Imagine a D&D game that all happens in the starting town… Like everything that happens the DM is trying to use to get the players to leave but they never do.
DM: “Oh there’s werewolves a town over killing everyone!”
Players: “Well democratic governments evolve and we can negotiate services from them. Maybe shepherding? I imagine they are great at that.”
DM: “War has started between the kingdom and a neighboring empire. You are called to fight!”
Players: “Well we will fight by organizing the township into a strong industrial complex to produce supplies and weapons. We will end up rich!”
DM: “Please… I built a world…”
Players: “We will build a strong economy!”