operational definitions

Some Operational Definitions for us all.

“The Middle East” refers to any country from Egypt to Iran, and from Turkey to Yemen

“MENA” refers to all of those countries, plus every Nation on the African continent that borders the Mediterranean Sea.

“Central Asia” refers to any country that ends in -stan. (As of 2017. When Kurdistan becomes a recognized sovereign state, I will list it as an exception.)

“The Arab World” refers to, currently, every MENA country, minus Iran and Israel, and with the addition of Sudan, Mauritania, and Somalia. These nations all speak Arabic. These nations are all members of the Arab League

“The Muslim World” has no strict definition, but in general, it refers to every African Nation north of the Sahara, the entirety of the Middle East, Central Asia, Indonesia, Somalia, and Bangladesh (and Sweden and England…)

ampharos98  asked:





-Jumin loves the style of jazz (though he’d probably like the slower tunes) and definitely owns/operates a speakeasy (bc America thought they could stop the distribution of alcohol and this is like wheN EVERYTHING FALLS APART so everyone had secret bars) 

-Jumin and his family would definitely be activists (considering they’re Korean, they’d be Korean immigrants to America especially since Korea was under Japanese rule at the time) and they’d allow a lot of diversity within the speakeasies (so they’d end up being incredibly popular with the local communities)

-You snuck out with your friends to that particular speakeasy and Jumin spots you and he’s like instantly smitten

-He’s still really old fashioned and asks to court you and everything 

-The two of you are really inspired and drawn to all the innovations and progressions at the time (I feel like Jumin would be especially drawn to the literature but he’d be in awe of the cinema)

-He would absolutely play your favorite music on the phonographs and dance with you to them

-Shortly after you meet you’re either constantly exchanging letters or talking on the phone for really long periods of time because Jumin just adores you

oh my god you guys i just thought

in regards to lizzie (apparently) being an extraterrestrial operative assigned to keep an eye on nigel and separate him from his team so they could work towards all the galactic knd stuff, does the fact that she came in so early (s.1, ep.7) mean nigel was pretty much the solid candidate for the gknd right from the start?

which… means chad was never working towards anything at all? chad never even had a chance at being the chosen operative, but infinity clearly let him carry on believing he would be?

chad defected from the knd instead of stepping down gracefully, became a double agent, let the golden reputation he’d spent five entire years building get dragged through the mud, destroyed his chances at fitting in with normal kids his age and ended up desperate and furious at nigel for ‘stealing’ his ultimate goal; something he was never even considered for in the first place?

why have you done this to my baby, mr warburton

why did you do this


KND Top 10 Favorite Characters

#6) Chad Dickson (Numbuh 274) 

Sigh, I always fall for problematic characters in shows and Chad Dickson is no exception. Villains/anti-heroes always have the best plot and storylines and Chad had one of the best in KND. First shown as the Supreme Leader, then an arrogant teenage traitor, then discovering that he was an undercover teen operative (TND). I really can’t wait to see what his character arc leads to in G:KND (showing to be captured and the voice of reason for Nigel not to destroy the Earth). His dynamic rivalry with Nigel was always fun to watch. I felt bad for Chad for being screwed over from what we now know was the G:KND picking Nigel to be the Earth representative operative over him. He definitely deserves to make it in my top 10 favorite KND characters. 

I like PeeBee’s voice actor - like I might have said before when we first saw her face, she seems like a real person, an angry nerd I would have been friends with in real life

But I feel like every time BioWare or the actors on the party line says something about the MEA characters as compared to the ones from the previous games, they’re operating on completely different definitions than I am. Asari are cold? The player wasn’t emotionally entangled with EDI? Those don’t … match my experience.

