pc-game-of-the-year

This just in:

Will Roland is a gamer. (Not really a shocker but still). He appears to prefer PC games, and has a 10 year old key board which is his “one and only til the wheels fall off” and apparently if you “ask anyone who’s ever loved [him].” They’ll tell you “All [he] do[es] is play games.”

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After many years of practicing and improving at art, I am finally open for commissions. I urgently need a new gaming PC to replace my 4-year-old laptop, which has stopped functioning properly.

Rules:

  • USD PayPal only; I must receive the full payment before I start working on the commission.
  • I will not work with NSFW, overly detailed backgrounds, or any sensitive themes.
  • All commission art will be tagged under #yehlawd commission and will only be available for personal use.
  • Feel free to request to see the sketch before I start coloring, so that you can confirm if anything needs to be fixed.
  • Contact me by email only; if you are interested in a Redraw commission, then you can feel free to message me through tumblr IM.

Email: yeellow.ng@gmail.com

Target Price: $2,000 USD

Reblogs and signal boosts are greatly appreciated, even if you can’t personally order a commission! I appreciate everyone who wants to help!

Studies of my main Inquisitor from Dragon Age Inquisition studying screen caps and aping those gorgeous sketch cards at the ends of the main game and Tresspasser DLC. I see her hair as longer than anything really available in-game (Hopefully my hubby and I will get a a gaming PC set up later this year so we can play with some of the awesome mods available out there) so it was fun to play with longer hairstyles here.

Game Addict Flash Giveaway

Do you like games? Well of course you do, sonny! But if you didn’t get a chance to raid the Steam Sale, well, gosh darn, I did it for you. 

Rules: 

  • To be entered to win this astounding array of games, reblog this post - but don’t just reblog this post. Reblog this post with the answer to the question, “What have games done for you?” to be eligible. See, making you think! 
  • Don’t worry if you don’t feel your answer is particularly good. The winner will still be selected randomly on July 13th out of everyone who reblogged with an answer. 
  • You can reblog multiple times with the same answer, but don’t overdo it.
  • Likes do not count. 
  • You do not have to be following me. Seriously, don’t do it. My entire blog is cats and whining. You deserve better. 
  • Have a steam account! 
  • No giveaway blogs or tagging as a giveaway! 
  • You must be 17 or older. 

Round One: 

If you are the winner selected, you can pick as many games as you want from the list. However, if there are any games that you already have, are not interested in, or don’t have the system requirements for, you may elect instead to leave them behind. If you choose to leave two or more games, you get a $5.00 Steam Giftcard instead. 

Round Two: 

After this, I will post the remaining games up on a first-come, first-serve claiming basis for anyone to take part in, even if you did not reblog the original giveaway. More info on that will come up when the time comes. 

The Loot

Here’s what you can win - all genres, all types, all requirements, AAA to Indie to Really Fucking Indie. I’ve got a large variety of tastes. 

  • Alice: Madness Returns (PC)
  • Antichamber (PC/MAC)
  • Analogue: A Hate Story (PC/MAC)
  • Batman: Arkham Asylum Game of the Year Edition (PC/MAC)
  • Batman: Arkham City Game of the Year Edition (PC/MAC)
  • The Banner Saga (PC/MAC)
  • Bioshock Triple Pack (PC, Bioshock Infinite is PC/MAC)
  • The Blackwell Bundle (PC)
  • Brothers - A Tale of Two Sons (PC)
  • Bully - Scholarship Edition (PC)
  • Choice of the Deathless (PC/MAC)
  • Choice of Robots (PC/MAC)
  • Dishonored (PC)
  • Dragon Age: Origins Ultimate Edition (PC)
  • The Fall (PC/MAC)
  • Fallout 3 Game of the Year Edition (PC)
  • Grim Fandango Remastered (PC/MAC)
  • Hatoful Boyfriend Collector’s Edition (PC/MAC)
  • Left 4 Dead Game of the Year Edition (PC/MAC)
  • Left 4 Dead 2 (PC/MAC)
  • Long Live the Queen (PC/MAC)
  • Peggle (PC/MAC)
  • Peggle Nights (PC/MAC)
  • Plants vs. Zombies Game of the Year Edition (PC/MAC)
  • Psychonauts (PC/MAC)
  • Puzzle Agent (PC/MAC)
  • Saint’s Row IV (PC)
  • Skyrim: The Elder Scrolls V (PC)
  • The Stanley Parable (PC/MAC)
  • The Tale of Tales Collection (PC/MAC)
  • Trine Enchanted Edition (PC/MAC)
  • Trine 2 (PC/MAC)
  • Valkyria Chronicles (PC)

Freaking sweet, right? 

So if you don’t want followers, why are you doing this?

