A glitch in Poké Pelago was discovered to complete ALL time-based activities when your 3DS clock rolls over from 31/01/2017 to 01/02/2017. (from last of January to first of February) So this is how you do it:
Go to Poke Pelago and start activities: Plant berries, search for treasure, train pokemon and/or put down eggs or pokemon in the hot springs.
Save the game and go to the time settings on your 3DS. Set the date to 31/01/2017 and the time to 23:59.
Exit the settings and restart your game. Wait for the clock to pass 00:00 and then go to Poke Pelago.
All your activities are completed!
A video of the glitch performed can be found here.
This means you can put in 18 pokemon and level them up much faster than you would doing the Elite four! Complete 50-hour training sets in an instant - sweet! EV training can be done fast too, and entirely without spending your BP on the training bracelets.
You can also farm berries for clothing dyes and speed it up if you need/want the specific colors sooner than in two to three days!
And what’s best, you can repeat treasure hunt and hope for Golden Bottle Caps! (I haven’t gotten any in like a month so I’m not hopeful but that’s just my luck heh)
All other timed events in the game will halt fro a day, like Festival Plaza, berry trees etc. since you’re changing your 3DS clock, but it’s a small price you can choose to pay for speeding up your Poke Pelago.
I'll ask a question! How did you plan the layouts of your town? Were they strikes of inspiration or did you spend days (weeks??) planning them in advance?
Ooh okay this is a good one!
It all starts with picking the right map when you start a town - I try to pick a map with a small amount of lakes (one, ideally), permanent buildings in decent places (lining up with each other, ideally) and no awkward spots that bug me, like one time I had the town hall right above the plaza and the middle of it was one square off of the middle of the plaza tree. It bugged me SO. MUCH.
Once I visit my new town after picking Rover’s map, I also check if there are no rocks in terrible places, like in front of buildings or in places I plan to place paths on (more on that in a bit). Last but not least I check if there are no dream villager houses in terrible spots, in case I got a dreamie upon starting a town. This is undo-able though, if you’re willing to move them out and cycle 16 villagers.
Then I plan my main paths. I always, ALWAYS connect the main buildings first and then build up from that. I connect the town plaza, town hall, station, re-tail, mayor’s house and sometimes the beach entrance ramps. I also try to build the campsite as soon as I can in a cozy corner of the town and connect that to the road too, as well as bridges.
At this stage I have a nice little road map of the town. I check for nice little gaps between the roads to fill with trees, bushes, PWPs and so on. I also do a LOT of plot resetting with dream villagers so they would move next to my roads or into spots I could place roads nicely at.
And that’s about it. Then I just… build, really. I never have an exact plan of my town in my head, but I do follow these few rules so I wouldn’t end up with awkward spots in town that bug me. If I do plan any specific area, I just mark it with random patterns/paths, but I tend to always leave room for error when I do that, or a plan B. You never know when a dead spot will creep up on you just as you’re about to place something nice. But I never ever plan an entire town, too tedious :)