Classpect Analysis: Mage of Hope


The aspect of Hope holds ties over possibility, potential, imagination, desire, drive, angels, faith, the infinite, friendship, and the non-capital concept of hope. Hope is an easy enough aspect to talk about, with varied displays, multiple users, and, best of all, several characters speaking with an operative definition of it. As well, it is well shown that Hope has a very specifically defined counter-aspect, that of Rage, allowing us further insight into the aspect. Firstly, on the subject of its heroes, we have Jake English (Page of Hope), who manages two amazingly powerful displays of his power: the Hope Bubble, a literal burst of manifested Hope that somehow contained more energy than that of the Green Sun, and the manifestation of Brain Ghost Dirk. Most obvious is the Hope Bubble, mostly due to its ability to overpower the Green Sun-derived powers of a First Guardian; as a First Guardian can be said to have effective omnipotence due to their ability to harness the limitless power of the Green Sun, then this means that Jake must have been outputting, at a minimum, more power than that of an effectively omnipotent being, possibly even a greater level of infinite power than that of the Green Sun itself. More impressive is Jake’s manifestation of Brain Ghost Dirk, where he not only violates the principal of conservation of mass and energy, but actually creates a living being, with its own mind, memories, drives, and even separate knowledge, entirely because he believed that Brain Ghost Dirk was real (or at least, so long as he was whammied by Aranea into that state). Next we have That Worthless Fuckup (Prince of Hope), who was able to manifest Hope as a destructive force, one capable of overpowering Sollux, something he couldn’t do at any point prior despite having a weapon that has been described as one of the most powerful that the riflekind abstratus would allow (presumably, anything larger or stronger would fall under cannonkind, artillarykind, or seigekind). Most interesting about this display is that, despite That Worthless Fuckup being able to use his power through a wand, the wand in question is stated to be nothing more than an ordinary wand, likely alchemized out of the shitty wands of the shitty wand pile; this implies that That Worthless Fuckup’s wand held power entirely because he believed it held power. As well, as a Prince, That Worthless Fuckup actively destroyed his own Hope, destroying his romantic hopes (by being a stressful genocidal asshat), his personal hopes (by fulfilling his personal role as Orphaner, when an intentional failure would have served him better), and even destroying his hopes within the session (by suicidally attacking the angels of his Land). Lastly is Cronus Ampora (Bard of Hope) and his post-Scratch counterpart, Orphaner Dualscar, who was actually more pitiful (although less miserably pathetic) than his Dancester; unlike That Worthless Fuckup, we haven’t seen Cronus display any hope-related abilities, although it should be noted that, as a Bard, he passively destroyed his own Hope, driving away any potential romance with his slimy personality, ruining potential friendships with his relentless creepiness, and even demolishing his own destiny by abandoning it. Meanwhile, for less-derived and more spoken information, Aranea Serket makes specific mention as Hope being a difficult aspect, due to its strongly-curved growth (that is, it takes a significant amount of time or effort to gain power), but also lists it as possibly the most powerful of all aspects, something borne out by the events of the comic, with the power of Hope being shown as greater than that of Time (and, by mirror implication, Space) with Jake overpowering the young Lord English, who had already gained ‘limitless power’ from his Quest. Lastly, it should be noted that, in general, Hope players tend to be of a rather high opinion of themselves, from the unthinkingly self-important (That Worthless Fuckup) or callous (Jake English) to the outright delusional (Cronus Ampora).

As for the powers of a Mage, we really have no solid ground to stand on. Every Mage shown so far has failed to display any active associated abilities, and the Mages in question are all failed examples of their class. However, we can gleam some info from them, through the three shown incarnations of the class: Sollux Captor (Mage of Doom), Meulin Leijon (Mage of Heart), and Meulin’s post-Scratch counterpart, the Disciple (Mage of Heart). More specifically, examining them all gives the following definition: “One who experiences and comprehends one’s aspect.” Sollux notably had comprehension of the ~ATH programming language, a language built on the very concept of doom, and was able to experience Doom in a way no one else ever could, having had both two dreamselves, his original body, his half-ghost body, and his unlife as Erisolsprite in the doomed Game Over timeline, allowing him to die a total of five times, each time experiencing a new expression of Doom. Also notably, Sollux manifested the ability to hear the voices of the imminently deceased, a passive ability that would seem most appropriate for a Seer of Doom, possibly the result of his rejection of his aspect and apathy to his class causing his class to invert, implying an active-passive pairing with Seer. Meulin herself, meanwhile, is noted as having a great deal of skill with shipping, especially in the redrom quadrants, and so can be said to comprehend matters of the heart; additionally, she is stated to have little permanent luck with romance herself, implying that she has dated and been in many relationships with many partners, and thus that she has a great deal of experience in matters of the heart. Lastly, the Disciple is most notable for her relationship with the Sufferer, where it is stated that they fell into every quadrant at once with each other; this unique relationship allowed her to experience the full troll romantic spectrum, the human concept of monogamous romance, the cherub concept of devoted kismessitude, and the leprechaun concept of a “Heart-Moon-Star-Clover-Diamond-Horseshoe-Balloon-Rainbow-Pot” relationship (i.e, a full 3x3 trove); thus, it can be stated that the Disciple was allowed to experience every form of romance, and thus the near-complete experience of the Heart aspect. Now, if you wish for a fuller, more in-depth dissection of the Mage, I recommend preforming one yourself and sharing your conclusions with the community; failing that (or simply wishing to be entertained by my conclusions), I recommend reading my analysis here.

