person action game

every steve/tony argument ever

the world: is fucked and in immediate peril

tony: how about this pragmatic but morally dubious solution

steve: TONY NO that’s imperfect and therefore wrong

tony: ok, what should we do instead then?

steve: LALALA CAN’T HEAR YOU OVER THE SOUND OF MY MORAL PURITY

some of you may not have played or watched hit man (2016), so let me explain to you a thing that game does with its mechanics. when aiming a gun, you have to aim like in most other 3rd person action games, but when throwing an object there is extremely generous auto-aim, and all objects will either knock out or kill any person in the game in a single hit.

this leads to a situation where bricks, screwdrivers, expired cans of spaghetti sauce, kitchen knives, etc. are much more deadly and easy to use than the myriad of guns that you could conceivably have. its incredibly and extremely good

10

Disruptor (PS!) November 30, 1996 - By Insomniac Games and Universal Interactive Studios - Set 1 - Screenshots taken using the ePSXe emulator

Hey there folks, here’s another classic first person shooter that I’d never heard of. Disruptor is Insomniac Games’ first game and it’s quite fun (It also looks great for a game that came out in 1996).

I also really like the weapon designs as well, they’re all pretty cool. There’s also live action FMV cutscenes in between the action too.

I’ve also decided what my next video series will be as soon as my Best of 2016 series is done. I’m going to showcase lesser known PS1 first person shooters (Like this game). There weren’t too many FPS released on the system but there were some pretty cool ones that I’ve been finding out.

Happy gaming folks! - Shaun Meyers (Kyo Akiara) out!

10

Nelo

Third person action, twin-stick shooter hybrid Video game. This actually looks pretty Cool, Reminds me of Vanqiush.

If you wanna Support this Game : https://www.kickstarter.com/projects/magicandmirrors/nelo/?ref=kicktraq

8

Tomb Raider 2:

Genre: Action / Adventure;

Console: PC;

Year: 1997;

Story: “The story of Tomb Raider II surrounds the mythical ‘Dagger of Xian’, a weapon which was used by an Emperor of China to command his army. By plunging the weapon into its owner’s heart, the weapon has the power to turn its bearer into a dragon. A flashback reveals that the last battle which was fought with the Dagger ended in defeat when the warrior monks of Tibet succeeded in removing the knife from the Emperor’s heart, whereupon the Emperor died. The Dagger was then returned to its resting place within the Great Wall.” (info from the wiki). This Dagger has special powers, and two people are interested in it: Marco Bartolli and Lara Croft.

Gameplay: this is a 3rd person action game. You play as Lara Croft. You can walk/run, side step, jump & grab, and use your weapons to attack your enemies. Expect a lot of platforming and exploration in this game. There’s 2 modes that you can explore: the main story & the croft manor. In the Croft Manor, you can practice Lara’s moves, inside her own house. This is such an entertaining way to get to know the controls of the game, and to have fun without worries. If you aren’t interested in playing that mode, and you are more focus on beating the game, eventually, you will play that level, but with a twist. In each level, you can find a stone, gold & emerald dragons in the game. This dragons are the “secrets” of each level. Fortunatly, they aren’t relevant to unlock any important thing of the game, but they give you a lot of ammo, health packs & weapons.

Graphics: it may not look that great, for today’s standards, but this game has a lot of beauty in it. Gorgeous stages, tones of cool details and so much to see. Lara looks much better, compared to the first game. Some of the enemies are so hideous, tho…

Soundtrack: this game focus more on the ambience, so don’t expect a lot of music. You only hear music in specific parts of each stage (when enemies are approaching, or when you are going on the right path, or in the ice motorbikes).

Final Thoughts: this was the first Tomb Raider I ever played, so I have a lot of incredible memories with it. As a kid, I was too afraid to beat this game, because of the “jumpscares”. I may have some great memories with this game, but I also had some traumatic ones (just me being a scared little kid, being afraid of those stupid guards from the “Floating Island” level). I will gladly rate this game a 10 out of 10. It’s my favorite Tomb Raider game, and it was the one that made me a big fan of miss Lara Croft. I will review most of the games, so pay attention.

PS: I do not own the footage of these gifs. The content of these gifs are from a Youtube video. Click HERE, if you want to check out the source.

  • me playing a bioware game: oh gosh that came out sounding a little angrier than I expected, I'll have to reload and try again otherwise I might offend someone!
  • me playing a bethesda game: shit I love that guy's hat, I hope he knew he was going to have to die for it when he put it on

“BloodRayne - ‘Frighteningly Beautiful’” 

  • Scanned by corsair, via the Hardcore Gaming 101 forums
  • The original BloodRayne hasn't aged that well. I’ve jumped into it off and on, trying really hard to like it. Problem is, for a game about a sexy vampire taking down Nazis and demons, while drinking their blood loudly with orgasmic moans, this game takes itself a bit too seriously. For example, the opening act has you down in Louisiana, fighting zombies and saving civilians, along-side some fellow ridiculously sexed-up vampires, while trying to act all serious as the boob physics continue to spaz out inappropriately; it helped convince me further that I’m just not into vampires, or the sub-culture. 

