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I can’t believe I was able to clear quest 13 from Saix’s event.

I GOT SO LUCKY. Also I’m going to share my set up because is kinda f2p-ish.

Keyblade: Divine Rose+26
Set up:

  1. iKairi - Defense Boost II [Not guilted]
  2. Sky/Bonds/Beginnings - Defense Boost II [Not guilted]
  3. iKairi2 (extra attack/+2 gauges) - Second Chance II [Guilted 150%]
  4. Pluto B (+800hp) - Defense Boost II [Not guilted]
  5. Xaldin B - Atk 3 Max [Guilted 100%]
  6. Pluto B (extra attack) - Def Boost II [Not guilted]

Don’t worry about iKairi2 having extra attack, I only used it when only the ogre was left (I didn’t even need SC to activate).

So, how to go about this? I hit the ogre with iKairi and Sky, so the other’s counters wouldn’t go down. Used iKairi2 once. Then used Pluto B, Xaldin B on the wolf (I focused on the wolf until I killed it) and used Pluto B with extra attack.

This means that both the wolf and the durandal hit you, but you have a ton of Def Boost II and +6 power defense. It also means that it’s the end of the turn so they will hit you again.

This complicates things, because from here you’ll need luck. Luck to either not get paralyzed or if you do, to not skip iKairi2 or your Plutos B. It doesn’t matter if that turn you don’t do any damage as long as you keep yourself alive.

  • Important: You need to keep the counters going down to 0 by the end of the turn, if you don’t you are fucked (because next turn you more likely won’t be able to use all your Pluto B and iKari2 without them attacking you, and also, having the durandal hit in you in the middle of your turn to paralyze you is REALLY bad. By getting its counter at 0 at the end of the turn it paralyzes you, but because it’s the end of the turn it goes away.)

You are going to repeat what you did at the beginning, watch their counters so they hit 0 when your turn is done and when you have been able to use your Plutos B, always focus the wolf (is the one who actually deals a lot of damage, and his counter goes by hits and not medals like the durandal).

You keep going like this, until the wolf is dead. Then you focus the ogre (so, using Xaldin B on him). Once the durandal is dead too (because of AoE medals) is just time (and a bit of luck) to kill the ogre. Now you are able to use all your medals every time (unless you don’t have enough sp or if it paralyzes you and skips your iKairi2). Remember that your priority is to keep you alive, and for that you need to be able to use Pluto B always. Get SP using iKairi2 always (if you have extra attack like me it’s even better, if you don’t maybe you can try and put SP1 or SP2 on any of the medals you are using to decrease the use of SP per turn).

I didn’t need Second Chance because I was lucky enough, but it’s better to have one just in case they fuck you up really badly (you got very unlucky and got all your medals skipped or something).

Good luck!

Org. XIII Lexaeus Guide

Another month, another Organization event.  This time we have one of our most forgettable members: Lexaeus.  I’m never going to remember how to spell this guy’s name so we’re going to call him Lexy.

The formula for this event is as follows:

  1. 3 Single Target enemies, the first two which have the Caution (*C*) warning, which gives them first attack.  No continues.
  2. One enemy, one turn.  This is the easiest one.
  3. One enemy two turns.  These are usually bosses and have lots of health.
  4. Repeat.

In line with Lexy’s fight in KH2, all the enemies are Power type.  A lot of the bosses have defense buffs you have to cleanse off them.  There are also a few hit counters (you get x amount of hits before they attack you), which is maybe a reference to the power levels?  I don’t know.  Unfortunately there aren’t any enemies that “power up” over time, which I thought would be a cool idea!  I feel like less work went into this event versus some of the others (Larxene, Xigbar).  

