pokemon combine

Type Specialist Stereotypes

In an industry as competitive as this one, of course people are going to stereotype one another. It’s all in the name of memes and banter. 

Water: Pretentious, emotional, and preoccupied with battling beautifully. They want to win majestically or not at all. 90% chance that they own a book of profound poetry. 

Fire: Loud, hotheaded, extrovert. Probably a jerk. They gamble a lot and ‘play with fire’ as they battle, taking risks and relying heavily on instinct. 

Grass: Tree-hugging hippie who doesn’t know how to shout. Peaceful. Drinks a lot of tea and probably a vegetarian.  

Electric: Fun, but never knows when to shut up. A contrasting stereotype exists - that of the cool, unruffled electric specialist who manages to do the most mundane actions (like opening a door or eating a Pot Noodle) in a badass way. Such associations have likely come about due to Volkner and Elesa’s presence in the media. 

Ground: Down to earth, pleasant, but not the sharpest tool in the box. The infamous ‘Confused Ground Specialist’ meme circulated for months, centring on the assumption that ground trainers are always the last to figure out what’s going on. The meme escalated to ridiculous proportions and is now viewed as an embarrassment.

Rock: Fairly similar to ground, but with extra jokes about how they want to roll around in the earth. 

Steel: No sense of humour, boring, likely to battle completely to the rule book. Oddly enough, no famous specialists comply with this stereotype, so nobody is entirely sure where it came from. 

Normal: Overly defensive of their type to the point that they will scream about how they could decimate a dragonite with a skitty. Compensates for the dismissal of their type in competitive play by exaggerating its prowess.  

Fighting: Never stops talking about their damn work-out routine. Claims that they wrestle their hariyama four times a day. 

Bug: The biggest nerd you will ever meet. Encyclopedic knowledge, would cry over a bug, and never pushes their pokémon hard enough because they think they’re all beautiful and perfect. 

Ghost: No sense of priority when it comes to what they are afraid of. Will happily walk through a haunted house with blood all over its walls. Will claim that ghosts are innocent and fuzzy babies. Likely to be killed because they let a haunter lick them. 

Psychic: Completely bizarre. Probably believes in aliens. There aren’t many consistent stereotypes for psychic trainers outside of the belief that they’re all utter weirdos. 

Dark: Would sell their own mother for half a sandwich. 

Fairy: Never has any idea what is going on. Childish and pure. Daydreaming cinnamon rolls who forget everything you’ve told them five seconds after you’ve finished saying it. 

Ice: Mysterious, silent, secretive. They could be a member of a secret agency and you’d never know. Their memories never die. It’s likely that they know more about you than you do. You should be afraid of these people, just in case. 

Poison: Loves alternative music and has a collection of Doc Martens. Probably went through a rebellious phase and is lowkey still in it. Doesn’t shower enough. Ready to fight at all times.

Flying: Too serious and will punch you if you say you don’t like birds.   

Dragon: Noble, haughty, has an inflated sense of self-importance. Can’t get through a conversation without mentioning that they’re a dragon tamer. People make ‘found the dragon tamer’ jokes much like they do ‘found the vegan jokes’.  

Did Necrozma make the Z-Crystals?

Ever since this morning when the trailers hit I was wondering about the new forms that Lunala and Solgaleo had and how they appear to be taken over or augmented by the Prism Pokemon Necrozma and I wondered just how it would tie in with an “alternate” story line.  Now here’s where things get a little bit ludicrous and a lot of bologna is being produced.

Part I - Z-Crystals

There is no actual explanation as to where the Z-Crystals come from, just that they harness the power of trainer and pokemon combined to unleash a powerful attack, not how they are made or what gives them this ability.

Yes we see the Tapu’s deliver Z-Rings to the player, we never know where they get the stones from.

Part II - Necorzma

In Pokemon Sun & Moon, the lore tries to put Necrozma in the same category as the Ultra Beasts, though the International Police has no evidence of this. The lore further states that it reflects any light that it comes in contact with it.

A thing that was interesting to me while researching Necrozma was the symbol on his back that lightly resembles a Z Crystal

Part III - It All Comes Together

Looking at the footage released this in this mornings Pokemon Direct, we see Lunala and Solgaleo with new “Necrozma” like armor

Now here’s where it gets crazy, what if Necrozma has a habit of taking over other legendary or strong Pokemon, wanting to reflect their “light” or “energy” as a prism wants to refract the colors of the prism scale.

And what if when Necrozma does this, the energy of the Pokemon’s type leaks out when it is being reflected an either a) comes into contact with earth or rocks, destroying them as a whole and leaving the Z-Crystals as shards left over b) the light simply superimposes itself on rocks and humans have chipped at the larger stones to get the crystals.

