pond live

Creating Conflict

Or, as I call it, causing ~drama~

The key that keeps readers interested in your story is conflict. If nothing is at stake, then there is not much to see. So, here are a few general tips to cause some ripples in the ponds of your characters’ lives.

“Prioritizing”: Your character has two main motives that they have been working towards, but they end up in a situation where they have to sacrifice one to save the other. Depending on how easy or hard the choice is, this range from “disappointing” to “devastating” in the sacrifice. 

Character Flaws: As I talked about in my cornerstones post, every character should have a flaw. Flaws are flaws and not strengths for a reason- they get in the way. Have your character have a moment of weakness, where they lose their values and give in to temptation or get carried away.

 In addition: Even without their key flaws, characters can sometimes just… be wrong. Maybe they miscalculated. Maybe they misunderstood. Maybe they made the wrong guess. They did what everyone does: They Done Messed Up, and now they have to deal with the result.

Liar, Liar: Someone is lying, or even keeping secrets, and now, it’s causing problems. They can’t go forward without the truth, or worse, they are making mistakes due to a warped perception of the situation.

Draw backs: Let the good things come at a cost. One key rule for worlds with magic or superpowers is that all power should come at cost- equal to or greater than the power itself. 

“Because I Said So”: Don’t forget, there are other characters in your story, and even if they are on the protagonist’s own side, they are not always going to just merrily go along with whatever the protagonist said. Maybe they disagree. Maybe they are powerful enough to get in the protagonist’s way, and maybe it’s that important to them that they try. If fighting an enemy is hard, fighting a friend is harder.

Take It Back: Your character makes a decision that seems right at the time. Maybe it was the obvious choice, or maybe it was taking a risk. But uh-oh…now there are unforeseen consequences. 

Or, the opposite…

Decisions, Decisions: Maybe your character has to make a decision where there is not an immediately obvious choice. Make sure that both/all the options have both positive and negative possible or certain outcomes. There is no obvious right or wrong choice. Bonus, it’s funny to watch the fandom debate it later. 

Strip Them Down: Remove your character’s greatest strength. For whatever reason, your character’s most valuable asset is not available, and now, they have to live without it. Bonus mode- it would be really, really helpful if they had it right now!

Or, do the opposite…

Boss Fight: Maybe, instead of your protagonist getting weaker, it’s your antagonist that gets stronger. Strengthen the opposition and see if your characters can adapt to survive, or if they lack what it takes. 

Change of Plan: The rules of the game have changed. This can mean different things depending on your story. They could be literal rules, or more general. Think Hunger Games- did I say two tributes? I meant one, after all. Fight to the death now, please.

Amplify the Emotions: … And the results that come with. People do crazy things in the heat of the moment. You can’t think straight when all you can do is feel. Blinded by anger, sadness, or even joy, your character makes a bad choice. 

*Pile It On: You know what a full plate needs? Even more stuff. Your character is already juggling, trying to balance a variety of responsibilities. So add one more ball. Do they crash and burn immediately? Does it take a while? Do they succeed?  Any which way, the stress is high.

*Note: this one can be difficult on the author, too. Make sure that with all these plot lines, you’re not losing track, yourself.

“Murphy’s Law”: Simply stated, this is a plot tool that says, “whatever can go wrong, will.” I’m just going to say right away… be careful with this one. It’s really frustrating for your audience to watch the characters fail or lose or face misfortune over and over and over again. It makes it feel like nothing will ever come out of rooting for them, so you may as well give up now. Murphy’s Law can be great in the proper proportions, please, let your characters have some victories, or there’s no point to it.

And hey, don’t forget about your inner conflicts. You never know when those are going to have the opportunity to cause trouble. 

Give ‘em hell, kids!*

***disclaimer: you do not have to be a kid to give them hell.

~Penemue

Kingdom Come Pt. 1 [Damian Wayne x Reader] AU

A/N: You got a Dick Grayson series (kinda), you got a Jason Todd series, you got a Batsis series… now prepare for a Damian Wayne series! 

Tags: @batboysimagine @batfamily-imagines @tim-help @memento-scribet @saramdeuli 

Pairing: Damian Wayne x Princess!Reader

Warnings: None… yet :D

Word Count: 755

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MASTERLIST


Once upon a time, in a kingdom far away, there lived a beautiful princess. She was a young princess, innocent and naive and clueless about the world. All she knew was the world behind the castle walls, the world that was her own little kingdom, and what a gorgeous kingdom she had indeed. For everything thrived and there were no disloyalty or burglary, there was only love and peace.

Her castle was her bedroom chamber, high above on the east wing of her father’s domain. It towered above her little kingdom, where rows of magnificent roses, blooming dandelions and vibrant bougainvillea grew. Further west, there was a sparkling pond where the merpeople lived.

