play term

  • keith: explain it to me again
  • lance: babe...
  • keith: do it
  • lance: free willy is a film about a boy helping a killer whale escape its enclosure and escape to the sea. free willy's name is a play on the term 'free will', which is the idea a person is able to choose their own life rather than destiny or something else controlling the person's choices. free willy is a film about a boy getting a whale's free will back as well as a film about the whale, called willy, being freed, so the name has a double meaning.
  • keith, softly but with passion: holy fuck

cut content - germ’s gramma

what I find funny is that shouri is AWKWARD AF at photoshoots bc he fidgets and blinks too much and doesn’t know what do with his facial expressions + poses BUT jeSUS CHRIST when he’s being filmed without the pressure of photoshoots he turns into this world class face of vogue model

Originally posted by engekihaikyuu

Originally posted by kagayam-a

NHL!Bitty Part XIII - Gossip Folks

@heyfightme prompted me to write closeted!Jack having to hold his tongue while people talk about Bitty, and this came out. Love ya, babe <3

NHL!Bitty Masterpost

Jack is a year removed from graduation, stroking egos at a Falconers’ silent auction the first time it happens. 

A stern-looking gentleman he only vaguely recognizes rests a heavy hand on his arm and says, “Jack Zimmermann,” with a smile as rehearsed as any Jack has ever had the pleasure of seeing, “speak of the devil, Peter Williams, Centurion Holdings.”

Jack recognizes the name and smiles the way he knows he’s supposed to when he meets someone above his pay grade and shakes the proffered hand; only just noticing the small huddle of gilded socialites waiting to pull him into something uncomfortable.

Jack knows an ambush when he sees one.

“Maybe you can clarify something for us, there are rumors going around that your alma mater made a homosexual the captain of your former team.”

“Excuse me?” Jack says, trying to keep his voice even, though the group is blue-blood drunk and wouldn’t be able to pick up on Jack’s limited social cues if they tried.

Keep reading

anonymous asked:

Can you recommend anything that requires players to draw on relatively off-beat skills? That is, something outside of the usual mix of strategy, politics, social and narrative focus that tabletop RPGs normally have.

How about bullshitting?

The Extraordinary Adventures of Baron Munchausen, Told in the form of a New Style of Game termed Role-Play, by Baron Munchausen, the Third Edition, Considerably enlarged by the Baron’s own hand, with many remarkable stories and advice to his readers

It’s based on the 1785 novel, not the Terry Gilliam film, though you’ll get by easily if you’re only familiar with the latter. It’s not the easiest read; the text is written entirely in character as the good Baron, and is thus prone to ramble, pontificate, and go off on bizarre tangents at the drop of a hat. If you can muddle your way through, however, there’s a fascinating little game in there - and in any event, becoming accustomed to the eccentricities of the text is good practice for the mode of speech required in play.

The Extraordinary Adventures of Baron Munchausen is a storytelling game in the most literal sense: play begins with the host (GM) turning to the player to her right and opening with something like the following:

Most honoured and noble Prince, if you could refrain momentarily from the gracious attentions you are paying to my sister, mayhap you might satisfy our curiosity on the matter of how it was that you escaped from the prison of Akkra after you had been burned at the stake there two days earlier?

That player is then obliged to improvise - entirely on the spot - the details of the requested adventure. (An appendix of some two hundred such story seeds is provided if the host can’t think of one.) At any time, however, any other player can wager a coin to interrupt with an objection or correction to the details of the story; the speaker may then incorporate the twist into her narrative, or else wager a coin of her own to reject it with a stern insult to the interrupting party (the insult is mandatory). This goes back and forth until either the story is complete, or two parties reach an impasse, at which point the matter must be resolved with a duel. The text is very clear that this means an actual duel - the kind with swords and pistols - though several less lethal alternatives are provided for the benefit of children and cowards.

(For those whose improv skills aren’t so hot, players are explicitly encouraged to exploit the interruption rules to throw lifelines to floundering storytellers, so in practice the game can be as collaborative as you like - you’re not going to be up there on your own, provided you’re not playing with jerks!)

As you may have gathered, you gain coins by accepting and incorporating complications into your stories, and lose coins by rejecting them. Winning isn’t a simple matter of reaching the highest total, however. You see, you don’t get to keep your coins; at the end of the session, each player passes all of the coins she’s won to whichever other player she thinks told the best story. It’s only after this exchange that the coins are totaled and a winner is determined - in effect, what you’re accumulating by accepting wagers isn’t points, but votes.

