Writing For Games (Week 4)
I feel it’s a tad early to look back on the opening weeks of this class and pinpoint exact moments of enlightenment. I can say that Tim is a very knowledgeable and passionate lecturer who has a very canny understanding of not only the games industry as a whole, but what it takes to deliver story and world within the unique strengths of the medium.
His choice of games in our class-play sessions is also very well considered - a great cross-section of industry heavy-hitters (Bioshock, Portal 2) and smaller games with more experimental ideas (Papers Please, Brothers: A Tale of Two Sons) gives a very broad view of what it means to tell stories in games today.
Personally, I can say that working on my twine game has been great fun. In a matter of weeks I’ve already developed a complete working prototype of my game and am happy with the direction it’s taken.
As much as I love playing games (possibly more than watching film and TV!), I’d never considered writing for games as being a serious option. I think this class is quietly stoking a new creative fire.