It was her own kingdom, seen only by the eyes of her imagination, because she was often lonely. She had no friends, no partner-in-crime. Her handmaidens were all older than her and they tended to her every need, nothing more, nothing less. Her guards only existed to give their life for her, not to befriend her. Therefore, she created her own friends with the power of her mind… and loneliness.

But one day, something quite extraordinary happened.

A knock resonated through the princess’s bedroom, causing her to move from her place by the window. “You may enter.” she informed the person outside. The oak door to her bedroom opened with a creak and one of the servants of the castle entered, bowing before straightening himself.

“Your Highness,” he said with a clear voice, “the King and Queen requests your audience.”

She nodded at the servant. “Tell them I will be there shortly.” The servant bowed once more and left her room, closing the door behind him. As soon as he left, she called her handmaidens to change her clothing. When meeting her parents, she had to be dressed appropriately, and a casual gown such as the one she was wearing now was unfit for such occasion.

Once she was ready, she headed through the stone corridors towards the throne room, accompanied by her loyal guards. All her subjects that she passed bowed or curtsied to her, their princess.

“Her Royal Highness, Princess [F/N].” she heard someone announce before the large doors opened for her.

When she entered the throne room, she immediately noticed there were a few unfamiliar faces. Though she was only a young girl at the mere age of nine, she was well-educated and mature for her age. From the way they were dressed, they were Knights.

Everyone lowered their heads as the princess entered and no one spoke a word. She walked up to her parents and curtsied before speaking. “You have summoned me, father?”

“Yes, my dear.” her father stated kindly, reminding her that even under formal circumstances he was still the same man that tucked her to bed every night, no matter how busy he was, “I have called you to meet your new personal guard.”

“My… personal guard?” [F/N] repeated, confusion laced in her voice, “is there a reason for this? I have many already…”

Her father sighed and gave her a weary smile. “I’m afraid I have to remove most of them from their duties guarding you.”

“Why?” she asked, slightly alarmed.

“You do not need to know the reason now, my child. Now, come.” her father urged, beckoning her forward. Although she was still clueless to what was happening, she did as she was asked.

From the corner of her eye, she saw a young boy, about her age or perhaps a little older, step forward. Though small like her, he certainly didn’t look weak or feeble. He wore the clothes of a knight and had a sword strapped to his belt.

“This is Sir Damian, of House Wayne.” her mother voiced, “as you know, House Wayne has been loyal to the [L/N] family for generations. They are the most skilled warriors of this land. The young man is tasked with protecting you. He will go where you go, fight your battles, and if needed, lay down his life for you.”

[F/N] nodded and turned back to study Sir Damian. He had sharp features with a slightly exotic complexion. His tanned skin brought out his emerald eyes, something she decided she liked most about him.

She watched as he got down to one knee, lowering his head. He said his oath, swearing to protect her, before raising his head to look at her. Not knowing what to do, she simply smiled kindly at him.

And that was when everything changed.

???-GIZMUNCH [Gizmo-Munching]
-Steel
-The Clockwork Pokemon
-Ability: Heavy Metal - Waterproof(HA)*
-Dex: “This large pokemon live in ponds and lakes where they spent most of the time looking for food, the intend to gather enough energy to evolve. Despite their large and Heavy body, this pokemon swiftly move on water with their spring like tail that spins as a propeler at very high speed.”
-Moveset:
    -Crunch
    -Metal Sound
    -Heavy Slam
    -Round

–>Evolves after learning Automatize<–

???-RIBBETIN [Rivet-Ribbit-Tin]
-Steel/Fairy
-The Tin Frog Pokemon
-Ability: Light Metal- Waterproof(HA)
-Dex: “After evolving, the once large and heavy GIZMUNCH will suddenly shrink to a third of its size, becoming the light and nimble RIBBETIN, this process has puzzled scientist for years. RIBBETIN is extremely agile both in land and water, being able to jump incredible heights on land and swim at really high speed in water.”
-Moveset:
-Sig. Move: Wind Up “The user winds up to regain its strenght after a long battle, the user will recover 1/8 of its total HP and its speed wil rise”
   Type: Steel
   PP: 10 (max 26)
   Power: –
   Accuracy: –
    -Hi Jump Kick
    -Bounce
    -Automatize

*Weakens the power of Water-type moves.

What strikes me about literary snobs is that for all their pride about distinguishing themselves from the populace, they are often wannabes. You listen to a 2 hours rant about only reading the Classics, and then you discover they read 2 Classics a year. They love nonfiction, not like you peasants, and then the nonfiction they read is “TV guy talks about basic facts of Roman history”. They despise genre fiction because they say it lacks psychology, and then their idea of psychological novel is “Gone Girl”.

You know what? You’re a good fishkeeper if your betta lives to 3 months or 10 years. Like. Its about quality of life, not longevity. It goes for other fish too, if your pond goldfish only lived for a few years instead of 30, don’t beat yourself up.
Just… take care of your pets. Don’t worry about lifespan more than you worry about lifestyle.