The text is rounded out with several alternative settings, rules for playing with small children, a Rashomon-like variant in which players compete to determine the truth of an event in which they all ostensibly participated (and each remembers differently), and also, for no particular reason, a tabletop implementation of Mornington Crescent. All in all, it’s a very dense 150 pages - lots of good stuff in there, if you can prise it out of the occasionally impenetrable prose.

me: I’m fine.
what I actually mean: why is Kit Walker so underrated when not only is he one of Evan Peter’s best characters on American Horror Story but is also an incredibly sweet, pure, loving, genuinely a good person AND also goes from hot gas station worker to hot (innocent) convict to cute 60s hippie dad………… why is he slept on when he’s such an angel???


“Come on, Sam - I’ve never lied to you. You could at least pay me the same respect!” 


♥ it’s time to spread your podcast pallet ♥

2017 couldn’t come fast enough, huh? While 2016 was certainly a time askew with scandals, depressing news headlines, and maybe a few uncomfortable encounters with people wearing ugly red hats-it was still another year we survived through pure preservation and artistic freedom. If there’s one thing we certainly won’t be losing anytime soon it’s the joys of audio drama and hope for a better tomorrow. 

Keep your head up, dust yourself off, and shovel that snow from your driveway while the welcoming sounds of the best and brightest audio dramas keep you warm through the winter. Today is the day to take the long way home, check into a hotel, and ignore the chime of incoming phone calls.

Looking for something fresh to please that sudden thirst for audio storytelling? Look no further as PodCake has six more podcasts you’ll certainly love.

1. The Bridge

It’s an alternate 2016, and Watchtower 10 sits in the middle of the Atlantic Ocean, keeping lonely watch over the Transcontinental Bridge. Each watchtower sits hundreds of feet away from the Bridge, broadcasting regular traffic reports to ensure that proper safety precautions are taken. 

If you’ve got a taste for mystery and sea monsters, The Bridge is granted to be the audio drama to make your 2017 a little more interesting. Follow the broadcasts of Miss Henrietta and her crew of highly capable Watchtower 10 personnel as they keep a close eye on a massive transcontinental bridge and their own personal demons. 

Something’s amiss and it may be up to them uncover what secrets may lie beneath them in this supposed aquatic paradise. With beautiful music, a lovable cast of characters, and an excellent combination of comedy and peril, The Bridge is sure to be an excellent expedition for you. So stay tuned and stay out of the water.

2. Subject: Found

Jared Strong is chasing a monster that has haunted him since his childhood. Will he find it? What happens if he does? We have an extensive, private library of some of the darkest and most shocking pursuits of monsters that have haunted humankind throughout our history. Stories about legend, lore, the paranormal and all things dark and mysterious. These are our stories. 

Here be monsters and Subject: Found is all over it. If you swear on your life you’ve seen a Sasquatch and have a taste for conspiracy theories, perhaps this podcast will scratch that paranormal itch that’s been bugging you.

Bustling with lore and suspense on the most classic of creatures, fans of supernatural horror will feel right at home. There’s nothing wrong with making your year a little weird with this pick and if you have any sightings you’d like to report, be sure to listen to Subject: Found.

3. Manor House: The Podcast

Manor House: The Podcast is a collection of dark stories presented with a full audio drama production. Welcome to Manor House. Won’t you stay the night?

If you’ve got an unquenchable thirst for the macabre, Manor House may be the show for you. A perfect fit for fans of NoSleep, creepy tales and characters await you behind the doors of this audio drama experience. 

Certainly not for the faint of heart, though most definitely a great choice for horror fanatics who can’t get enough haunting bedtime stories to ease them into a nervous slumber. Manor House may have the perfect room for you…as long as you don’t mind the blood.

4. Terms

On election night, two-term president Oliver Pierce watches in disbelief from the White House as Charles Dunwalke wins a controversial electoral college victory. With only 73 days before Dunwalke’s inauguration, president Pierce makes a secret decision to act, with historic and possibly catastrophic consequences.

Who says all political drama has to be nonfiction? In this presidential drama of ethics and integrity, let’s see what happens when our leaders of of the US start to play by their own rules. Spoke Media will appeal to your most deep seated fantasies of rebellion that will keep you coming back for more.

There’s no better time to spring this fresh new show on you regarding…certain events, so get comfortable with the Terms podcast-you have my vote. 

5. Mabel

Mabel is a fiction podcast about ghosts, family secrets, strange houses, and missed connections.

Mysterious, melancholy, and oh so addictive, Mabel is the brainchild of Becca De La Rosa, a new and hopefully returning face to the podcast scene. Mabel functions on that of a classical horror story, leaving you guessing and shivering for answers that cause us to puzzle the well-being of our lead Mabel Martin. 

