pietepiet

Snake and Konjak did a Wario Land and Princess Daisy mockup respectively, so I couldn’t stay behind.

I started this at the end of 2014 and finally got around to finishing it This taught me a lot about all the different aspects of game art, and it allowed me to put everything I’ve learned during Nuclear Throne into something that was a bit higher resolution. 

So yeah, this is what I would make a Sonic game look like if I was given the opportunity. It’s heavily inspired by Sonic Advance 2, which is my favourite Sonic game, along with the overall aesthetic of games like Sonic CD and Knuckles’ Chaotix. 

I might at some point animate Sonic’s runcycle and the Starpost (the wings flip around the red ring when you run past it, so that they end up right way up), and perhaps the Mosqui’s flying. For now though, I need to take a break from this one, haha! 

Walkcycles in Nuclear Throne

Someone asked me how I do walkcycles in Nuclear Throne, so here’s some sheets and gifs. 

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For bipedal characters like Fish, most walkcycles are the same. They have a pretty strong bob to give it a bit more power

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For characters with more than two legs, like Robot or Horror, I try to alternate the legs to give them more animal-like behaviour when walking. Robot also bobs less so he looks more stable and controlled.


Super Smash Bros.

This is by far the biggest illustration I have ever done. 66 (I think) characters, including some alt costumes. I lost a lot of motivation on this piece early on because of a PSD fuckup, but I pushed on and managed to finish it. 

Super Smash Bros. is a series that is very dear to my heart, because it combines more or less my entire youth into a single game. It was a lot of fun to draw all these familiar (and not so familiar) faces. 

Even though this piece has a bunch of mistakes, I still learned a lot from it and I’m proud of the final result. I’m sure glad this thing is over though. It pretty much took over my free time for the past week and a half.