plant structure


Shanghai Natural History Museum by Perkins+Will

A 30m tall atrium welcomes visitors with an abundance of natural light filtered through a striking glass wall inspired by the cellular structure of plants and animals.

The DMT Mandala.

Illustration of the DMT Mandala shows the Spirit of the Mimosa Hostilis Tree. You can see the Spirit rising from the top of the Tree. At the base of the Tree - 2 Shamans ethically harvest only the lateral roots of the Tree. The Spirit has 12 hands with bracelets. Using American Sign Language these 12 hands spell out; “All One Source”. He is holding 2 mushrooms which are Psilocybin, also known as 4-HO-DMT, or 4-hydroxy-N,N-dimethyltryptamine. So this is a tip of the cap to the Fractal Nature of DMT to occur in different forms and totally different biological structures (mushrooms/plants).
The circle of 16 Mayan-inspired panels that his hands are pointing to describe in great detail the path from the Germination of the Mimosa Seed, all the way through an Extraction and Recrystallization of DMT. As you complete the Circle you are brought finally to the Molecule itself, raised above the hands of the Spirit, Radiating. The Keyhole to Imagination is marked with undecipherable and forgotten Sacred text, all the way around. The 12 hands with bracelets represent the 12 carbon atoms of the DMT Molecule. The 16 panels that the hands are pointing to represent the 16 hydrogen atoms, and finally the two Spheres held in the hands of the Spirit, represent the 2 nitrogen atoms; to complete the DMT Molecule.


Residents of the first cottage - Laurel and Rachel.

Laurel is our founder and first in charge of this project. She’s smart, resourceful and talented fashion designer. Let’s hope that she’ll manage to create something out of leaves piles of rags and provide some decent clothes.

Rachel is a botanist and her main task is to study of Raindrop Island’s plants structure, growth and differentiation (thanks Wikipedia!) . And hopefully later cook some food out of it. She’s hopeless romantic and snob, so her life here will be rather miserable.

Acid Bathhouse

What you need to know: an elemental wizard living in an abandoned bath house has become mind controlled by a parasitic psyker, mold growing on her/his brain. This occurred during experimentation with acid mold/fungus or is a fluke occurrence. The psychic mold wants to destroy all life except mold/fungus and is forcing the wizard to unleash acidic mold/fungus onto towns and ecosystems eating everything away till there is only goo.

Premise: Acidic mold/fungus is growing on buildings/tree/vegetation, slowly dissolving the structure/plants till destruction or death occurs. It has become rampant and is spreading to neighboring towns through mold spores carried by the wind. The players can even come across dead wildlife layered in mold, their guts eaten away by acid.
Recently, it has even begun infecting people, their skin turns green and rots away as acid dissolves their bones.

Note: this is an acid disease that deals 1 damage a day at first, then progresses dealing more damage in shorter increments of time - 2 damage a day, 5 damage an hour, 10 damage a min, etc. It needs cure disease to cure.

Locals are desperate for answers and will pay everything they can if someone can find the source of this outbreak and put it to an end. This is a good chance to offer that magic item or information the players really want or need.

For added fun, you also have the ground water contaminated with acid, making it deadly to drink, giving the players only days to solve the problem before they die of thirst.

For additional challenge, you can have a ranger/druid order coming to burn everything to the ground and even kill the people to stop this acid mold from spreading, forcing players to both hold off druids and rangers while finding the source of the acid mold at the same time.

1 - in the middle of a lake/pond, a gray marble building rests atop a hill of green mold and mushroom patches.

  • A – lake/pond is acidic, dealing X D6 acid damage to anyone who enters.
  • There is an illusion of gold/glowing weapon at the bottom of the pond, placed there as a trap

  • B - hillside is layered in mostly harmless acid mold that eats away at the players boots slowly, but does little else
  • The acid mushroom patches spit acid, give the clusters a set of hit points and one spit attack for X D6 acid damage.

  • C - bathhouse is built of dissolving gray marble, eaten away by layers of green acid mold. However, it is sill structurally sound, nor is there any holes in the walls.

  • D - a marble walkway leads through rows of marble pillars and statues (local hero/legend of the past/god), they are caked in acid mold and already half-dissolved.
  • The front door is only scarps of dissolved iron with a blanket of mold covering the entrance.
  • If any player touches the mold, they take X D6 acid damage on touch and contract the acid disease.

2 - gray marble room contains 4 baths built into the floor. The floors and walls are layered in green acidic mold.

