“No, Fire, slow down! Stop! You’re gonna fly away at this rate!”
one show later…
Papa: “Well everyone, if you happen to hear a face-melting solo wafting in from the breeze, if you look outside your room, yes, take a break from masturbating, heh heh, you might catch a glimpse… of a certain smartass who didn’t listen to my warnings.”
Later, on an airplane flight…
“If you look out the window to the right, you can see a Nameless Ghoul called Fire currently shredding the solo to Majesty, fifty feet off the right wing.”
A shoop I needed to do, after watching a livestream of the first ritual of the European Popestar tour 2017.
Forgot to share this other video clip I took of Year Zero. Mist/Water ghuleh was killin it. I fucking love this band. Excited to see them again on Halloween! 🎃👻 I’ll try to get more clips and pictures then as well.
Also..peep Papa smackin dat ass lol.
9/23/16 - Memphis ritual
New mask! Latex, sculpted from a lifecast of my head so it fits better. Made from an offshoot sculpt for the silicone Papa III mask I have being made. Also shown is my new casual suit! Way more accurate, and the patch is friggin’ legit.
So here we go… This is my “unHOLY SHIT!” project. Well, Part I, anyways ;D
So - first off, this is my costume of Papa Emeritus III. Made from the EXACT SAME MATERIALS as the real deal! The only things that aren’t exact is the gold fabric on the mitre, the frilly stuff on the white part of the mitre, and the purple lining.
It’s a complete blast to wear - I had my first outing in it last night at the Kansas City, September 30th ritual. Did meet and greet again… and holy shit, Papa and the Ghouls were wide-eyed and speechless again! The crew and merch people loved it, the blond british gal who works the merch table went BONKERS over the costume! “Oh, I really dig your costume!… Wait… Where did you get that fabric?? How the- how the hell did you know those details!!! Holy shit!” she proceeded to take photos of me, took close-ups, and said “I’m showing this to Papa, nice work!”
So after spending an hour or so stuck in the same place as everyone wants a photo (not complaining mind you, it was an awesome experience) it was time for the meet and greet. The guy who sends you in looked at me, leaned back and yelled to Papa “Oh, you’re gonna LOVE this guy!”
I met Papa at the bus after the ritual, what a hottie holy sHIT, and he signed my Papa dollar and looked me over and said “Nice work! I dig it. Keep it up.” JDFKLAJDFKL;AN HELP
And then I wake up to the OFFICIAL BAND INSTAGRAM posting a picture of me while I was doing my meet and greet - holy shit! HOLY SHIT. HELP. THIS IS AMAZING.
So credits due: Scott Blake of Yordreem Creations, for doing this one-time-only custom commission of both the mask and the costume - total badass and master of his craft. To be clear, he does not sell these.
Sewcherry Onatopp Stitchwork, for drawing up the mitre design, and doing all the embroidery work.
Enjoy! If you wish to join the journey, I’ll be posting more to this tumblr (I suck at staying active), and I also post to my instagram, @notpapaemeritus.
Hi! I've been playing cello for 7 years now and I've always had trouble playing a lot of fast, seperate notes? Not even runs, either, it's usually just groups of four sixteenth notes or similar. My left hand always moves faster than my bow and it takes me forever to be able to play it right. I always try switching up the rhythms but nothing seems to make the process faster. Any ideas?
Your left hand is not the problem here! Try just practicing groups of four sixteenth notes on the same pitch to train your bow speed. Then move to playing the same notes in groups of two. Finally, play one sixteenth note per pitch. Sevcik opus 2 and 3 are excellent bow exercises!
H I C S U N T D R A C O N E S | (cover art by Val) ; over four hours of epic music to accompany you as you read or write that beloved fantasy novel… for each hero(ine) must embark on their own quest to new realms in order to discover who they truly are…
“Long ago I yearned to be a hero without knowing, in truth, what a hero was. Now, perhaps, I understand it a little better. A grower of turnips or a shaper of clay, a Commot farmer or a king - every person is a hero if they strive more for others than for themselves alone.
Once you told me that the seeking counts more than the finding. So, too, must the striving count more than the gain…”
The run-and-gun. This fine genre, a staple of the 80s and early 90s arcade experience, was on the verge of extinction in 1998, having been surpassed in popularity by fighting games, lightgun shooters and even the venerable shoot-em-up which had found new life thanks to companies such as Cave and Raizing. This type of game’s days were clearly numbered. Early Neo Geo titles, like Magician Lord and Ninja Combat, had tried to carry the torch but just couldn’t seem to recapture the magic of old.
There was but one group left with both the skills and passion to do the dying genre justice in an arcade setting: the Nazca team, who by this time were a part of SNK itself. In 1996, they brought us Metal Slug, a triumph of form and function–gorgeous graphics and solid gameplay. After two years, they figured that the public may have recovered from what they had unleashed, and they returned with Metal Slug 2.
Bigger, badder and better in almost every way, Metal Slug 2 is a worthy successor to the first game and a great warm-up to the team’s magnum opus, Metal Slug 3–to be joyously covered when we hit the year 2000. You can now choose from four characters (featuring the introduction of Fio and Eri) instead of the default of Marco and Tarma locked to the respective players 1 and 2. The stages are generally larger and somewhat more immersive, even including branching paths at some points. The visuals are even more impressive this time around, with debris-filled explosions, multi-part crumpling boss enemies and lush world-spanning environments like only the Irem of old could provide. You’ll blast through what looks like the Middle East, Egypt, China and maybe even Siberia on your missions, set to the tune of the same military-rock fusion style music of the first game. It’s glorious. All told, the enhancements to the game required a Neo Geo cartridge nearly twice as large as the first game–45 megabytes, and it shows.
But all of this beauty takes its toll on the 8-year-old Neo Geo hardware, and the game is riddled with slowdown, sometimes cutting the framerate in half or less. It’s the one drawback of the game, although some players may welcome the slightly reduced pace when things get particularly hectic. SNK heard the cries of those who were upset at this chugging gameplay and released a new version of the game, Metal Slug X, the following year in 1999. That release removed a lot of slowdown, but also changed the graphics and music which some might find objectionable. Thanks to modern technology, though, there’s another option available to play the original, unaltered Metal Slug 2 without slowdown: use the Sliders menu inside your MAME to overclock the CPU being emulated to, say, 150%. This won’t harm your computer, but it will trick the emulated CPU into running at a higher rate than the Neo Geo possessed, which allows it to more easily maintain the 60 frames per second goal. Enjoy–and good luck. At regular speeds, you’ll definitely need it.