This week we focused on adding poison into the game. Since in battles, your team attacks first, and then the enemy gets a turn, we made it so poison damage happens simultaneously for all respective parties.
There’s other status effects as well, but that’s something for another time!
We’ll be taking some time off from posting screenshot saturdays this week, and next week.
As Paper Bugs grows, the amount of data we have to manage and organize keeps growing, and it can be very tedious to add, modify and test the values we add into our game (aside from remembering what all the numbers are linked to!)
So we’re taking a step back and using these weeks to develop a set of tools to assist us in editing enemies, recipes, items, dialogue, and all that juicy stuff!
It’s a long term investment, but it’ll definitely pay off.