With practically poetic storytelling and a simple but poignant presentation, Mabel is perfect for those eerily silent afternoons that just may not be eerie enough for you. So check that voicemail and check Mabel out for yourself. 

6. Rover Red

Rover Red is a listener-guided post-apocalyptic epic that follows Leah, a girl who has lived her entire life thinking and being taught that the compound she’s been raised within holds the last of humankind. When her brother, Jonah, is kidnapped, she leaves the compound to search for him. While she’s out searching, the compound is destroyed, leaving Leah alone to travel across a dystopian wasteland in search of her brother. She soon realizes that those inside her compound were not the last humans on earth…

We can never have too many sci-fi apocalypse podcasts and Rover Red is the newest and brightest contender. Fans of SAYER may enjoy this A.I. guided role play audio drama where you play a part in the survival of our protagonist, Leah.

For podcast fans looking for a bit of innovation and experimentation in this wide and creative spectrum of storytelling, Rover Red has you covered and may drill itself into your skull just to make sure. What will you choose? 

now, get to listening.

21 series finale spoilers by Marlene King

1) Does Aria Have Multiple Personalities?
Aria has definitely been traveling down a villainous path this season, and King revealed that was all thanks to Lucy Hale’s off-screen requests. “[Lucy] has wanted to be bad for so long and it really took us a while to figure out how we could make Aria see her dark side,” King said.

But Aria’s dalliance with A.D., and her most recent spell of frantically talking to herself in the car, has many fans wondering if she could have a split personality. King was quick to squash those rumors, saying, “Aria does not have multiple personalities.” King added that when Aria was talking to the dead body in her trunk, that was her way of “regulating herself” in a severely stressful situation.

2) Why Was the “He’s Coming For You!” Scene a Dream?
“I’ll be super honest, when we were first shot it, we didn’t know who [‘he’] was – and that’s a spoiler right there!” King confessed. “It was a last minute decision to add that scene to the script because we just wanted to give fans a sense of what that flash-forward was going to look like. And for a year and a half we have been pondering like, 'Who was it? Who was it?’ We knew we were going to kill Archer, so it could be him, and then we just thought, 'You know what? Let’s just really have fun with it in a Pretty Little Liars thriller sort of way and make it a nightmare.’”

3) Was the Chalkboard in Emily’s Dream Hinting at an Emison Wedding?
In Emily’s dream-turned-nightmare, fans were quick to notice that Alison was writing out all of her various alias from the past seven seasons – including “Alison DiLaurentis-Fields.” Gasp! Was this a premonition for Emison’s romantic future? “I mean it is a dream, but we love to drop easter eggs and hints, so maybe,” King teased. “Tune in next week for sure you’ll find out.”

4) When Did the Cast Discover A.D.’s Identity?
“A lot of people found out at the table read because we didn’t give the scripts out ahead of time because we didn’t want them to get out into the world,” King revealed. “The person who is A.D. asked me not to tell anyone because that person didn’t want to affect certain scenes in certain ways.”

While King was tight-lipped on who is playing A.D., the showrunner was open about when she spilled the shocking truth to the unnamed actor. “That was a separate conversation that I had with that person fairly early on when the decision was made that they would be A.D. because it affected a lot of that person’s performances.”

5) Where Are the Biggest A.D. Easter Eggs Hidden?
King says there have been many A.D. clues sprinkled over the years in PLL, but these “last 10 episodes” hold the juiciest secrets. “We’ve dropped a lot of Easter eggs intentionally into them because we wanted fans to have a really good chance to figure this out and to be right,” she said. “So the A.D. reveal is very important but then the understanding of [why] is equally as important. That’s why [the finale] is two hours, so the fans and the Pretty Little Liars can all process it all at the same time.”

6-9) Lay These Lingering Cece Rumors to Rest…
Following last week’s shocking reveal that Mona accidentally killed Charlotte, many fans still had lingering questions, such as…

- When did A.D. steal the game from Charlotte? “I want to make sure that fans understand that everybody is interwoven, but as one story ends another begins,” King explained. “With the reveal of Mona, then it became the Charlotte story. And then with the reveal of Charlotte becomes this A.D. So this AD is separate in terms of playing the game from those other A ’s
- Who is the one who posed Cece’s lifeless body at the bottom of the tower with the purple flowers? "Mona,” King answered.

- Does that mean we can put the rumors about Melissa’s suitcase handle being the murder weapon to rest? “Yes,” she said. 

