perspe

Perspe l от guworld
In the series PERSPE Gustav Willeit creates a parallel universe, showing an environment, which appears real but was actually invented. The viewer is able to recognize the natural origin of the picture, remaining in doubt though, hung in a space between reality and fantasy. The human element, which is often to see in Willeit’s work, is never located randomly but has the task of giving the observer an element in which to recognize himself, creating a balance between truth and falsehood. The theme of the mirror and the double has always fascinated man and the pictures from the series PERSPE are wildly suggestive and possess a sense of mystery, existing somewhere within the border of illusion and reality. Alecsa Mutschlechner

New version for mGear is available at Gumroad!!!

Download mGear 1.1https://gumroad.com/l/mgear1_1

NOTE: I would like to clarify that mGear is a personal project developed by Jeremie Passerin and myself. My current employer is not related by any means with mGear.
Please read the license for more information
.

What’s the new?

  • SkinCluster export/import
    • import skin at rig generation time
  • hotkeys
    • Build from selection
    • inspect property
    • walk transforms
    • reset camera persp
    • align 2 transforms
    • duplicates XSI style
    • duplicate symmetry
    • toggle visibility XSI style
    • frame center
    • maximize Maya
    • and some more….
  • Rigging Tools
    • connect S+R+T
    • connect T
    • connect  R
    • connect S
    • Space Jumper
    • Axis reference
    • Center on BBox
  • Synoptic
    • space switcher
    • IK/FK match switch
    • speed improvements
    • Compiled UI tabs
    • Compile PyQT ui tool
    • scroll bar for small screens
  • Component
    • new metacarpal component
  • BUG Fixes
    • roll range and stability improvement legs and arms
    • spine and neck error when is not generated straight.
    • upV ref array connected to Ik ref array
    • Extract controllers from the rig whose name differs from “rig” the error occurs: “No object matches name: rig_controllers_grp”
    • Deformers are not constrained to controllers in springy chain
    • Plenty of minor bugs

Thank you to all the people who report Bugs and new ideas!!!

If you prefer PAYPAL for donations, click here. Thanks for your support!

NOTE: Paypal is only for donations. Not Download.

NOTE:  OSX solvers for Maya 2016 are not available.

Abstract:

This article evaluates a thesis containing three interconnected propositions. First, romantic love is a “commitment device” for motivating pair-bonding in humans. Second, pair-bonding facilitated the idiosyncratic life history of hominins, helping to provide the massive investment required to rear children. Third, managing long-term pair bonds (along with family relationships) facilitated the evolution of social intelligence and cooperative skills. We evaluate this thesis by integrating evidence from a broad range of scientific disciplines. First, consistent with the claim that romantic love is an evolved commitment device, our review suggests that it is universal; suppresses mate-search mechanisms; has specific behavioral, hormonal, and neuropsychological signatures; and is linked to better health and survival. Second, we consider challenges to this thesis posed by the existence of arranged marriage, polygyny, divorce, and infidelity. Third, we show how the intimate relationship mind seems to be built to regulate and monitor relationships. Fourth, we review comparative evidence concerning links among mating systems, reproductive biology, and brain size. Finally, we discuss evidence regarding the evolutionary timing of shifts to pair-bonding in hominins. We conclude there is interdisciplinary support for the claim that romantic love and pair-bonding, along with alloparenting, played critical roles in the evolution of Homo sapiens.