  • A - acid/mold fills the tubs. If players touch the contents, they receive X D6 acid damage and contract the acid disease

  • B - the acidic mold on the floor is much stronger than the mold outside. It eats players’ boots on contact in one round.
    Note: if players touch the acid, they receive X D6 acid damage and contract the acid disease. This forces the players to find a solution to cross the floor.

  • C - the front door is only scarps of dissolved iron with a blanket of mold covering the entrance. If any player touches the mold, they take X D6 acid damage on touch and contract the acid disease.

3 - gray marble room. In the center of the chamber stands a gray marble stature of a human woman in a dress with four faces, one facing each direction. There is no noticeable exit to the chamber.

  • A - when players enter the room, the statue spits acids from all four faces in a spray/cone attack
  • The acid dissolves 1 mundane item – clothing/backpack/weapon, etc for any player that gets hit and also receives X D6 acid damage
  • Once the players enter, the statue continues to spray every X rounds till the players leave- It draws from the pond outside and is virtually endless. The walls are acid resistent, similar to a wall of force.

  • B - one of the walls will slide open if a players tries to find secret doors or pry it open. This will lead to room 4
    Note: for added difficulty, you can have walls and floor layered in acidic mold as per room 2

4 - gray marble room with an iron door leading out. Basins are cut into the floor filled with acid. Large green tinted jars with glass toppers rest at the bottom.

  • A - basins are filled with acid, dealing X D6 acid damage upon touch

  • B - the jars are so tinted, they cannot be seen into and therefor must be opened
  • The contents inside contain the wizard’s treaures: coins/potions/scroll/magic items/etc

  • C - the door is locked and need to either be brute forced through or unlocked.

5 - a corridor of gray stone ends in a thick iron door with a small funnel jutting out from the center. There is a cupboard cut into the walls to the left of the door with 5 jars of acid on each of 2-5 shelves.

  • A - the door is at least a meter thick and 1000s of kilograms, making it almost impossible to open by brute strength. The players must pour the acids into the funnel from weakest to strongest or reverse to open the door

  • B - the jars containing acid can be color coded for ease: blue/green/yellow/orange/red, or all the same if you want to increase difficulty
  • There should be several sets so if the players screw up, they have several backup chances.
  • This puzzle should force the players to test the acid on equipment or themselves to find the strength of each.
    Note: the acid damage should be around d6 blue, 2d6 green, 3d6 yellow, 4d6 orange, 5d6 red
    For added difficulty. you can have walls and floor layered in acidic mold as per room 2

6 - a gray stone chamber with shelves and tables adorned in bottles of colored liquid, clay pots of mold and fungus and other various tools. In the back, a naked humanoid covered head to toe in green glowing fungus works tirelessly pouring liquid from bottles into the clay pots and only stops once the players step inside, and becomes aggressive. The creature is a human wizard of any level you deem fair, but also has a few upgraded abilities form the psyker mold.
Mundane weapons melt upon her/his flesh as the acids eats it away instantly.
All elemental spells now do acid damage, lighting bolt equals acid bolt, fire ball equals acid ball The wizard gets an acid vomit attack every 3 rounds, spraying the room in acid. It deals X D6 acid damage equal to half the dice of the wizards level plus dissolves up to 2 mundane items and infects the players with the acid disease.

Note: for added difficulty you can have a few acid mushroom patches growing in the room that spit acid or release acidic choking spores, dealing acid damage and stunning the player for a round.

When the wizard dies, he bursts in a radius, spraying all the players in acid, dealing X D6 acid damage, destroying 1 mundane item and infecting the players with the acid disease.

  • A - the potions found in this chamber can be magically useful as per potion chart or only regents for alchemy, its your choice.

End: the acid begins to dilute over time and without the psychic mold, the spores soon dies, no longer spreading. All infected parties with the acid disease sill need cure disease to be healed, however.

If you want to increase difficulty, you can have the acid still remain, forcing the players to find a way to neutralize it.

Maybe the psychic mold isn’t dead or the last of its kind and is in fact spreading, becoming a parasite to more people, turning them into acid mold zombies.

Maybe the magically engineered mold mutates to  more powerful versions or increases in potency, turning the entire ecosystem into a stew of acid.

Maybe the druid/ranger order isn’t satisfied the threat is being dealt with and starts burning and killing the infected.

Regardless, have fun and hope to see you again soon.

Michael S. Schneider - Three-Part Harmony, “A Beginner’s Guide to Construct the Universe”, 1994.