And when this process is done and all of the Pokemon’s energy is spent or “The Light Fades”, Necrozma moves on, wanting to find another host.

Or as Lunala and Solgaleo are meant to be the Deity of Alola, their light could be all encompassing in terms of what type it is and when put through the prism creates Z-Crystals of all types?

Let me know what you think, is it plausible, is it insane, is whirl a complete lunatic grasping at straw? Maybe it’s all of the above, most likely so. Regardless I am ecstatic for news of a new game!

Reblog or ask me things if you like the theory!

@dailygardevoir said: Tete@Cherry: OH!! HI!! You’re that pink lil’ Kirlia!! Oh! one of the horns on your head is sorta shaped like a heart, isnt it? Was it like that when you were a ralts too? or did you bump into something pretty hard?? 

dailygardevoir said: Cherry in Constant Rambling!!

Cherry giggles at Tete’s comment as she puts her hand onto her horn. “I was born this way, I guess it’s something like a birth mark? Do you have anything like that?”


I didn’t wanna post this till I actually redrew it nicely but like is that really actually gonna happen? It’s been months.

Anyways I would have liked actual Polynesian!Guzma sooo much. Just imagine it in your brains. Just for a quick sec. Think about it.

The second pic is @snailofapproval’s headcanon that the canon Guzma is albino. So I shoved that onto Polynesian!Guzma and bam. There you have it.

anonymous asked:

Some time ago you talked about things that get you excited in games (like the dialogues in Uncharted 4). There are any upcoming game this year that are you looking for?

Persona 5 in two weeks, hands down, end of story. There are very few games I actively look forward to - the majority of games are usually more of a “Oh, that’s coming. I’ll probably get it” type acknowledgement than anything else. I know how much work goes into AAA game dev, and I enjoy my time with them, but they don’t really excite me much. I like playing them, and they’re interesting, but I don’t feel like I’m missing out if I wait a bit and pick it up later (or sometimes not at all, like how I never purchased a WiiU). My exception to this is the Persona series. I’ve been a huge fan since playing through Persona 3 on the PS2, and I love it from so many different angles. It is the one series I actually get excited about.

For those who are unfamiliar with this series, it’s an utterly bizarre combination of Pokemon-style battle and collection gameplay, Visual Novel Scheduled Dating Sim character and relationship building, and randomly-generated dungeon crawler all wrapped up in an urban fantasy JRPG setting, and it is wonderful. I didn’t think that such disparate core gameplay systems could work so well together, but they synergize like peanut butter and chocolate in a way that got me hooked from the get go.

The metaplot moves forward through day-to-day scheduled gameplay, where the player’s protagonist character meets and befriends characters in a Japanese high school setting over the course of a school year. Each character relationship is represented by a specific tarot arcana, and the strength of your friendship with that character also affects the strength of the pokemon you can collect and summon of that tarot arcana. The pokemon are necessary to battle the enemies in the randomly generated dungeons, which you must complete in order to advance the plot, which opens up access to more of the individual character storylines, which let your pokemon get stronger, which makes the dungeons easier, which lets you advance the plot… and so on. The relationships you build with your teammates translate into improvements in battle. The pokemon you collect also help build closer relationships with your friends. The money and items you collect in the random dungeons are used to buy better equipment, but also gifts for friends and toys and books for stat increases. It’s a fantastic multi-level synergistic feedback cycle that kept me playing for hours because of how many connection points there are between the different core gameplay systems. 

From a developer’s perspective, Persona 5 specifically has got me very interested in their presentation and user interface design. The game is highly visually stylized, and that extends to the UI as well. But it isn’t something particularly basic either - the fonts, the color scheme, the lettering are all highly stylized as well. Just thinking about how they managed to get the fonts to work with that kind of stylization must have been a huge design challenge… especially because they knew they had to localize it to a whole different writing system, while still maintaining the style of the game. I’ve done localization before - fitting stuff from other languages into limited text space is already a challenge, but doing so while adhering to this gorgeous visual style guide is a super daunting task. Are they only rotating or highlighting specific letters? Is there some kind of special preprocessing pass for the the text? Is everything drawn separately and simply treated as a texture? My mind is abuzz with possibilities.

As a player, I love great character development, story development, and deep RPG combat systems. As a developer, I really like seeing how different and deep gameplay systems interact and intersect with each other. The Persona series has managed to keep me fascinated as both a player and a developer for quite some time. Combine this with the totally addictive genre-bending fusion score by Shoji Meguro and I’ve got a game that I’ll easily sink 80+ hours into without blinking and still go back for more. Persona is the only game series I actively avoid spoilers and marketing for, because I know for certain that I will be buying it and I want to remain as unspoiled as possible. 

Got a burning question you want answered?