pirate-parrot

hargreaves1999  asked:

Your stories and ideas are getting better and better. Thank you for bringing so much joy to my days! I love that you plan to incorporate beasts from all over the world into your stories. Have you thought about a pirate AU or a Master and Commander AU? Newt would fit the Stephen Maturin type a lot, maybe the younger brother of admiral Theuseus Scamander who he accompanies on his voyages. And Graves a captain in his fleet. Dread pirate Grindelwald as their foe? A naval love story.

Ahhh, thank you! And yes, building up the beasts directory is still going (if anyone has any they know of, I’m always happy to hear about them!).

Master and Commander I know of, but have never read. A pirate AU though… Hmmmmm…

We’d move this one out of the 1920s, I think. I’m almost tempted to stick us in the Napoleonic wars, but let’s go one better than that. Let’s aim for the late seventeenth century, a time when the Spanish were rolling in gold from the New World and Britain was… looking the other way, shall we say, from the many pirates who were harrying the Spanish ships. The British and the Spanish were also more openly on the outs; Theseus perhaps became famous for his daring and strategy as a young captain during the Anglo-Spanish war of 1654-1660, a war that ended with British victory, a collection of Caribbean islands added to the Empire, and a new admiralty position for Theseus. Fabulous.

Fast forwards now to the 1680s, and Europe is beginning to frown on the buccaneers that had been all but officially mandated before. They’re getting rowdy and hard to control, and really, it’s not quite the done thing to be funding piracy against one’s enemy in this civilised day. So. The pirates have got to go, and Theseus is roped into stamping them out.

This seems like a good setup, don’t you think? Theseus takes Newt, because Newt is eternally footloose and incapable of committing to anything - he’s supposed to be a scribe for the local businesses, but he keeps being distracted and using his materials to draw the many birds and sea creatures down by the shore instead. Perhaps the navy will shape him up? It worked for Theseus, after all.

Theseus himself is too busy to watch Newt directly; after not one but three incidents where Newt got himself in trouble chasing after manta rays and turtles, Theseus hands him over to one of his junior captains.

“Keep an eye on him,” he tells Graves.

“Hello,” Newt waves, uniform askew and fingers stained with ink. He smiles, distracted and crooked, and Graves decides to hate him on sight. Newt is so clearly unsuited for navy life and Graves doesn’t have time to mollycoddle the admirals’ younger brother. It’s ridiculous. Nepotism. Feh.

Still, Graves is nothing if not stiffly formal and polite, and he treats the wayward Scamander as well as he can - though with a brisk, detached air that makes it clear he is doing his job and nothing more than that.

Because that’s all he’s doing. His job. If he gets fed up with the awkward, gangly way that Newt wields a sword and decides to teach him how to do it properly, that’s just his job. If he gets curious about the notebook Newt is always scratching away at with his quills and ink, and if that curiosity develops into an appreciation for the lightning-quick mind that hides behind Newt’s dreamy smile, that’s just his job. If he pauses, sometimes, and loses himself in the way the candlelight paints Newt in gold and copper, if he stumbles over his words and excuses himself for a bit of fresh air on the deck, if he jumps when Newt lays a tentative hand on his arm and asks him if everything is ok -

It’s just his job.

Graves holds to that like a lifeline because what would Theseus say, what would he do if he knew the thoughts that Graves can’t control? If he knew about the nights Graves wakes up with the sheets tangled around his legs, gasping Newt’s name and aching for his touch? Newt is a damnably tactile person and he grabs Graves by the elbow to drag him to see the dolphins playing in the bow wave, presses up against him as he leans over the side to laugh in delight, and when he turns to Graves and babbles something about pods and bottlenoses, when the sun sparkles off the red in his hair and the breeze chases his freckles over his perfect face -

It’s hard, to remember that it’s just a job.

