GLITCHED is an existential RPG where the hero encounters a strange glitch in his world and becomes aware of you, the player. Alongside you, Gus, sets out on a journey to tackle the questions of existence, life meaning, self-awareness, and what it means to be alive.
Throughout the game you and Gus will have back and forth conversations about these topics. You’ll get to understand his inner turmoil as he slowly begins to realize his reality.
Interacting with the world and people is the main mechanic of GLITCHED and this is all done through the ESSENCE SYSTEM. This system allows you to earn points into six different ESSENCE alignments, each with their own morals, personality traits, and ways of doing things.
You’ll meet characters with each of the six ESSENCES and you’ll slowly learn what kind of people fall under each- perhaps even finding your own. This system aims to look at reasoning and personality instead of strictly good and evil. The conflicts you’ll face with be grey areas where the ESSENCES clash. As you make choices and actions, the ESSENCE Gus aligns with will change and his dialogue, actions, and personality will change along with it causing the story to change and shift.
While GLITCHED does retain the core RPG elements, a lot has been stripped away and reworked. Leveling up & grinding have completely been removed. Instead of vertical progression where items and older skills become irrelevant, advancing in GLITCHED simply puts more tools in your tool box. Every battle has implications on the story and since your choices determine who and when you fight - no random encounters. Sometimes fighting can be avoided entirely. Your decisions will influence those moments where fighting is the only option.
There are many paths available and acting a certain way will change how NPCs and potential party members act towards you. Just by being who you are, you will attract and push away different people who drastically affect the story.
GLITCHED has had a very, very long development time. Almost seven years ago, I was sitting in a computer science course and created a small program where a tiny pixel character would talk and swear at you for pressing certain keys. This idea eventually morphed into the fourth-wall breaking character of Gus.
After learning to program, developing ideas for the game, bringing together some friends to work on the game, a failed Kickstarter, learning how to make cohesive and workable pixel art, overhauling things, hitting the drafts boards again, a name change, and now finally bringing these concepts to social media- the game has ended up here.
Last time around I posted something like this I said, “There is a bright future for GLITCHED.” Well today we are launching a Kickstarter and releasing a two hour demo. If you have been following us through early development, thank you so much. Now, the best way you can support GLITCHED is to check us out on Kickstarter, re-blog this, and vote for us on Steam Greenlight. It’s a big step for us, but if we want to create the kind of game we have always imagined then this is our best path forward.
Thank you from the bottom of my heart for supporting GLITCHED. I have no idea what will happen in the next 30 days, but I am glad to have gotten the support from those who have helped me up until this point.
After a nice break it’s time to dive back in and begin “season 2″ of Gameboy demakes!
So kicking it off we have the Square cult classic, Parasite Eve.
Follow New York cop Aya Brea through 6 days of mayhem as mitochondria (the power house of the cell) begins mutating with actress Melissa Pearce at the centre of it all. Battle mutated monsters in a real-time combat arena and unravel the mystery of mitochondria.
As with any pixel art posted to tumblr, remember to keep clicking until those pixels are perfect and the image is at its biggest!