platform features


The New Summer Shoes of ‘73
Photos by William Reppel
Fashion advert from Musik Express (Nr. 7 – July 1973)


The Successor to Castlevania Revealed as Bloodstained: Ritual of the Night on Kickstarter

IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!

An exploration-focused, side-scrolling platformer featuring RPG and crafting elements.
Koji Igarashi, the namesake of “Igavania”-style games, is leading the project, with Michiru Yamane composing the music and Inti Creates leading the development.
If funded, the game will be developed for XBOX One, Playstation 4, and PC. For the first time on Kickstarter, backers will have the option to receive actual PS4 / XB1 / PC retail discs.

You are Miriam, an orphan scarred by an alchemist curse which slowly crystallizes your skin. You must battle your way through a demon-filled castle summoned by Gebel, your old friend whose body has become more crystal than flesh.

For more on this project head on over to Kickstarter

Keyport Modular Multi-Tools

View Kickstarter Campaign (10 Hours Left)

Keyport has launched a Kickstarter campaign - for its next gen modular, everyday multi-tools - the Keyport Slide 3.0 and the all new Keyport Pivot, reaching the initial funding goal of $100K in just over three days.

Both new Keyports are made of aircraft grade aluminum and stainless steel, feature a low profile lanyard, and include modularity on both sides so that they can accept optional Keyport compatible add-on components.  Keyport’s modularity will allow designers, makers, and partners to develop Keyport compatible modules on this open source platform.  Add-on modules featured in the Kickstarter launch include a Bluetooth low energy locator that works with TrackR, a pocketknife designed by Glenn Klecker of Klecker Knives, and a 12 lumen mini-flashlight.

In addition, to combat the biggest worry associated with keys…losing them, Keyport has created KeyportID, an online lost and found service that uses the unique serial number engraved on each Keyport to connect owners and finders online directly and anonymously with a click.

The First Quarter of 2017

You know, these past couple of months have been crazy; in a good way… well, mostly good. And I feel like with each month so far, I’m making steps with my life…

January: Joined a Team on Twitch for the first time, boosted my confidence streaming, gained my first ever subscriber, and finally commissioned art of an original character idea (and also more art of Kamiko)

February: TBCF was enjoyable, the MASSIVE raid that happened on my Twitch, gained two more subs, and some how obtained tips from viewers to cover my bills (it happened the previous month, but for it to happen twice was insane)

March: MinamiCon BOOSTED THE HELL OUT OF MY CONFIDENCE, resparked my urge to cosplay (see later note as to why that’s just a spark and not a concrete RIGHT THIS  SECOND), found out I enjoy making banners and layout designs, revamped every social platform with said banners (featuring Faye and Kamiko), and became part of another streaming community/team dedicated for female streamers

Like, there have been a lot of good things during the first quarter; I mean, yes, there have been bad things… and I’ve felt uncomfortable with myself a number of times as you’d expect. But ultimately, they have outweighed the good. (Bar not having a job with a stable income; despite how good the past few interviews went.)

So what happens between April and July? No idea. I mean, there are no events we’ll be attending in the next 3 months (well, bar Confuzzled for a day or two at the end of May) so I’ll be aiming to keep up with streaming, working on my tabletop projects (a couple of people in the GirlStreamers group actually asked me about them, so again, confidence boost), and who knows, maybe convince someone to actually give me a damn job… or somehow get like 30 subs to my Twitch which ha, I kid myself XD {And maybe wear the sort of stuff I was wearing at Minami on a regular basis… weather depending of course :V }

Qualcomm’s new mobile platform brings 4G to feature phones
Qualcomm is updating its entry-level mobile platform for the first time in three years, bringing LTE connectivity and 4G services to phones designed for sale in markets like India, Latin America, and Southeast Asia. The company announced its Qualcomm 205 platform today at an event in New Delhi, which includes its 205 System-on-Chip (SoC) capable of up to 150 Mbps download speeds on 4G, 3G, and 2G networks, as well as a dual-core 1.1 GHz CPU, Qualcomm’s Adreno GPU, and dual-SIM support. The 205 platform won’t have the advanced capabilities of Qualcomm’s flagship chips, but it will support front and rear 3-megapixel cameras, a 480p VGA display running at 60 frames per second, and let users stream videos. Read more
Instagram post by Pleaser USA, Inc. • Mar 14, 2017 at 4:13pm UTC
58 Likes, 4 Comments - Pleaser USA, Inc. (@pleasershoes) on Instagram: “We are so #FurReal about faux fur slides this #ShoesdayTuesday w/ *New In Stock* #Fabulicious…”

