pics of animals

Ok, so, the caveman is doing his best to find Shag and Scoob.

As cavemen are wont to do.

He reaches the performing seal auditorium…

…which is quite empty, except for – you guessed it – a couple seals.

…and Shaggy ‘n’ Scooby, pretending to be seals.

They waddle over to the front with questionable, spineless posture, and–

…oh? There’s a big stand of horns in front all of a sudden?

…wait, did the seals move that into place during the 10 seconds off-camera?

In the closeup, Sh–… hey, and they cut off the middle of the stand, too!

These seals are fast little buggers.

Cut to medium shot…

…and the rest is already back again, as Shag and Scoob…

…make some rather, uh…

interesting faces.

We cut to a wide shot a second later, and–

…and… holy cow, all the horns are gone again!

How do they do it?!



The truly incredible thing about animation is the time investment.

Especially in traditional animation, where there’s no computer to automate and simplify things.

Some time can be saved by, say, keeping a consistent head in a talking scene, and just changing mouths…

…but in a more unique and complex scene? No can do.

Every frame of the movement has to be drawn, individually, by hand.

Unless you can re-use a section drawn previously, it needs to be created completely fresh.

That’s what makes these sequences so incredible. They’re insane on their own, but then you realize…

…an actual person drew every frame of this.

Someone had to do their best to give Scooby’s monstrous melting folds just the right amount of bounce.

Someone had a vision for this whole sequence, and had to design it at twelve frames a second.

Because hand-crafted nightmare fuel doesn’t come easily, kids.