Frog people! I’m still happy with how Sunk looks; simple repeating shapes and limited palettes are good all-purpose design rules I think. It’s weird to look at crowd scenes (like this and a bigger one in the next couple of pages) and try to get myself back in the head-space I was in back then: I thought of Overside as full of a huge proliferation of different shapes of creatures, some totally unique and some belonging to groups like the frog-men, or the horneds, etc… Maybe this is still the case, in the current iteration of the setting. I try to fight the urge to overexplain (even to myself) and to worry too much about inter-story continuity. Each story standing on its own terms is more important I think!