- Why did you ultimately decide to have Mona kill Charlotte? “She’s the most loyal friend to Hanna, but she has poor judgment as well, and she can’t not get caught up in these games,” King said. “This idea that Charlotte was going to continue the game really put Hanna’s life at risk. [Murdering Charlotte] wasn’t something that [Mona] intended to do, she really did just want to scare her.”

10) Who Gave Alison a Bloody Lip Back in Season 3?
Way back in season three, episode 23, Veronica Hastings recalled a flashback in which Alison stumbled into Spencer’s house in the middle of the night sporting a bloody lip. Alison refused to reveal who assaulted her and weakly tried to blame the injury on a tree branch. So who hurt Ali? “It wasn’t a tree, but during that episode in Ali’s life she was really sort of taunting and torturing the girls about these older people that she was hanging out with,” King explained. “I will tell you that in the writers room, we never said specifically who [exactly] it was [who bloodied Alison’s lip,] but it was that group of people… college kids. The same group of kids who threw that poor girl down the stairs, and broke her leg.”

11) What’s the Deal With the NAT Club?
For the longest time, Pretty Little Liars dangled lingering questions about Rosewood High’s mysterious NAT club, and we’re curious to know if we should still care. “They just sort of they grew up. It was a group of people who were peeping toms; they were spying on people for kicks,” King explained. “As the tapes got out and as the secrets got out, that was what got people killed – like Garrett.” So will this topic return in the finale? “I feel like we sort of dealt with that in the season 5A finale,” she concluded.

12) Who’s Coming Back For the Finale?
As we approach the two-hour series finale, many fan favorite characters will be returning to Rosewood for our last goodbye , but some – like Jason DiLaurentis – will be noticeably M.I.A. “[Jason] is not going to be in the finale. There are a couple of actors that we really tried to get but either they were booked on other shows and legally they can’t come back to us and he’s one of those,” King admitted. “But somebody we tried all season to we get back who is in the finale and on another show is Melissa, Torrey Devitto, so we were really excited about that.” And as for Paige? “I’m not going to say,” she said cryptically.

13) How Did the Moms Get Out of the Basement?
King confirmed that most of the Liars’ moms who are “still alive” will also be making a grand return to Rosewood. To make matters even sweeter, the moms will also be addressing one of the biggest unsolved mysteries of the series: How did the moms get out of the basement?! As you well remember, 'A’ trapped the moms in Alison’s basement at the end of 6A, but we never saw them leave. “[Their escape from the basement] is discussed, King said. "It’s not shown, but it’s discussed – maybe not completely in the way you want, but it is discussed.”

14 – 19) Rapid-Fire Finale Questions…
- Which couple has the most shocking moment in the finale?
“Emison,” King answered.

- Are there any masks involved? “There is at least one mask in the finale, maybe two,” King promised. “I won’t tell you whose mask it is, but they’re very realistic looking masks.”

- How many weddings will we witness in the finale? “If I tell you that it ruins the first hour of the finale for you, so I’m not going to tell you the answer to that one,” King said coyly. 

- Which character has changed the most after the one-year time jump? “Toby,” she teased. 

- Will there be a murder in the finale? “There’s a shooting. I can tell you that,” she said. “There’s a shooting.”

20) What Happens in Pretty Little Liars’ Very Last Scene?
We’re absolutely dying to know how Pretty Little Liars very last scene will play out. Will it be a happy ending, a shocking reveal or a lingering cliffhanger? Although she couldn’t reveal specifics, King teased that the series will end with a “full circle moment.”

“It’s like a bonus,” she added. “Although this show ends, this world continues. The mythology of this town will always go on. It’s not going to end with Pretty Little Liars.”

21) Could The Perfectionists Be a Pretty Little Liars Spinoff?
We already grilled Sasha Pieterse and Shay Mitchell about the possibility of an Emison spinoff, and King reiterated that “anything is possible” when it comes to life after PLL. However, we’re desperate to know if King’s next project, The Perfectionists – based on another best-selling Sarah Shepherd book series – would connect to the events in Pretty Little Liars. “It could. It could be in the same universe or it could feel like a similar universe,” King teased. “I would love to be honest about everything, but it’s still too early. I’m hoping in the next couple weeks we can talk more about that.”



Favorite Performance in BIOPIC movies

  • Robert Downey Jr. as Charlie Chaplin (Chaplin 1992)
  • Joaquin Phoenix as Johnny Cash (Walk The Line, 2005)
  • Phillip Seymour Hoffman as Truman Capote (Capote, 2005)
  • Meryl Streep as Julia Child (Julie & Julia, 2009)
  • Salma Hayek as Frida Kahlo (Frida, 2002)
  • Angelina Jolie as Mariane Pearl (A Mighty Heart, 2007)
  • Jesse Eisenberg as Mark Zuckerberg (The Social Network, 2010)
  • Will Smith as Muhammad Ali (Ali, 2001)
  • Colin Firth as King George VI (The King’s Speech, 2010)
  • Cate Blanchett as Bob Dylan (I’m Not There, 2007)

specsthespectraldragon  asked:

"games like classic Traveller, in which it’s actually possible to die during character creation!" tell me more

(With reference to this post here.)