GUESS WHO PLAYED 9 HOURS 9 PERSONS 9 DOORS AND LIKED IT!!!
even tho it made me scared?? for some reason?? LOL

I want to talk abt this game, but just enjoy these three cuties instead

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Hellblade E3 2015 Gameplay Trailer

Ninja Theory to explore psychosis in new game - Hellblade

Ninja Theory, a Cambridge, UK based independent games developer, announced today that mental health and psychosis are the key themes explored in Hellblade. Inspired by historical events, Hellblade tells the story of Senua, a Celtic warrior who is left traumatised by a Viking invasion. This third person action game, being developed for PlayStation 4 and PC, will follow Senua’s journey into a vision of hell that is the manifestation of her own mental illness.

In order to ensure a sensitive and accurate portrayal of the subject, Ninja Theory has been working closely with Psychiatrist and Professor of Health and Neuroscience from the University of Cambridge, Paul Fletcher, as well as arranging to consult with people who have experience of mental health difficulties.

Paul Fletcher said: “True understanding of mental health is not simply about books, lectures or verbal descriptions but from deeper engagement on all levels. Working with Ninja Theory has shown me the potential that gaming has for sharing in a character’s experiences and engendering empathy in ways that go well beyond those offered by simple academic descriptions. Maybe this approach will contribute powerful new ways of challenging stigma.”

Hellblade is being developed by a small team of 15 people under a development model Ninja Theory call Independent AAA. This approach sees the game being created with all the creative freedom of ‘indie’ development, but with the production values of AAA blockbuster games.

Tameem Antoniades, Chief Creative Director at Ninja Theory, said: “In Hellblade we are pursuing creative independence in order to explore a compelling subject matter and gaming experience that would not be possible under the current retail model. In movie terms, this would be a quality independent film, not a Hollywood blockbuster. Digital self-publishing means that we can offer a smaller, but high quality game at around half the price of retail games.”

The project is supported by the Wellcome Trust, a global charitable foundation which aims to build a greater public understanding of science, and in particular health.

Iain Dodgeon, Creative Partnerships Manager at the Wellcome Trust, added: “More and more, games have an exciting and innovative role to play in giving us new perspectives on health and mental health challenges. Rather than being a didactic game teaching us about psychosis, Hellblade allows us to explore it through the creation of a compelling and complex character, and the world that she inhabits.

Hellblade will be available in 2016.

Ok seriously I’m not over polarized. The moment that screen appeared to make that last decision I put my controller down and walked away for a bit. I was so mad bc I saw it coming. I thought the whole time this game would be more than this. It’s not even about getting a “happy” ending. It’s about the fact that our choices meant nothing when we were led to believe that our choices would impact our ending. Not just one single final choice. That was bs. I feel like I was tricked and the endings are both unsatisfactory to me. They don’t make sense. None of how polarized went made sense. There were no connections made, no revelations. So much was left unanswered that you can barely keep the story together. I mean, they could’ve made at least a few more episodes completing the story. Polarized felt rushed, and ultimately like it led to nowhere.

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Prey is a first-person sci-fi action game with an added psychological twist. You are Morgan Yu, the subject of morally dubious experiments designed to improve the human race. You awaken aboard the Talos 1 in the year 2032 and must uncover the secrets hiding in the depths of the space station while being hunted by the mysterious alien force that has taken over. You’ll have to rely on the tools you find on the station – along with your wits, weapons and mind-bending abilities – to combat the growing threat and, hopefully, survive.

i am so hyped for this game, just shut up and take my money.

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Prey is back!

Arkane Studios, the team behind the critically acclaimed Dishonored series, is bringing their unique vision to Prey, a first-person sci-fi action game that reimagines the franchise from the ground up… with an added psychological twist.

You are Morgan Yu, the subject of morally dubious experiments designed to improve the human race. You awaken aboard the Talos 1 in the year 2032 and must uncover the secrets hiding in the depths of the space station while being hunted by the mysterious alien force that has taken over. You’ll have to rely on the tools you find on the station – along with your wits, weapons and mind-bending abilities – to combat the growing threat and, hopefully, survive. Get your first look at Prey in the cinematic reveal trailer.

Prey will be available on PS4, Xbox One and PC in 2017.

F.E.A.R.: First Encounter Assault Recon

(2005)

  • Scan from: GamePro_01_2007
  • Platform: Xbox 360, PlayStation 3, PC
  • Genre: Action, First-Person Shooter
  • Developer: Monolith Productions, Inc., Wargaming West
  • Publisher: Sierra, Vivendi Games, WB Games