Fun. Spite. Because I’m depressed and like splurging, but don’t actually have a PC. Because I’ve been sitting on a few of these bad boys for a while now. Because I like video games and I hope to get to lots of female, non-binary and other unique gamers this way. Don’t question the gift horse, bucko. The gift horse loves you. 

askhooversweeps  asked:

Hey what are your thoughts on the whole Breana Wu "Revolution 60" game fiasco? If you haven't heard of it, well lets just say its crazy rad fems being crazy rad fems, only this time they whine and complain that people call their overfunded POS game what it is... a POS overfunded game. Oh also there was the whole censoring steam forums and comments, making the green-light project private, begging for votes so it could be published on steam. All sorts of lovely crooked stuff.

Yeah, I know.  They also begged people on Facebook to get Steam accounts to vote it up.

Even if I knew nothing about the game’s background, I would have had the same reaction to seeing the trailer for it.  The models are just as sexualized (if not moreso) than the games people like Wu complain about (as someone else pointed out to me, you can even see the bellybuttons on the models, which is not how clothing works), they are literally all the exact same model with different hair and outfits (and slightly different heights), the textures are GARBAGE, and the backgrounds would be embarrassing for a PS1 game.

As for the gameplay, it relies heavily—HEAVILY—on QTE (quick time events), which would be bad for an Xbox Live indie game, let alone anything released on Steam.  Of all the ways to approach a combat system, QTEs are the worst, because they diminish the player’s ability to play on their own terms.  It’s just the game making predetermined choices for you, and relying on you to hit a button at the right time in order to activate them.  They seriously described this sad excuse for a “game” as “Heavy Rain meets Mass Effect”, as if Heavy Rain was even a good game to begin with.  Critical accolades and “atmosphere” don’t mean shit when you have to lug some shmuck into his bathroom, and then watch him shave his face for like ten fuckin’ minutes.  Heavy Rain could have been interesting as a movie, but as a game, it’s just not something a lot of people would decide on if they actually wanted to have fun.  As for Revolution 60, it was originally intended to be just an iOS game, but for some reason, they thought it would be a good idea to port it to the PC.  I cannot stress enough how big of a pile of shit this game is.

Look at the texture on the fuckin’ coat on the right:

That’s flat-out slapping on a textured look with complete disregard for its placement.  It’s like using “texture fill” in Photoshop, except in 3D.  I would not be the least bit surprised to find out that they used a low-res image of a really ugly carpet.  The only things that seem the slightest bit bumpmapped are their hair, and even so, it looks atrocious.

I have personally re-textured models—something I never took any classes to learn how to do, and only did for shits and giggles to mess around with the games I was playing—and I have made textures that look better than these.

And LOOK AT THOSE GODDAMN BACKGROUNDS:

As a point of comparison, here are two screenshots from System Shock 2, which was released for the PC in 1999:

This game released 16 YEARS ago has better-looking backgrounds than Revolution 60.  They also have this amazing thing called “lighting” that more reputable developers utilize in their games in order to make them not look like Play-doh.

As for the character designs, they straight-up look like someone’s terrible deviantArt OCs.  Their designs are basically what happens when a 10-year-old discovers anime, but hasn’t yet grasped how anatomy works.

I know there’s such a thing as “artistic style”, but every single model in this game has chronic baboon face.  It’s something I’ve seen time and time again from weeaboo youngins, and I’m not sure why.  The infamous “Dancing Base” is a good example of this (added bonus:  Look at all those “diverse” skinny white women!)

Meanwhile, THE ENEMIES ARE LITERALLY BARGAIN BASEMENT STORMTROOPERS COVERED IN FAKE TRIBAL TATTOOS.

That yellow texture in the background is so goddamned ugly, they wouldn’t have even printed it on a pair of Zubaz in the early 90’s.  Also, someone apparently forgot about some very important things called “shadows”.

Point blank:  It’s an ugly-looking game with terrible design choices, abhorrent gameplay, practically nonexistent lighting, extremely limited player interaction, animation that would only look comfortable in a short-lived CGI Saturday morning cartoon from the mid 90’s, and a “plot” that sounds more like bad fanfiction.

The fact that the developers behind the game are deceptive individuals using underhanded means to both promote and force the game through development is just a bonus.

As a woman who—unlike Brianna Wu—actually plays and gives a fuck about games, I can tell you with complete certainty that the inevitable failure of Revolution 60 has nothing to do with “sexism”, and everything to do with a group of people who somehow took four years to take a shit, and called the resulting fecal offspring a “video game”.

youtube

Hi all, I’ve been working on an approximate transcript of the Game Informer Show’s podcast, “Dishonored 2’s Harvey Smith Answers Your Questions”. It’s not perfect, but I figure it could be useful for fans who are hard of hearing, ESL, or have misophonia. It might also be useful for people who wanted to be able to quote the podcast a bit easier. As it’s a 42 minute video, I’ve put the transcript behind a cut to save your dashboards

Keep reading

The Division Year One Roadmap!

