The change in camera view also calls for a change in our models.  Since you now can get right up close to characters and other assets, we’ve significantly upped the polycount for our intrepid investigators.  This in turn means our riggers and animators have their work cut out for them as they need to re-rig and re-animate all of the characters (sorry guys, we love you so please don’t hate us).  However we believe that the increase in quality is worth it as both the model will ultimately have more sculpted detail and our riggers will better be able to rig the character with the added edge loops.