Prompt: Steve discovers the dog filter on snapchat
“This,” Natasha says, clicking on a little yellow icon on Steve’s phone, “is Snapchat.”
“Okay. What is it?” Steve’s gotten pretty good at technology over the past few years, so Natasha’s over to teach him what she likes to call ‘the stuff the other grandpas don’t know about’.
“It’s pretty fun and relatively easy. This app allows you to take a picture and send it to your other friends that have Snapchat too. But the exciting part is that it deletes after a few seconds.”
Steve knows enough about how the world works to say, “It doesn’t actually delete, does it.”
“Absolutely not. In five minutes I can have a copy of every snap someone has sent in their entire lives.” She gives Steve a proud and mischievous smile. “We’re just gonna sync your contacts and then you’re free to send nudes all you want!”
“Natasha!” Steve says, scandalized, but she just gives him another smile.
“Send me the ones of your cute little butt.”
When she leaves, he does not send nudes but instead tries to figure out how to take a video of him smiling and waving to send to Sam and Bucky who are both away on a mission. He presses down on the big circle in the center and a grid pops up over his face.
There are a few filters for him to choose from! Some give him makeup, some give him some pretty sweet facial hair. One even gives him a flower crown, which Steve decides is pretty funny looking on himself. Steve’s favorite filter by far has to be the one that turns him into a dog. He spends a good few minutes laughing at how it gives him ears and a nose. When he can keep a straight face again, he sends a snap of himself giving a very serious look complete with dog ears and a nose to Bucky and Sam.
After a few minutes, Bucky sends one back. It’s just a picture of his feet on dirt with the caption: send nudes.
Steve sighs and rolls his eyes before sending back another picture with him wearing the dog filter with the caption: no.
He gets a similar picture back from Bucky that reads: at least take your top off.
Steve laughs at the ridiculousness of the request before he does actually take his shirt off and toss it down on the floor next to him. Instead of sending what Bucky actually wants, Steve just sends him a video of him from the shoulders up. He opens his mouth just enough and the dog mouth sticks its tongue out and gives a loud slurp. He sends it to Bucky with the caption: there.
A few minutes later he gets a snap back from Bucky. It’s a picture of him pouting dramatically with the caption: asshole.
Request: Anthony and the reader met when they were younger practicing ballet and they were in love, but the reader moves to Chicago or something and, years later, she returns to New York to try out in Ham and she and Anthony meet and it’s just fluff
Pairing: Anthony Ramos x Fem!Reader
Word count: 3,767(wtf)
A/N: My first RPF, how exciting! And it’s Ant. Did you guys know I love Ant? Cause I do. I’d also like to point out that I really don’t know much about Broadway auditions, so a lot of this could be completely wrong. Anywayyy, hope you enjoy!
Counselors love to use these logic games as a way to pass time and keep campers engaged and having fun during down time. All of these are mind games in which the rules are ‘hidden’ from the players, that is, until they figure it out! Make sure to instruct them not to yell out the rule once they figure it out (unless the game calls for that), so as not to ruin the game for others. Depending on the game, make sure that you let campers ‘run it,’ state the phrases, try the actions, etc. once they begin to figure it out so they don’t get bored. If no one is figuring it out, try telling a person or two to get the ball rolling. Have fun!!
Sitting in a circle on the floor, grab a bunch of sticks or wood chips. Tell campers that you are going to do something with the sticks and they have to guess the number your are thinking of based on your actions. Make a picture with the sticks (a house, a number, a letter, a pile, etc.). The number you are guessing is revealed by how many fingers you are holding out once you complete your stick picture. I like to sit criss crossed apple sauce and then place my hands on my knees. If I hold out two fingers in each hand, the number is 4, or one hand with five fingers and the other with none is five, etc. Have campers guess the numbers and tell them if they are right or not. If you think they have figured it out, let them try being the one with the sticks.
Start by saying the riddle “um. I have a magical umbrella. It’s *insert color or pattern here* and when I spin it around it turns *insert different color or pattern here.* What color does it turn next?” The key is to say ummmmm before saying the riddle (magical UMMbrella) Have campers guess, and tell them if they are right or wrong. Then let them try ‘holding the umbrella.’ Play around with crazy patterns like purple with green dinosaurs on it, orange polka dots, etc.
GREEN GLASS DOOR
Campers try to guess what can or cannot go through the green glass doors. Say “I can bring puppies through the GGD but not dogs.” The key is that words with double letters can go through (kittens but not cats, apples but not oranges, boots but not shoes, etc.)