Incursions: In April, the first free update will introduce the first incursion, a new challenging end-game activity developed specifically for squad play. Teams will be able to test their skills as they face seemingly unstoppable enemies to gain high-level weapons and equipment. This update will also add one of the community’s most-wanted feature, loot trading; allowing players in the same group to trade loot collected during a co-op game session.

Conflict: In May, the second free update will add new features to the Dark Zone and add a new incursion in the iconic Columbus Circle.

Expansion I: Underground
Available in June, this first major expansion lets players explore the uncharted underworld of New York City. Players will chase deadly enemies with up to three other Agents through an endless maze of tunnels and subways.

Expansion II: Survival
Available this summer, this expansion will challenge players to survive as long as possible by gathering essential supplies in a very hostile environment.

Expansion III: Last Stand
Next
winter, a new threat rises as players and their squad must prepare to defend against a relentless foe.

youtube

Sid Meier’s Starships announced for PC, Mac & iPad

2K and Firaxis Games today announced Sid Meier’s Starships, a new turn-based, adventure-driven interstellar strategy game from Sid Meier, creator of the award-winning Sid Meier’s Civilization series. Scheduled for release in early 2015 as a digital download for Windows-based PC, Mac and iPad, Sid Meier’s Starships lets players command a fleet of starships as they embark on a series of missions to explore the galaxy, protect planets and their civilizations, and build a federation to ultimately usher in a new age of peace throughout the galaxy.

“When designing Starships, I was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth?” said Sid Meier, director of creative development at Firaxis Games. “My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration.”

Sid Meier’s Starships challenges players to build a planetary federation by exploring the galaxy, expanding its influence and domain, researching futuristic technologies and engaging in deep, turn-based tactical space combat with an armada of uniquely customizable starships. Each new campaign will feature its own distinctive galactic strategy map of worlds with dynamically generated tactical combat missions that will enhance the game’s replay value. In addition, Sid Meier’s Civilization: Beyond Earth fans who purchase Sid Meier’s Starships will uncover cross-connectivity with the two games such that will enhance and expand the depth of both game experiences.

“Sid has been a leader in the strategy and PC gaming market for more than 30 years,” said Christoph Hartmann, president of 2K. “After successfully launching an experience touching upon mankind’s history on Earth, fans will now see how Sid has used the Civilization: Beyond Earth universe to deliver his own unique style of strategic gaming.”

Sid Meier’s Starships will be available on Steam for Windows-based PC and Mac, the Mac App Store for Mac, and the App Store for iPad devices in early 2015.

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hollywoodreporter.com
'The Sims' Removes Gender Barriers in Video Game
Players will be able to create virtual townsfolk with any type of physique, walk style or voice they choose.
By WRAL

Players will be able to create virtual townsfolk with any type of physique, walk style or voice they choose.

The creators of The Sims are opening up gender customization options for the first time in the long-running history of the popular life-simulation video game.

The Sims publisher Electronic Arts and developer Maxis said a free update available Thursday forThe Sims 4 will remove gender boundaries and allow players to create virtual townsfolk — or Sims, as they’re known — with any type of physique, walk style or voice they choose.

The Sims 4 and earlier installments of the 16-year-old series previously restricted specific clothing, hair styles and other aesthetic options to either male or female characters.

EA and Maxis said over 700 pieces of content previously available to only male or female Sims will now be accessible regardless of gender in The Sims 4 and its various expansion packs.

The studio said in a statement it wanted to “make sure players can create characters they can identify with or relate to through powerful tools that give them influence over a Sims’ gender, age, ethnicity, body type and more.”

While previous editions of The Sims have featured character customization restrictions based on gender, users have unofficially modified the PC game over the years to remove such barriers.

The Sims 4 executive producer Rachel Franklin said in an email to the Associated Press that the developers have been working for over a year on the update. She noted that “female Sims can wear sharp men’s suits like Ellen (DeGeneres), and male Sims can wear heels like Prince.”

Franklin also noted players can now change their Sims’ gender at any time and specify whether they can reproduce with other characters. She said Maxis worked with the lesbian, gay, bisexual and transgender advocacy group GLAAD on the update, including following a suggestion to remove gender symbols associated with characters in the game’s gallery.

“Creating the possibility for greater gender diversity within the world of The Sims is an exciting development,” said Nick Adams, director of GLAAD’s transgender media program. “It was a pleasure working with developers who were committed to updating the game so that all players can create a Sims world that more accurately reflects the world in which we live today.”

The move brings The Sims in line with its depiction of gay, lesbian and bisexual characters.

The franchise has included same-sex relationship options since its 2000 debut, although gamers who desired virtual nuptials for their Sims of the same sex had to wait until the release of The Sims 3 in 2009. The Sims 4 was originally released in 2014.

The gaming medium rarely depicts or invites users to create transgender characters. The fantasy role-playing game Dragon Age: Inquisition from EA and developer BioWare notably featured a transgender male character named Krem in 2014.