Lionhead released some of the concept art for one of my Fable Legends characters, so I guess I can finally show it off! I haven’t touched Glory since I handed her final orthos off to the team, so it’s a blast to see her final model in all its glory. Pun very intended.
Glory’s meant to be an Evil Queen archetype, but before she fully embraced the dark side- she’s knows she’s the shit and isn’t very apologetic about it, apparently. Such a blast to design elegant adventure wear! CHOPINES FOR EVERYONE.
Another Book of Life post! I had the fun challenge of figuring out how these soldiers worked in 3D space. Jorge originally designed the soldiers to function like a Picasso painting as a 2D asymmetrical silhouette. Even though their faces are always to camera, the modelers still needed the entire form figured out to help make their job of translating Jorge’s 2D designs into 3D easier.
dancing through the dark eerie shapes that cast the light. between black shadows she sleeps, waiting for their screams. the goddess of magic and might, the goddess of the moon and night, call your ghosts upon those who fear your power over the heavens, the earth and the sea.
So I’ve been working on this on and off the last couple days. An official turnaround for my often neglected baby, Nauta! I was gonna add some action poses & expressions, but I figure I’ll be doing those down the line anyway.
Thinking of giving a certain villain this treatment too…
Sometimes you look at that horse, and you say “Look horse, I’m going to ride you again. You see all those trophies we have on the wall? You know the legacy and the legend we leave behind? WE’RE NOT DONE YET.” And then you get back on that horse, no matter how stubborn it is, no matter how difficult it makes it. And you ride it like you know what you’re doing - because you have to, because you’re as good as dead where you already stand. You have the experience to know that if you don’t, you’ll lose all relevance in the world’s eyes as 5 others come to take your place.
And that’s me getting back into the swing of motion graphics after the slump of creative productivity I’ve had this year. Things in life are DAMN good - I’m the happiest I’ve ever been, to be honest - but my creative productivity is down, and I really want for the graphic work that I do to flow naturally again. It currently feels like I’m fighting through an intellectual arthritis to get back into my own craft.
I also have the problem where I compare each of my new designs to the best pieces in my archives, and some of the newer designs just can’t compare, so I’m demotivated to complete and post them. It’s a struggle when I’m not comfortable with how my most recent work might be judged relative to my own previous works. It’s double struggle when internally, I’m the one saying that this design isn’t as good as a previous design. “Screw it”, I have to say to myself. “The best pieces come from inspiration, momentum, and flow - and momentum is exactly what I need to build now.” And so I will try to build momentum. Some of my upcoming designs may get simpler for a while while I build momentum. Let’s hope that I can get back on this horse for another year, and make some beautiful designs again along the way. PS: I know nothing about horses.
Does anyone else have a hard time getting back on the horse after a few months out of whatever your flow is? How do you fight through that? Did you end up returning to, or surpassing your former glory when you got back into your craft?