With three points we have for the first time, Dimension. Three was considered to be the first number whereas one and two were looked upon as the parents of numbers. Although three becomes the first number, it only exists in the
2-dimensional World. No matter how you configure the points, it will always produce a flat plane of undefined thickness that does not exist in the
3-dimensional world.

Life-forms in general have a three-part Structure. From the body parts of an insect (so named because it’s “in sections”) to the hunian body’s head-torso-legs with their own subsequent tripartite subdivisions and the three layers of
heart muscle, all express the same principle. The Geometry of fruits and vegetables will be tripartite when they begin as three-petaled florniers. 

It’s interesting to note that many Sacred Structures feature a Triad shape, from Pyramids to LDS Temples. The triangular shape hearkens to the Divine Unity as well as a mountain which is a place where God has often communed with man; Temples are also referred to as the ‘Mountains of the Lord’. It seems clear that God works in threes and when we see the number three, we are perceiving something Divinely Harmonious and Complete. With the number three we can also see a Reflection of our own selves, our Past, Present and Future State that will be brought back to one in a Future Glory to come.

What Origos Think, and What the Truth Really Is

1. They think they have won and they think ichiruki will disappear
The truth is, ichiruki fans will not disappear. Unfortunately for everyone, a good portion of fans will not allow Origos the luxury to swim in their puddle of yellow-brown pee and diarrhea.

2. They think people will stop calling them Origos/Orgs
The truth is, no one is going to stop calling you Origos or Orgs. We even call you Origos when we talk to our priests at confessionals. And when we buy a villain-hitting DIY kit, we write Origos on the paper provided. You will be Orgs your whole life

3. They think the origo baby’s name is so kewt
The truth is, the origo baby is named after the reproductive structures of plants. The cock and vagina of a flower. He is a fucking Thumbelina, who was born of a flower and if it’s not obvious by now, his birth parents are actually Orishit’s 6 fairies fornicating with each other.

4. They think everything they have vomitted in the past 15 years have been completely validated
This is true. Kubo is an org. He thinks and acts exactly like them. And that’s not because they are intelligent. It’s because they got lucky that the author is as stupid and as vindictive as they are.

5. They think ichiruki fans/non-shippers will be intimidated by their piss-poor attempts at screencapping, tumblr/twitter trolling, /a/ hoohah-ing.
The truth is, no one gives a shit about what they think. Refer to Answer #2 and #4. 


Bouyant and beautiful

Residents of Laurel, Delaware, will have a new water feature to check out this year - a floating wetlands structure designed to improve water quality in the town park.

The device was designed by five University of Delaware engineering students - Danielle Gerstman of Chalfont, Pa., Sarah Hartman of Wilmington, Del., Erica Loudermilk of Lothian, Md., Mark White of Wilmington, Del., and recent graduate Megan Doyle - and can be placed in rivers, ponds and areas that are not part of a natural structure.

Plantings for the six-sided structure are chosen for the way they interact with water - removing nitrogen and phosphorus with both high efficiency and beauty.

The team worked with faculty advisors Dustyn Roberts and Kurt Manal, with participation from UD’s Sustainable Coastal Communities Initiative and Delaware Sea Grant, Andrew Hayes and landscape design expert Jules Bruck of the College of Agriculture and Natural Resources.

“I am excited about the floating wetland project because of the potential it has to improve water quality both locally and around the world,” Sarah said. “This novel approach to surface water treatment is aesthetically appealing and educational by nature, allowing the community where it is deployed to learn the value of clean water and the science behind how natural wetlands treat water.”


Fibonacci (also known as the golden ratio) is a series of numbers that starts with one or zero. Each proceeding number is equal to the sum of the preceding two numbers.
F (0)=0, 1, 1, 2, 3, 5, 8, 13, 21, 34…
In some cases, it is conventional to use n =1. In that situation the first two terms are defined as 1 and 1 by default, and therefore:
F (1)=1, 1, 2, 3, 5, 8, 13, 21, 34…

The Fibonacci is named after Leonardo Pisano, also known as Fibonacci. He was an Italian mathematician that lived from 1170 – 1250.

Fibonacci is everywhere in nature! It is the basis of the equation of creation and the spiral that permeates throughout physical reality. The Fibonacci exists in the leaf arrangement of plants, cellular structure of all living things, conch of a sea snail, structure of the pyramids, spiral of your ear lobe, spiral of your nostril, bee hives, the swirl of how water goes down a drain and many other elements of reality.