FOUR IS THE MAGIC NUMBER
This game starts with a certain number that eventually breaks down into the number four. The goal is figure out how the numbers are being broken down. “twelve is six, six is three, three is five, five is four.” The next number is the # of letters in the previous number. The word twelve has six letters, six has three letters, three has five letters, five has four letters. Every beginning number eventually breaks down to the number four.
This is a simple game, but can be difficult to catch onto the rules. Can also be fun to play as a name game as you get to know each other and remember names. Start by saying “I’m going on a picnic and I’m bringing a *insert object that starts with the same first letter as your name*.” (Emma and eggs, Courtney and cookies, Samantha and sandwiches.) Have campers try this one and tell them whether or not they are able to bring the object the say until they figure it out.
This game can be played many ways with different objects. Say “If I have a rose and I give it to Courtney and she gives it to Samantha and she gives it to Emma, who has the rose?” The person who has the rose is the first person to speak after you finish saying the question. So if you ask the question, and Courtney says “it’s _____,” then you could say “no it’s you Courtney.” This one can be a little slow at first until a few people pick up on it, but then it’s super fun! One of my favorites!
PAY ATTENTION (or LISTEN)
Say “Pay attention. If those (point to them) are shoes, and those are shoes, and those are shoes, are these shoes?” Point to a few pairs of shoes, and then for the last object, you can either point at shoes or anything else. The key is to say the phrase ‘pay attention’ before you speak. If you do, than the answer is yes, if not, the answer is no. So if you finish by pointing at a real pair of shoes, but you don’t say ‘pay attention’, then they are not shoes. But if you point at a tree at the end and say ‘pay attention’, then the tree is shoes.
This one is a bit difficult. Set up chairs like musical chairs. Pick a chair to assign as the ghost chair, but don’t tell anyone. Explain that there is a ghost in the room. Have everyone sit in a chair. Mentally note who is sitting in the ghost chair. Have everyone move to a new chair. Ask who the ghost is standing in front of. Let them guess, and tell them if they are correct or not. The ghost is standing in front of whoever was sitting in the ghost chair before you all moved chairs.
Hold your hand up. Make a specific pattern of touching your fingertips and sliding your finger along the curve between our forefinger and thumb. When touching the tips of fingers, say “Johnny,” but when sliding along the curve say “Whoop.” When you are done, drop your hands and clasp them together. Remember the pattern you made, and do it the same way every time. Have campers try to copy you and tell them if they did it right or not. The key is not to correctly replicate your patten but to clasp your hands after finishing it.
Say “I’m throwing a party, but it’s not just any party, it’s the right party at the right place at the right time with the right people and the right snacks and the right clothes.” Then explain what you will be wearing to the party. Have campers try and tell them if they are allowed to wear it to your party or not. The clothes allowed to the party are whatever the person to your right is wearing.
ONE UP ONE DOWN
Only one of three phrases can be said. But only one of them is correct at a given time. Both up, one up one down, and both down. It depends on how your arms are positioned when the phrase is being said. So if the person’s arms are both hanging down, the correct phrase is both down, etc. Have campers try and guess which one to say and tell them if they are allowed to say it or not.
You have to have at least one friend playing that knows the rule to get the ball rolling. Tell campers a story that explains how you met a witch and learned the secret language.Send the friend out of the room. Decide with the campers which word you are going to write and try to get the friend to guess. Call them back in. Use the secret witch writing to write the word and have the friend guess. She will get it right, keep playing until campers begin to figure it out. It involved random scribbling and pounding your hands against the table/ground. Vowels are represented by the number of pounds. 1 pound=A, 2 pounds=E, 3 pounds=I, 4 pounds=O, 5 pounds=U. Consonants are represented by the first letter of the phrase in-between pounds. The random scribbling is just to confuse people and has no meaning. Example: the word is ‘guide”. Say “Going to start now” Random scribbling with a pencil. Then pound your hands 5 times. Random scribbling. Pound your hands 3 times. Random scribbling. Then say “Don’t get confused.” Random scribbling. Then pound your hands 2 more times.
CROSSED/UNCROSSED (or OPEN/CLOSED)
This game can be played with sticks or pencils (scissors for open/closed). Have everyone sit in a circle. You are going to pass two sticks to the next person either crossed over each other or just parallel to one another. The person receiving them has to say if they are receiving the sticks crossed or uncrossed. The position of the sticks does not matter, only wether the giver is sitting with their legs/ankles/arms (pick one) are crossed or not. This game works better when siting on the ground than at a table.
