photorealistic model

Diplo painting in the works, looking awesome already! Painting with oil is much more easier than acrylic, I feel like this medium will truly allow me to paint all the details i want to show and will help my work pop. Excited for the end results :)


Head study - by Kai KyoungSoo Kim

“Hello, this is my head study for personal purpose. It’s always fun to sculpt head from scratch without scan data. I’ve sculpted in ZBrush with Texturing XYZ as adding pore details. Textured in Mari, shading and fur in 3DS Max with Ornatrix.”


Nexus 10 - by Brett Sinclair

“Project to learn a new approach for displacement mapping using Texturingxyz and mari.
Thanks to the help from Jeremy Celeste I was able to combine a zbrush displacement map with the highres mari map.

Rendered in maya using arnold. Hair was done using the interactive xgen groom.”


The Southern Cassowary - by Paul H. Paulino and Daniel Rodrigues

“My friend Daniel Rodrigues and I just finished a collaboration project together, so we would like to share with you guys.

My name is Paul H. Paulino, currently working at Scanline VFX as a Texture Painter/Look Dev Artist. Daniel Rodrigues is currently working as a modeller at Method Studios also here in Vancouver, Canada.
I was responsible for all the texturing/shading/fur aspect of the bird and Daniel provided the 3D model with primary and secondary details. The goal was to achieve a realistic render of the Cassowary.

This project was also my third piece for my student demoreel at Think Tank Training Centre. While in school I was mentored by Justin Holt who is an incredible artist and guided me through the whole texturing process.

The complete making of explaining the whole texturing process will be available in the 3D World Magazine March 2016 issue.

Created with Zbrush, Maya, Vray, MARI and Photoshop”