bronybehindthedoor  asked:

You have any tips on line work and such? Your lines always have a good curve and real smooth

That is a question I get from time to time. A lot of people seems to struggle with lines. 

Now, I may not be the best when it comes to quick tips and tutorials, but I’ll try my best to explain.

-First of all, make sure you’re working on a big canvas, a bigger canvas means more pixels to work with. I personally start one with 3000 pixels for both the height and wight, then I end up decreasing either the height or wight to have the shape of canvas I’m looking for. (You can increase it if you want instead, but 3000 pixels are usually more than enough)

-Secondly, use your whole arm while laying down strokes, not your wrist, or otherwise your movements will be limited to the natural joint of your wrist. Not only it’s imprecise, but you can end up developing pain, which is a big no no for artists. Drawing with your arm will help you make long and smooth strokes, and you’ll have better control.

-Thirdly, don’t be afraid to use the totality of your tablet surface. Instead of laying down small lines in a small area, zoom in that canvas and stroke them lines with bigger movements.

-If you’re having trouble getting a line from point A to point B, try to make multiple strokes instead of a single one. Feel free to draw over a stroke multiple times. I personally do it from time to time, and it gives a little sketchiness style which I really like, hehe. I made this GIF for visuals:

-Don’t hold your pen too tight, muscle strains are bad for dexterity builds. Adjust your pen pressure to avoid having to press too hard on the tablet. Make your tool comfortable. You can also rotate your canvas (R for Photoshop) to draw at the most convenient angle your desire.

-And lastly, I personally use Photoshop CS6, but Pain Tool Sai has this wonderful thing called Stroke Stabilizer, which eh… Stabilize your strokes, yes.  Basically, it kind of redraw the lines you draw, but smoother. Computer magic!

I hope that helped ya, or other people that struggle with lines. They’re little buggers, but you’ll get used to them with practice. That’s for sure!



I think the gaming industry made a fatal mistake 20 years ago when they transitioned from 2D pixels to 3D polygons. It’s not the transition itself that’s the problem, but the way it was implemented.

When game designers started to work with pixels, they treated the medium as an artistic canvas. They used its opportunities and designed around its limitations to create the best characters with what they had. And they created iconic designs thanks to it.

When it came time to design characters using polygons in 3D, it seems the lessons of designing with pixels weren’t taken in. Because instead of designing with and around the canvas of polygons to create characters that looked good in the new medium, they immediately tried to create realistic 3D designs and it looked awful.

Ever since with increasing technology they tried to make 3D designs look more and more human-like, so each successive generation of graphics makes the previous one look dull in comparison.

All the while 2D games from 30+ years ago still look just as good today.

I’m  n e v e r  gonna finish thiiisssssss… o(╥﹏╥)o  I miss photoshop;;; this was all done with a mouse on a single layer on MS paint.