European Silver Medallion with a Rider Killing a Chimera (Bellerophon?), Migration Period, 5th-7th Century AD
The medallion is surrounded by a stylized laurel wreath interspersed with flowers and shells. The center is occupied by a horseman galloping from left to right. He is armed with a spear that he points at the open mouth of a chimera. He wears a long tunic and a cloak floating behind his shoulder. The harness of the animal is rich and composed of pendants (croup and chest), as well as of a blanket, the edge of which copies the dotted pattern of the lower tunic of the rider. The chimera (a mythological creature with body and head of a lion, the head of a goat and the tail of a snake) moves to the opposite direction of the horseman. The open mouth of the creature is pierced by the pole of the spear, while the goat’s and snakes heads exhale their last breath.
This iconography strikes our visual memory, because it is close to the representation of the horseback saints, such as St. George. Nevertheless, this representation stylistically refers to the early Middle Ages, during which the cult of this saint had not appeared in the West yet.
Jean-Léon Gérôme (1824-1904)
“Pollice Verso” (1872)
Oil on canvas
Located in the Phoenix Art Museum, Phoenix, Arizona, United States
Pollice verso (or verso pollice) is a Latin phrase, meaning “with a turned thumb”, that is used in the context of gladiatorial combat. It refers to the hand gesture or thumbs signal used by Ancient Roman crowds to pass judgment on a defeated gladiator. The painting inspired the 2000 film Gladiator, in the scene where Commodus (Roman Emperor from 180-192) holds out a raised thumb to spare Maximus (fictional Roman general portrayed by Russell Crowe in the film).
It seems like that 1930′s Rubber Hose art style is making a come back, huh? What with Bendy and the Ink Machine and Cuphead’s success. I decided to give the style a shot and it turns out it’s hard as fuck to draw! Fun but hard.
One of the obvious drawbacks of the series move to 3DS is that we can’t really get anything like sprite rips anymore, or at least not until someone reverse-engineers how the 3DS AA games store their models/animations.
As part of my replay of PLvsPW I’ve been doing, I’ve been trying to do the next best thing - get clean shots of characters’ poses. Because while AA5’s artbook was nice enough to provide all the tons of poses each character had, no such luck with PLvsAA’s, which only does a limited number of shots for each character, as far as I know.
Of course, you can’t always get what you want - I don’t think there’s ever an instance of Zacharias doing his damage animation without any dialogue. (At least, there certainly isn’t in the first trial!)
And a few missing frames that didn’t fit into the 10-image limit under the cut:
Officials confirm Heracles smuggled from Antalya’s Perge
A 20-ton sarcophagus, which was seized at the Swiss Customs in 2012, was smuggled from the ancient city of Perge in the southern province of Antalya, according to Turkish officials, who have closely pursued and examined the artifact. It was reported that a similar sarcophagus was at the Antalya Museum.
Officials confirmed that the smuggled sarcophagus, which features figurines of the ancient Greek hero Heracles on its surface, had been made by the same artist.
The sarcophagus belonged to the Phoenix Ancient Art Gallery in Geneva, against which Turkish officials had opened a case. Aware of the artifact’s location, Swiss officials assigned a prosecutor to the case alongside a Turkish lawyer who was also appointed for the same purpose by Turkish officials. Read more.