When Grindelwald attacks, he does it with cannons, with flaming tar and spinning ropes that take down the main mast. He doesn’t bother to take the ship - he has enough of his own in his fleet, enough weathered pirates unwilling to give up their easy spoils - but Graves? He has uses for Graves. He drags the captain back into his stained and salt-corroded brig in chains and lights the fuses, and the last thing Graves sees is Newt, silhouetted gold against the fire. One of the pirates blocks his view and Graves strains against his bonds, but the sound of the ship exploding is unmistakeable. The smoke claws for the sky. The water heaves with the shockwave. The pirates cheer. Graves falls back, defeated and numb.

And Newt was so much more than a fucking job.

.

(Newt was bleeding, salt water stinging against the stump of his leg and the raw, mangled mess of burns up his side; Newt was clinging to his dolphins and fighting the urge to sleep because sleep would be so much warmer and so much deadlier than the freezing wind; Newt was crawling up the beach with a single minded determination and staying alive through sheer force of will. Grindelwald, he spits, and glares at the hazy specks disappearing over the horizon. He has a captain to save and a grudge to hold, and Grindelwald will learn that a Scamander is a dangerous thing to make an enemy of.)

January 4th – January 17th


Happy New Year to all of you! We hope you had relaxing holidays and are ready to get drawing again in 2017! What better way to kick off a new year than drawing yourself as the greatest goddamn hero you can imagine? Of course, if you are more partial to the Chaotic Evil side of RPG alignments, you can design a villain too, or antihero?. You may choose any genre you want – an action adventurer, or a space soldier, or a fantasy wizard – the world is your oyster! Try to think of a character that would work well in a video game, maybe think about some stats.


And of course, who could resist a cute sidekick supporting the dashing heroine (or the dashing villain)? Pirate captains have their parrot, Batman has Robin, Queen Elizabeth has her Corgis…
When you design your character, also think about who is supporting them in battle. This sidekick should ideally compensate the weaknesses of your other character. The squishy wizard could befriend a mighty dragon. The action adventurer needs someone who will carefully steer them away from any abysses they might walk in. They may be an animal, or a robot, or a fairy. Just make sure that the two fit together! (Although a medieval knight with a robodog as companion could be very interesting, too…)


[The deadline for this challenge will be January 17th at 10PM GMT/ 5PM EST]


For more information about the group and its submissions, please read the FAQ! If you have a question you do not see mentioned there, please don’t hesitate to ask.Make sure to submit your piece using the submission page, and tag it for the appropriate challenge! If you don’t complete in time for the deadline, still post it to your Tumblr and tag it as ‘WAC’ and ‘wac challenges’! We hope you’ll have fun and improve as an artist during this challenge <3

- artmun and wishalloy

Phrases like “shiver my timbers” and traditional pirate songs like “Fifteen Men on the Dead Man’s Chest” were made up by Robert Louis Stevenson for his novel Treasure Island, published in 1883 – over 150 years after the end of the Golden Age of Piracy. We might as well tell you right now that 90 percent of all pirate tropes come from the same book: One legged pirates, squawking parrots, drunken mutinies … all that stuff can be traced back to Treasure Island.

Yes, pirates did lose limbs in battle, mutiny on occasion and get shitfaced a lot, but Stevenson was the first to combine those elements into one package, creating the popular image of pirates.

But what about the “arr” voice? That actually comes from the West Country accent from the southwestern portion of England. In the 1950 Disney adaptation of Treasure Island, Robert Newton played a pirate from the West Country and overdid it a little with the accent, throwing “arr” into every other sentence. Two years later Newton used the same accent in Blackbeard the Pirate, and the stereotype was cast.

To put this in perspective, if Newton played a pirate from Boston, we’d all be imagining pirates shouting “wicked pissah” as they boarded enemy ships.

So what did pirates actually sound like? In reality, there never was one “pirate accent” at all, mainly because that makes no damn sense.

6 Absurd Pirate Myths Everyone Believes (Thanks to Movies)