“This is the first personal project since late 2013, when I released
Haze. One of its main purposes was to get more used to Octane and to
discover the boundaries of my big-scene-workflow when working inside a
GPU based environment. Everything was modelled in Cinema 4D, Fusion 360
and Marvelous Designer.
Cinema 4D’s ability to sort everything in both layers plus the objectmanager was, again, a big help.
The scene took around 7.5 gigabytes of vram on two GTX Titan Xs and
contained about 21mil polygons. The wide shot was rendered at
8000x4800px and took over 50h to render with the Octane 3.0 Alpha for