MAN IN THE MOON
Grab a stick and draw a picture in the dirt while saying “This is a man on the moon. He has a face, a mouth, a nose and two eyes.” (Draw those things) Before doing/saying this, do a small action such as touching your ear, flipping your hair, scratching your knee, etc. Have campers try and tell them if their man on the moon is correct. The drawing does not matter, only that they repeat the same small action beforehand.
PLATES/CUPS Grab a few cups or plates and a small object that fits underneath it. You need a friend who knows the rule to get the game started. Decide on a code word with the same number of letters as the number of cups you have. (if you have four cups, use the word corn, which has four letters) Share this word with everyone, but don’t explain how to use it. Lay the cups out in a horizontal line. Only the friend will understand at first but the plate to the far left (the friend’s point of view) corresponds to the first letter of the code word, so C. The next cup is O. The next is R. The next is N. Again, the campers do not know this. Send the campers and the friend away or have them close their eyes. Put the small object under one of the cups. Call them back. The friend will guess which cup it is under. She will know because the cup it is under corresponds to the first letter of the first thing you say when they come back. So if the first thing you say is “Really think about it, and tell me which cup,” then the object is under the cup that is R, or the third cup.
This game is fun, but once the participant figures out the rule, the game is over because they have to say it out loud. That is…. until someone new wanders up and wants to play and doesn’t know the rule. Pick a participant and send them away. Explain the rule to everyone else. The person is going to come back and ask them questions. The first person to be asked a question is to answer with the words “i don’t know” no matter what the question is. After that, the next person to be asked a question is to answer with the answer that corresponds to the last question. Call the person back into the group. Explain to them that they are a psychiatrist and this group has a problem and they have to figure out what it is. They are to go up to people and ask them simple or yes or no questions. When they think they know the problem, guess it out loud. Example: Psychiatrist to person A: Is the sky Blue? Person A: I don’t know. (this will confuse the psychiatrist, tell them to move on to next person) Psychiatrist to person B: What color is a cow? Person B: yes. Psychiatrist to person C: What is my name? Person C: black and white. and so on.
This one is difficult and takes a while to figure out. You are going on road trip and going to tell your campers where you went and how long you stayed there and they are to figure out where you are going next. The answer is revealed by the pathway of your trip. Letters are the first letter of where you went. Vowels are how long you stayed. (A-1, E-2, I-3, O-4, U-5) Example: I started in Delaware and stayed for 2 days, then I went to Nebraska, then Vermont where I stayed for 2 weeks, then I went to Rhode Island. Where do I go next? Answer= Denver.
One person is sent away. The rest of the group decides on an object among them to be the magic object (a hat, shoe, shirt, backpack, water bottle, etc.) Call the person back. Explain to the person they are to pick an item from a list you give them that is the magic object. They are to figure out that the object is whichever one comes after a black object. The other objects can not be black, because that would disrupt the game. Continue to list off a bunch of items among you, pointing at each, one of them being the object chosen after a different black object. Example: “Is the magical object her shoe, his sunglasses, my foot, his hat (which is black), that water bottle, or the sky?” Answer= the water bottle because it came after the black object.
HOW MANY BEARS?
Make up a story about bears, and finish by asking how many bears there are (have it make sense with the story). The answer is dependent on how many words are used to ask the question. Ex: How many bears are there?-5, What number of bears are there?-6, How many bears?-3, etc.
THIS CAN HAS FIVE SIDES
This game follows the same rules as the bear game. Grab a can and pass it around, having campers tell each other how many sides it has. The number of sides is dependent on the statement. Example: This can has five sides-5, Two sides-2, I think that this can has 8 sides-8, etc.
DOES THE BOAT FLOAT?
This game is similar to the umbrella game. Here’s how it works. Say “Okay,” then grab a stick or use your finger to draw an imaginary boat in the air. Ask “Does this boat float?” Let campers guess yes or no and tell them if they are correct or not. The key is wether or not you say ‘okay’ before you draw the boat. Let them try drawing boats once they think they have figured it out.
This game is almost identical to the boat float game, but draw a triangle between different people as your stand around in a circle. You can also play this game like the rose game, where whoever speaks first is the owner of the triangle.
FLASHLIGHT DANCE Again, similar to the boat float game. Pick a phrase or acton (saying okay, clearing your throat, flipping the flashlight in the air and catching it, etc.) that must be performed before the dance. Grab a flashlight (this game is obviously for night time) and perform (or don’t) the action and then proceed to do a dance with the flashlight. Ask the campers if your dance was real (performed the action) or made up (did not perform the action).