We are so #FurReal about faux fur slides this #ShoesdayTuesday w/ *New In Stock* #Fabulicious Poise-501F. These 5" slides w/ 3/8" platform feature the perfect amount of fluffy faux marabou fur goodness. 😍🙌♥️👠 #PleaserUSA #PleaserShoes #PleaserHeels #Slides #5inchheels#mules
#fluffyslippers #fluffyslides #pleasers #sexyshoes #sexyheels #shoefetish #shoesoftheday #shoestagram #heelfetish #shoecollection #ShoeGoals #shoesday #heelcollection #pleaser


Above: kenyatta talks fandom at #PSFK2015

SXSW 2016 Panel Picker proposal: How (& Why) Video Has Changed Social Media Forever

For a growing number of people, digital video is their de facto form of communication and social media channels have noticed. From Periscope and Snapchat to Twitter and Facebook, every major social platform includes video features to increase engagement. Plus, new video platforms are popping up constantly. 

The shift to video presents opportunities - and challenges - to social marketers, particularly when it comes to analyzing the impact of video-driven social campaigns. In this session, Union Metrics Co-Founder Jenn Deering Davis and Kenyatta Cheese of Everybody at Once will explore ways to use video to maximize social impact and help social marketers better engage with and understand video content.

Sound like something you want to hear? Give us the 👍 here

May Dev Update #1

Hi everyone! It’s been a few weeks since our last update but we’re back with more stuff to share. Last month we revealed some new Beard Style powers that Beard Blade can utilize to defeat his enemies, such as the Block Beard and the Brawl Beard. This month we’re not going to focus on a specific theme, but instead just share some new tidbits or interesting changes. Let’s start off by taking a look at the WIP cave area. Hope you like purple!

These creepy caverns feature mechanized platforms, tougher baddies, instant-kill spikes and a lot more. This old mine is sure to have a lot of traps and surprises in store for Beard Blade. What else lies beneath?

A new feature, that’s what! Pushable blocks! Your brawny beard can move these weighty whatsits with relative ease. Think there will be any classic block puzzles? Oh, and if there’s an enemy nearby…

You can crush those little suckers! There are still some bugs to fix with these pushable objects, so expect an update on these later on.

We haven’t shown the world map in a long time, so since we’re taking a look at the cave area this update, let’s look at the WIP of the cave map, shall we?

The best way to describe how the world map works in Beard Blade is like a free-roaming Super Mario World map, with one general large island map that occasionally transitions to enclosed areas such as this one. A better way to describe it might be a 2D Super Mario 3D World world map (whoa, that’s a lot to process). Or more like a traditional JRPG map where you can move in eight directions? Whatever! As you can see here, stepping near/on the stage token (the yellow thing) brings up the stage number and collection status as well as a small image showcasing a bit of what to expect from the stage.

You can also hold down the run button to quickly travel from level to level (when the little dust poof appears, that’s when BB starts bookin’ it). 

Expect some more tweaks later on as the map shapes up. World Maps have been a lot of fun to work on for some reason.

Well that about does it for this update! We’ll be bringing a second update very soon! Stay tuned!

See you next update!

- Dev “The Other D-Dog” Dog

Yakuza 0 to be at E3 2016 at the Atlus booth!

According to the official E3 site listing for Atlus U.S.A they’ll be showing off Yakuza 0 along with a bunch of other titles at E3 this year June 14 - 16!

ATLUS U.S.A., Inc. is known for high-quality, deeply immersive, uniquely Japanese and indie video game experiences. Our award-winning catalog continues to grow across a variety of genres and platforms. Visit our booth featuring highly anticipated titles from ATLUS and SEGA, including Persona 5, Shin Megami Tensei IV: Apocalypse, and Yakuza 0.

Can’t wait to see it up and running in english and with any luck we’ll get a more concrete release date.