Trials of the Fury - ilvl 220 is required for entry, lvl 60. This is the version of Diadem strictly for Disciples of War/Magic.
Trials of the Matron - ilvl 179 is required for entry, lvl 60. This is the version of Diadem for Gatherers, but a endgame PvE class is required for entry.
Both trials are accessed with a Mission Ceruleum Voucher, attainable from Jaquoinie, the Mission Quartermaster located at the Airship Landing, near the Astrologian’s Guild aetheryte in Ishgard.
While I haven’t done Trial of the Matron, Trials of the Fury is done as follows:
Missions Objectives > Fate Grinding for Loot > Praying for Emergency Mission to spawn.
3 Mission Objectives are given to the queued party upon spawn, marked by orange circles upon the map and are very specific fates or quest mobs that you have to kill to progress your group’s rating. Completing all of them will put you a percentage of completion and reward you with Loot when they are all done. Afterwards, you will be left alone in Diadem with your group with no clear objective. DO NOT DROP PARTY!
You’ll notice there’s a lot of time left in your duty instance and that doing your objectives takes only minutes to complete. That is because once you complete your objectives, you are left to wait for hyperelectricity weather! To pass the time, you’re to do fates for their lockbox rewards, to trade them in for new i265 gear. This is the part where you Fate Grind for Loot. (i280 weapons drop from Emergency Missions.)
Similar to Palace of the Dead, Lockboxes can be traded in at a Lockpicking Vendor for random items! 40 Damaged Lockboxes are required for 1 piece of loot, whereas 1 regular Lockbox can issue 1 piece of loot.
Now is the tricky part. “Kharn! You mentioned waiting for hyperelectricity weather? Why!?”
That’s because hyperelectricity unlocks the super secret boss fate we all saw in the trailer at the center of the map. It’s random, and the Haillenarte NPC will extend the timer on the duty by 15 Minutes and alert everyone of an EMERGENCY MISSION to complete it. Weather progresses over time, which is why I recommend Fate Grinding for your new i265/280 gear until the instance boots you itself.
House Haillenarte Pilot: Pray do proceed with caution. The energies of the Diadem have become ever more volatile, and the cause is said to lie in the drifting arrival of that Mhachi ruin… House Haillenarte Pilot: This isle, this…missing gem, has anchored itself near the Crown Jewel. ‘Twould seem that the ruins themselves are impenetrable until a path is forced upon by a storm of hyperelectricity. House Haillenarte Pilot: Such weather is rare, but I shall be certain to alert you via linkpearl should a window of opportunity present itself. We must not waste any chance we have at divining the isle’s secrets…not to mention claiming its treasures!
Also, if you wish to get to the lower level of Diadem (beneath the purple mist) you must look for AETHERIAL GAPS! Clicking on them will shoot you below the mist to do special fates and hunt Notorious Monsters.
Aetherial Gaps can also be found near caves, which’ll send you inside. I haven’t found them all, so I can’t tell you where they all lead, so happy hunting!
[A final note!] If you see Mirage Snails (aka Pure White Crystals) or Pure Black Crystals/Dark Crystals, they offer buffs when charged and will sometimes charge in the middle of FATES happening upon or around them. Touching them will take all their aether and siphon it into a buff for the person that touched them. Only a finite amount of people can grab it and must wait for it to recharge at random.
If you guys have any additional info, feel free to reblog and tack it on!
Images of Hubble Ultra Deep Field (the farthest we’ve ever seen into the universe) and it’s close-ups.
Astronomers, in 1996, attempted something extraordinary. They pointed the Hubble Space Telescope into a part of the sky that seemed utterly empty, a patch devoid of any planets, stars and galaxies. This area was close to the Big Dipper, a very familiar constellation. The patch of sky was no bigger than a grain of sand held out at arms length. There was a real risk that the images returned would be as black as the space at which it was being pointed. Nevertheless, they opened the telescope and slowly, over the course of 10 full days, photons that had been travelling for over 13 billion years finally ended their journey on the detector of humanity’s most powerful telescope. When the telescope was finally closed, the light from over 3,000 galaxies had covered the detector, producing one of the most profound and humbling images in all of human history - every single spot, smear, and dot was an entire galaxy, each one containing hundreds of billions of stars.
Later, in 2004, they did it again, this time pointing the telescope toward an area near the constellation Orion. They opened the shutter for over 11 days and 400 complete orbits around the Earth. Detectors with increased sensitivity and filters that allowed more light through than ever before allowed over 10,000 galaxies to appear in what became known as the Ultra Deep Field, an image that represented the farthest we’ve ever seen into the universe.The photons from these galaxies left when the universe was only 500 million years old, and 13 billion years later, they end their long journey as a small blip on a telescope’s CCD.
There are over 100 billion galaxies in the universe. Simply saying that number doesn’t really mean much to us because it doesn’t provide any context. Our brains have no way to accurately put that in any meaningful perspective. When we look at this image, however, and think about the context of how it was made, and really understand what it means, we instantly gain the perspective and cannot help but be forever changed by it. We pointed the most powerful telescope ever built by human beings at absolutely nothing, for no other reason than because we were curious, and discovered that we occupy a very tiny place in the heavens.
“angel wing scars” into the Google
search bar. I hovered with my finger
above the enter key, afraid that if I went
through with it, I’d have to admit I was
actually considering the possibility that
Patch was-well, not… human.
I hit enter and mouse-clicked on the first
link before I could talk myself out of it. […]I pushed back from the desk. I crammed
everything I’d read into a mental folder
and filed it away. And stamped SCARY
on the outside of the folder.
This is exactly why the school outlaws camera phones. Pictures of this in the eZine would be all the evidence I’d need to get the board of education to ax biology. And then we’d have this hour to do something productive — like receive oneonone tutoring from cute upperclass guys.
— Why, Vee, I could’ve sworn you’ve been looking forward to this unit all semester.
This class isn’t going to teach me anything I don’t already know.
Vee? As in virgin?
Not so loud.
Okay, not all of us, but those of us who imported an Old God Baby.
Check it out. When you run into the eluvian after Morrigan and Kieran, no matter how far you run or which direction you look, the sky is uncluttered. Nothing in the distance, no Black City.
Obviously, I can’t upload photos from every possible angle, but trust me, I looked. And that’s when I started noticing patches of blue sky and sunlight (see below), suggesting this locale must have enough elevation to escape the endless, relentlessly green mists of the Fade.
There are a few structures floating out of reach, but none of them large enough to constitute a city. You can run around and see them from different angles, they’re about the size of Skyhold’s mage tower.
There’s also a palace floating in the near distance, no further than the highest tower of Skyhold from the stables. I mean, really damn close.
Another shot, this time including the Breach (when you play Here Lies the Abyss, the Black City is clearly silhouetted by the Breach, but here the sky is empty) but for a few flecks of flotsam.
Anyhow, I’d be delighted if anyone can get a screenshot of the Black City and prove me wrong, because the magnitude of this being the Black City is almost more than I can handle.
Especially considering this section of the Fade contains red lyrium, the Claws of Dumat, a battering ram, fountains of blood, and an empty throne with shackles on either side.
This image shows the core region of the Rho Ophiuchi Complex, centered around the prominent blue reflection nebula IC 4603. This is one of the nearest star forming regions and the intricacies of the dense interstellar dust clouds in the area provide a spectacular display of light and shade; the contrasting hues making this one of the most dramatic and colourful patches of the entire night sky.