EDH Deck Tech: Hokori, Dust Drinker
Hello & welcome to this weekly deck tech! This week we’re exploring EDH with a very fund (for the person who plays it) deck: Hokori, Dust Drinker.
Now, it’s to no one surprise that I love Stax & Attrition archetypes, so this commander, in my opinion is very fun and super cool to play. For those who don’t know what Stax is; the archetype revolves around making it near impossible for your opponents to play anything. You use effects that attack them from every angle, just to prevent them from doing stuff. Most of the effects are symmetrical, but you build your deck around ignoring those effects. By going over the different types of cards you need, you’ll understand.
Keeping Things Tapped
Let’s start off with your commander’s effect: making sure things stay tapped. By this mean, your opponents can’t really play anything, since none of their lands untap (well, just one, but whatever). Other cards like Static Orb, Tangle Wire, Mana Web, Storage Matrix, Marble Titan Meekstone & Crackdown are amazing at making sure that your opponent’s things stay tapped at all time.
Now that we’ve seen how to make sure nothing untaps, what about tapping them in the first place? You have so many options in White, with cards like Kismet, Loxodon Gatekeeper, Thalia Heretic Cathar, Imposing Sovereign, Orb of Dreams, Yosei the Morning Star, Icy Manipulator & Scepter of Dominance. Now you’ve effectively tapped everything and are making sure that everything stays like that.
When Tapping isn’t Enough
Sometimes you need to get rid of things, that’s just part of life. You have different ways of destroying stuff and they’re all really fun cards! Stuff like Oblation, Return to Dust, Austere Command, Wrath of God, Day of Judgment, Terminus, Swords to Plowshare & Path to Exile are obvious ones, but you can also play some fun cards like World Queller, Elesh Norn, Michiko Konda Truth Seeker, Archon of Justice, Tragic Arrogance, Cataclysmic Gearhulk, Smokestack, Karmic Justice & Martyr’s Bond. With those cards you have that extra Attrition that makes the deck so much fun. Oh, you can also play lands like Ghost Quarter, Strip Mine, Wasteland, Tectonic Edge, Dust Bowl & Encroaching Wastes, paired with Sun Titan & Crucible of Worlds just to screw with your opponent even more.
They Gotta Pay the Tax
Part of what makes a Stax deck is the Tax part. Just put a big old tax on everything! Go nuts! Play cards like Aura of Silence, Thalia Guardian of Thraben, Lodestone Golem, Vryn Wingmare, Sphere of Resistance, Magus of the Tabernacle (you can also play the Tabernacle at Pendrall Vale if budget is not an issue), Leonin Arbiter, Spelltithe Enforcer, Glowrider, Chancellor of the Annex, Kataki War’s Wage, Suppression Field, Trinisphere & Defense Grid. Now your opponent has to pay extra to play & keep stuff, their stuff keeps getting tapped, doesn’t untap and some of it just gets destroyed all the time. You might think this is enough, but no, it’s never enough.
Sometimes you just got to say Nope. Play some cards that literally prevents them from doing things. Stuff like Silence & Orim’s Chant paired with Isochron Scepter. Or other things like Stony Silence, Leyline of Sanctity, Aegis of the Gods, Nevermore, Ethersworn Canonist, Spirit of the Labyrinth, Grand Abolisher, Aven Mindcensor, Containment Priest, Eidolon of Rhetoric, Angelic Arbiter, Phyrexian Revoker, Pithing Needle, Iona Shield of Emeria, Angel of Jubilation, Sanctum Prelate, Chalice of the Void, Linvala Keeper of SIlence, Ward of Bones, Grafdigger’s Cage, Cursed Totem & Rest in Peace. You have many, many ways to just deal with most situation by just saying “you can’t do that”; white has answers to most things. Also, cards like Torpor Orb & Hushwing Gryff in EDH are plain insane, you should play them.
Building a Castle
This goes in the same vein as taxing; if ever your opponent is able to keep some stuff on the field, make sure it doesn’t attack you basically. White has access to so many Pillowfort effects; stuff like Ghostly Prison, Windborn Muse, Archangel of Tithes, Peacekeeper, Magus of the Moat (and Moat if budget is not an issue), Norn’s Annex & Sphere of Safety are amazing at making sure no one can attack you.
What About My Mana?
We’ve made it clear that everyone is getting screwed by your cards, even you. So you have to find ways to make it less sucky for you. Easy, just make sure you have non-lands mana sources, ways to untap things & stuff like that. Play cards like Aether Vial, Gilded Lotus, Land Tax, Marble Diamond, Hedron Archive, Mind Stone, Thran Dynamo, Gold Myr, Knight of the White Orchid, Solemn Simulacrum, Burnished Hart, Palladium Myr, Sword of Feast & Famine, Everflowing Chalice, Darksteel Ingot, Worn Powerstone, Unwinding Clock, Pearl Medallion, Mana Vault, Fellwar Stone, Caged Sun, Basalt Monolith, Grim Monolith, Coldsteel Heart, Commander Sphere, Mana Crypt, Coalition Relic, Khalni Gem, Thought Vessel & Clock of Omens. You’ve got plenty to choose from, just make sure you have enough non-land mana producers and some ways to untap them!
Here are some cards that don’t really fit any of the previous categories that can really help a deck like this: Gideon Jura, Gideon Ally of Zendikar, Elspeth Knight-Errant, Elspeth Tirel, Elspeth Sun’s Champion, Scroll Rack, Sensei’s Divining Top, Eight-and-a-Half-Tailes, Mother of Runes, Platinum Angel, Emeria Shepherd, Stoneforge Mystic (to grab that sweet sword of Feast & Famine), Mentor of the Meek, Recruiter of the Guard & Enlightened Tutor.
That’s it for this week! I hope you guys enjoyed this deck tech as much as I did. If I missed anything let me know. I’ll see you guys next week for a Standard deck tech!