play mode

The whole mess about difficulty modes in video games is so weird to me, because I’ve seen it before. The tabletop roleplaying hobby went through exactly the same thing decades earlier.

I remember the flamewars about how games where you didn’t die instantly at zero hit points were coddling unskilled players and bringing about the downfall of “real” gaming.

I remember it being seriously debated whether making games more mathematically accessible was worth the potential loss of granularity - and, indeed, whether people who were bad at math “deserved” to play at all!

Heck, even a lot of reasoning was word-for-word identical. Folks used to argue with a straight face that of course your new character should start at level 1 when your old character died, no matter what the party’s average level was, because you had to earn the right to enjoy the game “properly” by slogging through multiple sessions with a character who’s bad at everything first.

It’s that noxious combination of “all games should be difficult to play because I’ve invested my entire identity in having mastered that difficulty” and “I want games that don’t cater to the exact mode of play that I prefer to fail, and I want the exact things that I dislike about them to be the reason that they fail“ - well, it’s awful familiar, is what I’m saying.

I won’t say that the tabletop roleplaying hobby ever entirely got over it - the “games that don’t cater exactly to me should fail” attitude still strongly informs the “Edition Warrior” mindset in D&D circles, for example - but the broader community basically came to a consensus that people who think like this are assholes decades ago, so watching video games describe the same trajectory evokes a strange mix of nostalgia and exasperation.

Just like video games have adjustable gameplay difficulty settings, they should also have adjuatable foul language settings. All the violence stays the same, but when the bad guys get shot they just go “OH JEEPERS” or “MY GOOD SIR”

Sharing Stage/2.5D Content

So there are some things I want to go over about sharing, reposting, and general distribution of content.  And while I’m going to talk specifically about Engeki Haikyuu, some of the more general stuff can be applied to most Japanese stage plays, musicals, and general theater.  

I wanted to make this post because I’m seeing a lot of frustration in fandom from both content providers and fans and followers butting heads on this issue.  First off, we have to acknowledge that there is an undeniable precedent that’s existed in fandom that makes fans feel entitled to all the content all the time, for free.  And there is knowledge of the industry that content providers have that I think we’re not communicating frequently enough to help fans understand our positions on these issues.

It’s lengthy, but please take some time to look under the Read More and read about this issue.  

Keep reading

anonymous asked:

Why is it earlier DnDs gave players armies, estate and political power at later levels? You could be a general at level 10 if you were a Fighter. Does that mean dungeon delving was to be ignored at later levels? Were there systems to manage this?

Yes, actually. Old-school D&D - defined here as anything prior to AD&D 2nd Edition* - was explicitly built around the assumption that the primary mode of play would shift from dungeon-crawling to domain management starting at around 9th level. This wasn’t very well articulated - early tabletop RPGs were notoriously terrible at explaining their assumptions - but it’s dead obvious if you piece together how the system is written. It’s not just fighters and armies, either; basically any wizard spell above 5th level is written with the assumption that your wizard is managing a dungeon, not exploring one - constructing a fully stocked dungeon beneath your tower was one of the things you could do as a high-level wizard.

* 2E still has armies of followers pop out of nowhere at 9th/10th level for some classes, but it’s missing a lot of the game-mechanical infrastructure to make them useful - it’s really where that side of things started to get downplayed.


“I obviously immediately recognise the name and know that you are thirsty for a girl, and I am not going to say a fucking thing because I am a beautiful troll. Also I am already dating her. So. You know. Double bonus entertainment points here.”


My “canon” DA heroes are all human females, either warriors or rogues. This is because I’m a human female, and I have four invisible, life-disrupting disabilities - I game on casual because I play life on hard mode. So I play these strong, courageous women who are just enough like myself that, for a little while, I can pretend I’m a normal healthy person. It really bothers me, therefore, when people put down my preferences as “unimaginative.” For me, health is a fantasy in its own right!        

MOD NOTE:  May you continue to stay strong confessor.