyberbots. It has all the features you expect from a Capcom beat-em-up: tight controls, reasonable (but demanding) crowd action and great aesthetics.

What makes Armored Warriors unusual–and what I love about it–is the motif. You’re not controlling some street-raised vigilante, ninja or officer of the law here. You’re the pilot of twenty-plus-feet-tall mech, caught in the middle of an interplanetary war. And your opponents are also giant machines, so there’s no need to hold back from your robotic rampage on account of hippie-like notions of “fairness” or “mercy.” And oh, will you rampage. Each of the four characters has a different playstyle by default, but the best part is how you can customize your mech on the fly. Scattered throughout each stage are parts that you can pick up and immediately equip, usually dropped by defeated enemies. Most other beat-em-ups just let you grab a temporary weapon (which, sure, Armored Warriors does), but you’ll go one step further here in replacing your standard attack arm and even legs using dropped items, creating your own Frankenstein’s Robot in the process. Want a flying, drilling, flame-breathing machine? You can do that. Tank-treaded electostatic shock-arm attack? Yup. All that not crazy enough for your pilot-a-robot fantasies? Drag a couple of friends along for the ride. During certain parts of a multi-player game, the player mechs all come together for a limited time, Voltron-style, to form an insane cybernetic behemoth that even dwarfs bosses.

The graphics and sound are just as excellent as you would expect. The Capcom palette and art style are in full force here, and the QSound music fit the game well. This is a game that’s well put-together and just downright fun to play, although like many of the best games I wish it was just a bit longer. It would have been great if Capcom somehow adapted it into an online action MMO or something like the now-deceased Dungeon Fighter Online. Take these sprite-based visuals, throw in a levelling system and just a few more types of machine parts, and I’d enlist so fast in a combat brigade my teammates’ heads would spin–if they weren’t already bolted down that is.