Spencer Hastings | Seventeen | Vampire (Bonded) | District One | Troian Bellisario | Availability: NPC
Manipulation - District Ones are taught strategy along with strength. Although she is not skilled in outright physical cruelty, Spencer knows what words will cut someone to the quick or convince them to do as she wishes. Sometimes, she sees it as the only or easiest way to get done what needs to be, but typically, she uses her powers for “good.”
Focus - Ever studious, Spencer can concentrate on one subject or multiple with seeming ease, although the stress can get to her and cause her to lash out. If something is upsetting, she will push it away and focus even more ferociously on something else, typically the most pressing issue at hand.
Good under pressure - Her survival instincts are top notch, coming from One and years of training, so when the going gets tough, Spencer takes charge and makes sure everyone with her shapes up to survive.
Leadership - Although not everyone is a fan of working under Spencer, she is the mastermind of most plans put to work. While she is good at getting things done, she is not often the most sensitive or thoughtful leader of any group. She considers every angle strategically with a clever and powerful personality that both draws people in and gets them to line up behind her.
Traps and small long-range weaponry - Spencer is talented with all weaponry, yes, but swords feel bulkier and strange in her hands, and spears aren’t as much an extension of her arm as she would like. She much prefers to set traps for her kills, using mechanics and her mind, or throw knives and shoot arrows. Her aim is impeccable.
Keeping people away - Spencer used to be able to avoid attachment to anyone, but since the Games and all the events that transpired, it is much more difficult for her to remain unattached. This is not to say she does not continue insulting others and lashing out when they get too close, much like a wounded animal, but most of her friends now understand this is the way she shows affection.
Physical cruelty - Unlike her sister, Spencer has never been able to be outright malicious. She attempts with her words, but it is more to keep people away from her true self than to harm them. As for torture, as many One’s are known to enjoy, Spencer was never quite able to get on board with it.
Losing – Spencer - hates - losing. She even has to win at yoga. She’s a sore sport when she does not come out on top, but more than with just her competitors: with herself. Anytime Spencer feels she has “lost" at something, she will mentally berate herself as her mentors and parents did so many times before. She will push herself harder than before, overexerting and exhausting herself to be the best. Her inferiority complex is massive. She has been “second place” more times than she can count and is constantly afraid of becoming it again.
Overestimation - In One, overestimation is seen as confidence, something that will help someone perform better. But in the arena as well as the rest of the world, it sometimes leads to Spencer getting in over her head in situations she can’t quite get herself out of. She hates asking for help, and with the hero complex those closest to her insist that she has, Spencer will often try to take dangerous situations into her own hands to fix them when she should be allowing others to take over.
She’d been trained for this all her life. The 75th Games were an honor, or so she pretended, and she went into them with the same single mindset she approached all situations with: I have to win. So Spencer did what she had to, transitioning into a vampire to better protect herself and those she cared about, turning off her humanity, and killing for the first time. But things didn’t go as planned: she got attached. She made friends, formed bonds that could not be broken, and watched nervously as faces were displayed across the night sky. When the rebels broke into the arena, Spencer was left behind with a group of tributes she wasn’t sure would survive the night. But they did. They were kept in the Capitol, caged like animals, and Spencer again began plotting how she could win this new competition as well. But this time, she was battling the.Capitol, teaming up with tributes she had previously only believed she could kill.
Her plan was discovered. Trust placed in the wrong person, torture that left her paralyzed and without a name she recognized…just before the rebels crashed the Capitol and retrieved all the captives. It took a few weeks of recovery and rehabilitation with an unlikely companion by her side, but she made it, as fierce and determined as ever. Her home district was bombed, leaving her orphaned with a rag-tag family she’d formed on her own. She put her mind to good use, researching, discovering Horcruxes, and watching as the world fell apart around them.
But even she couldn’t have predicted where they’d end up. An abandoned arena, suffering and trying to survive through the Gamemaker traps they’d never dreamed they’d be thrust into again. The arena shifted, delving into all of their deepest fears and changing to suit them. But they made it out. It was hard-won, but when they rebels had regrouped and prepared for a final battle in the Capitol, Spencer hid her shaking hands.
The final fight was bloody. Red painted across faces and streets, and Spencer’s adrenaline pumped so fiercely she managed to keep out the fear of facing Voldemort head-on. In the end, she was left with nightmares, a curving burned scar up her left arm to match the bonded handprint over her heart; they didn’t feel the same on her skin. But now that the war is won, and the citizens of Panem are slowly coming out of hiding, Spencer is not sure what will become of her in the aftermath. And uncertainty is one thing Spencer Hastings does not do well with.