This bag is used as a more subtle (or softer) means of communication with the departed – through dreams. Its purpose to to build the bridge between sides and allow for easier contact both in and outside of sleep/dreams. The process is as follows:
Blue Ink (w/ quill or pen) – if blue is not available, black will work just fine
Begin foremost by drawing the above seal of a slip of paper. On the reverse, right the name of the one you seek to contact above the eye and your own name below it. Burn the paper and collect this ashes – this will be the foundation of your mix. If you so choose, you could add some Van Van oil to the slip of paper before burning.
Add to the ashes all ingredients mark (dried) above. Give them a blend with your fingers. In the center of your cloth, make a bed of the herbs. If you elected to use the desiccated peach skin, place it first atop the herbs. If not already shaped (I used a natural clump – pictured above), roll the Graveyard Dirt as best you can into a ball shape. Don’t wet it. If it is very dry and doesn’t hold, simply sprinkle it over the herbs. Decorate the exterior with your fresh blossoms before gathering the corners and cinching the bag around the neck.
To use, place under your pillow for the 7 nights leading up to the full moon. On the day or night of the moon, remove it and go to the grave of he/she you wish to connect and leave the bag upon their headstone – with flowers if you can.
If the person you seek’s grave is unreachable, bury the bag in the graveyard on unclaimed soil along with their name or photo.
* – to make desiccated peach skin, gently peel the peaches with a sharp knife into chunks or ribbons, depending on your peeling skills/technique. Place the peelings into a jar or bag filled with 1:3 mixture of brown sugar and salt to cover, I also add in some fragrant cinnamon powder. Let these dry in a dark, warm, dry place until the skins begin to curl and they are no longer soft (or, rather: gelatinous) to the touch. To expedite drying, using a jar, follow the same process but place the jar (filled with the skins and salt/sugar/cinnamon mixture) into an oven set to ~200F and allow them to “cook” for ~4 - 6 hours, or until they are completely dry. When they are finished, they look reminiscent of mummified flesh – hence why they’re one of my favorite Craft ingredients!
Pebbles sprout up between Shiro’s fingers. It feels as though the dirt stretches on and on forever under his hands. Pidge heeds Lance’s command, and soon she, Hunk, and Shiro are all on their knees, scratching and cutting at the earth, searching for a flash of color amidst the cool rocks and soil. “It’s an impermote,” Allura explains as they dig. “A microscopic parasite that feeds on emotion. It’s using Keith’s memories to illicit a more powerful emotional response.”
“And doesn’t he hate it!” Keith says. “His anger tastes delicious.”
“Can we wait a bit? I missed you.” I said as I entangled my arms around her. I felt her arms wrap around my body and felt myself being lifted up. I laughed at the feeling I felt as I went up. She always picked me up so easily.
“I can’t touch the floor.” She laughed lightly but I knew she was distracted. “Well it’s because you’re so short.” “It’s not my fault you’re a freakin’ tree!” I thought she’d set me down after that comment but she didn’t move. I turned my head to look at her. I knew that face. “I told you to leave it alone Nia.”
She set me down gently and pulled me in close. I knew her mind was still planning her future actions. I knew she’d “accidentally” run into Meredith soon, and I wished she wouldn’t. I let my head rest on her and tried not to think about all these possibilities.
“Ar-Are you okay?” I could hear the hesitation in her voice.
“I’m fine. It was just unexpected. I was caught off guard.”
“She hit you without warning?!” Her voice was getting louder.
“Shh, Nia. It wouldn’t have mattered. I don’t know how to fight.” I gripped her tightly because I knew she was itching to let go.
“I swear that girl’s going to pay for this.”
“Can we stop talking about it?” I looked up at her.
I saw her face fall in defeat. “Well, can we go now?” I held onto her, “No. I just want to stand here with you.” She chuckled but didn’t let go. “Hana I’m going to be with you the entire time. Let’s go.” I finally released her from my death grip and looked up at her. “I don’t want to. They always make me wait over an hour, and they’ll probably end up telling me to put some ice on it and that it’ll heal on its own.” “No, we’re not going to yours. I’m taking you to my doctor.” I felt my anxiety level rise. I didn’t want her parents to get angry, or for her to get into trouble over me. I didn’t want to go at all, she always made such a big deal over me. “N-Nia, why? W-We don’t have to. I-I’m fine. It’s really not a big deal!” “I don’t need my parents to take you. It’ll only be us, come on.” She grabbed my hand and started leading me out. I looked down and realized I had my bunny slippers on. “M-my shoes!” “Bye Hana!” Julie called out as Nia pulled me out the door.