Sure thing. In a nutshell, after rolling up your attributes (everything in Traveller is randomly generated), your character starts out as an 18-year-old with no skills or resources to speak of, and you have to pick a career path. Early versions of the game assumed that all player characters would be military veterans, so various types of military service were the only options available, while later iterations add post-secondary education, civilian career paths, and even being a “wanderer” (read: space pirate).

Your character’s life is then divided into four-year terms, and you play each term out as a simple minigame to determine what you learned, what you experienced - and yes, whether you survived. As you can imagine, there are lots of random tables. In the earliest versions of the game, blowing your survival roll simply means that your character is dead, so there’s a tension between staying in longer in order to gain more skills, and the risk of blowing a roll and having to start over. Later versions of the game offer a variety of potential consequences for failing a survival roll, including scandal, imprisonment, or simply being horribly maimed.

Here - I’ll walk us through a basic example right now. For reference, I’m using the second Mongoose Publishing edition of the game (there are several) - you can find a bit of prior discussion on that subject here.

Keep reading

Exercise: Assessing Your Childhood Difficulties with an Emotionally Immature Parent

Emotional immaturity shows itself most clearly in relationships, and its impacts are especially profound when the relationship is between a parent and child. Read through the following statements, which outline some of the most painful difficulties emotionally immature parents cause for their children, and check off all that reflect your childhood experience. Checking off more than one suggests some level of emotional immaturity.

  • I didn’t feel listened to; I rarely received my parent’s full attention.
  • My parent’s moods affected the whole household.
  • My parent wasn’t sensitive to my feelings.
  • I felt like I should have known what my parent wanted without being told.
  • I felt like I could never do enough to make my parent happy.
  • I was trying harder to understand my parent than my parent was trying to understand me.
  • Open, honest communication with my parent was difficult or impossible.
  • My parent thought people should play their roles and not deviate from them.
  • My parent was often intrusive or disrespectful of my privacy.
  • I always felt that my parent thought I was too sensitive and emotional.
  • My parent played favorites in terms of who got the most attention.
  • My parent stopped listening when they didn’t like what was being said.
  • I often felt guilty, stupid, bad, or ashamed around my parent.
  • My parent rarely apologized or tried to improve the situation when there was a problem between us.
  • I often felt pent-up anger toward my parent that I couldn’t express.

-Adult Children of Emotionally Immature Parents by Lindsay C. Gibson

handball: still a thing?

In primary school, in mid-nineties New South Wales, Australia, I played a game called handball at lunch and recess. This involved a tennis ball, either a two- or four-box grid that was painted or chalked on the asphalt, and two or four players accordingly. It was basically hand tennis without a net: you ‘served’ the ball by bouncing it on the ground in your square over the line to your opponent, who could only let it bounce once in their square before returning play in kind, and so on until there was either a double bounce, a shot that went over the line on the full, or the ball went out. If you did a power shot (a hard, fast hit with a spin that often went low) and the ball ended up rolling, you could call “Rolls, pickups, play on!” and serve again, though sometimes you’d agree that, once the ball was rolling, you could also hit it back at a roll. 

If you were playing the four-square version, the squares were called King, Queen, Jack and Dunce - or sometimes Ace, King, Queen and Jack, depending on where you went to school - and the game was a rotating one. The person in the high square (King or Ace) would serve, and every time a point was won, the winner would move up a square, so that the loser had to rotate to Jack/Dunce. If the person in the lowest square was called out, a new player could enter the game; otherwise, in the two-player version, you’d either play to a set number of points, or the first out person would swap with a waiting player.

As a kid, I loved handball. In term, I played it almost daily between the ages of six and eleven, and I’m reasonably sure that I still played sometimes in early high school. But now, as an adult of 31, it’s suddenly struck me that I’ve never encountered any reference to handball in any other context. I’ve never seen it mentioned in stories or heard other adults talk about it, never seen younger kids playing it or overheard it mentioned since, and assuming I ever discussed it with friends as a teenager, I’ve now completely forgotten. 

So: is handball of this type a thing that still happens? Did other people play it as kids? Is it unique to Australia, or more universal, or do other Australians have no memory of it? I’m curious to know!