Enemy List:
*Lexy B missions are bolded*

1: No continues
Lv. 25 Large Body *C*
Lv. 25 Defender *C*
Lv. 25 Gargoyle Knight

2: One Turn ~ MM
Lv. 50 Morning Star

3: Two Turns ~ Lexy B
Lv. 75 Enraged Elk (+3 P-Def, +8 Health Bars)

4: No continues
Lv. 100 Large Armor *C*
Lv. 100 Mega Shadow *C*
Lv. 100 Hammer Frame

5: One Turn ~ Lexy B
Lv. 125 Fat Bandit

6: Two Turns ~ MM
Lv. 150 Cerberus (+2 PSM-Str, +2 Health Bars)

7: No continues ~ MM
Lv. 175 Defender *C*
Lv. 175 Shadow (& Pals??) *C*
Lv. 175 Armed Warrior (+3 PSM-Def)

8: One Turn ~ Lexy B
Lv. 200 Ringmaster (50 Hit Counter, +3 Health Bars)

9: Two Turns ~ Hairstyles
Lv. 225 Behemoth (+39 Health Bars)

10: No continues ~ Lexy B
Lv. 250 Gummi Hammer *C*
Lv. 250 Ringmaster *C* (35 Hit Counter, +3 Health Bars)
Lv. 250 Wandering Spook (23 Hit Counter, +4 Health Bars)

11: One Turn ~ Lexy B
Lv. 275 Gigas Shadow (+5 Health Bars)

12: Two Turns ~ Lexy B
Lv. 300 Dual Durandal (4 Turn Counter, +1 P-Str, +50 Health Bars)

13: No continues ~ Lexy B ~ Title: No. V
Lv. 350 Armed Warrior (+3 PSM-Def, +5 Health Bars)
Lv. 350 Enraged Elk *C* (+3 P-Def, +1 Str, +32 Health Bars)
Lv. 350 Iron Giant (+93 Health Bars)

The first eleven missions are pretty straightforward.  You might have trouble pulling off damage on enemies like the Behemoth.  Remember that enemies at Lv. 225 don’t have a lot of defense, so you should be stacking your Strength and PSM Strength buffs instead of Defense Down.

Mission 12:
This guy is sort of an ass, but it all comes down to luck.  After the first four medals, you’re going to be paralyzed for the rest of the fight.  Remember Extra Attack won’t proc if you can’t use the medal the first time.  He hits a lot for a good amount of damage, so make sure you have at least one (maybe two?) healing medals or a few DB procs.  Paralysis Resist actually has some usefulness!  But in my opinion, you should stack the most damage you can (since you still have to get through 50 health bars in two turns) and just re-run the mission until you get lucky.  It only took me two tries, but it took my roommate thirty.

As for damage, I used Classic Donald and Xigbar B on DR (both F2P medals).  They do a ton of damage and leave room for three buff medals.  Use Single Target stuff like Mickey&Minnie and iB&B is really helpful with the cleanse.  Take a high damage friend medal: KDG works wonders.  This damage wall is going to be what gives players trouble, since Mission 13 is harder but more forgiving.

Mission 13:
There are two problems here.  First, the Enraged Elk has first attack.  If you don’t have good Def +2000 traits, you’re going to really need DB3 or Second Chance.  Like.  He just destroys you.  Don’t have any of that?  Grab a friend medal with SC.  Remember, you CANNOT continue.

Next is the Iron Giant.  He hits like a truck, but there’s a pretty easy way around this.  Pluto B from the last High Score Challenge gives +2 Power Defense.  Stacking two of these (one with Extra Attack) trivializes the fight.  Then you can take your time and whittle him down since there’s nothing he can do to kill you. Pluto B does cost 3 SP each though, so make sure you are bringing SP recovery medals!

An alternative method to Pluto B is Triple Threat.  Paralyze/Sleep/Poison on your friend medal (especially if it has Extra Attack) can really save your butt.  Actually, Pluto B with Extra Attack and Triple Threat is the absolute best share medal for this mission, so if you run out of SP you can just tap and pray for TT to activate.  Alternatively, Pluto B with Second Chance for the elk.

When you finish Mission 13 you get the title: No. V
As for traits, you’re aiming for Str+1000 (generally good) or Aerial Def -60% (situationally better).  Aerial over Ground because a lot of Speed enemies are flying type, specifically the Black Copter Fleet.

Good luck this week!!

<3 KCM

lehpeach  asked:

"Dad. Luna got a date and I'm freaking out. Help." Pluto was literally shaking, probably having a panic attack. (@ask-pluto-da-bendy-thing accept my sponge pfp as a warm and totally non-creepy hi)

“Okay, has she told you who?” Inferno grasped plutos shoulders in an attempt to calm him down (one fear)