With all this, we may now parse the Mage of Hope as, “One who experiences and comprehends imagination, possibility, faith, or hope.” Other Hope players have to rely on a sense of hopefulness and confidence to maintain a connection to their aspect; not so much for the Mage of Hope. The Mage of Hope does not need to keep faith in Hope, because he knows. He has felt the rising joy of his aspect, and known the crushing despair of its absence. Where others are left adrift, wondering what there is to believe in, the Mage of Hope has learned that faith, belief, imagination, these things stand alone, stronger than the weight of ages if you’re willing to keep to them. Sinners and saints, heroes and horrors, the devoted and the desperate, all of these see themselves staring back out the knowing eyes of the Mage of Hope.


The Mage of Hope, as one with comprehension of and experience with Hope, functions as a Jack-of-All-Trades, able to fulfil any needed role the aspect of Hope could allow, which (with Hope being the aspect associated with possibility, potential, and imagination) is essentially every role. Having practice and understanding of his aspect, the Mage of Hope can inspire, manipulate, destroy, assume, or wield Hope itself. This pairing of an extremely varied and viable class with an extremely varied and powerful aspect results in the interesting result of a player who can not only fulfil any actual role, but can actually succeed in any role that doesn’t outright require a specific aspect, or which doesn’t require the specialization of a specific class (such as Thief or Muse). In video game terms, it’s easiest to think of the Mage of Hope as an upgraded Red Mage-Mario; that is to say, someone with access to most, if not every, ability, albeit usually at the cost of generalized weakness (the Red Mage) combined with someone who, while not specialized in anything, is instead passably good at everything (the Mario). Put in raw stat terms, think of other classpects as having a set of stats ranked from 1 to 10, with most classes having 9 or 10 in one or two stats and the rest averaging out to about 5 or 6. In this, the Mage of Hope wouldn’t have a 10 in any stat, but instead would have 7 to 9 in all of them. In more mortal terms, the Mage of Hope is a less-physical SBURBian Superman.

At lower levels, it seems likely that the Mage of Hope would be able to access some useful powers of their aspect, likely along the lines of magic attacks or other related abilities, making them an effective lower-level striker, along with their already burgeoning understanding of their aspect’s nature allowing them to help inspire their team and help them with their own issues, such as despair and misery or overconfidence and arrogance; meanwhile, as a learner class, they would be expected to do everything they could to learn more of their session, to tear the lore apart in search of whatever they’d need to bring their session victory. Through their understanding of Hope and its associations they could be expected to come up with some daring plans of action, to accomplish the seemingly impossible, to be generally good at things they set their mind to, and to discover the important secrets and hidden goals of Skaia’s Game, all while also helping to prevent the team from falling to either overconfidence or hopelessness; in other words, a Mage of Hope is probably one of the best possible candidates for a team leader, one rivaled only by most Blood players and some Heart, Mind, Breath, Space, and Time players. This, though, could be countered by their classes influence on their fate, forcing them to experience both the good parts of their aspect and the bad, resulting in spectacular failures and truly hopeless losses. However, while this tendency might be directly problematic, it does serve the triple purpose of both A: teaching the Mage more of his aspect, B: keeping the Mage’s feet on the ground, averting a definite issue with Hope players, and C: helping the rest of the team to not see them as someone ‘beyond’ them, in either status or ego, and so allowing them to actually help and inspire the team to greatness, at least so long as these failures don’t seem to overcome the victories. In other words, “Was mich nicht umbringt, macht mich stärker.”

Upon reaching God Tier, the Mage of Hope experiences a less dramatic increase in direct power than other classes, but an infinitely starker increase in utility; no longer limited to their mortal abilities, the Mage of Hope can directly affect changes they intend upon the world, and with their comprehension of their aspect, they can use their more-limited but wider abilities to far greater effect than others, as well as being able to better use their understanding to help their team, inspiring the doubtful and taming the doubtless, and also being able to divine ever more information from the world by their greater understanding of Hope, including its associations with all that is possible (and thus, impossible), with potential (and, thus, all that merely could be), with imagination (and all that isn’t so conceptually concrete), and with goals (and, by implication, what those goals need to be fulfilled; goals like the breeding and growth of a Genesis Frog). For more direct abilities, sky’s the limit; the power of Hope is essentially limitless, being shown as more powerful than Time, and is directly associated with things such as imagination, so the actual limits of someone who can truly comprehend Hope are difficult to guess. Feats such as the manifestation of imaginary objects, the healing of the injured or despaired, the direct weaponization of Hope, the open manipulation of their power, the free manifestation of Hope itself, these and more all seem to be possible. Any actual limits would likely be psychological, either due to the Mage losing hope or confidence, or due to the Mage simply not yet understanding just how much their aspect can accomplish; in other words, the abilities of one who comprehends Hope are limited by their hope or comprehension.

At highest level, the Mage of Hope is closer to a full-fledged deity than almost any other God Tier player, having abilities far in advance of some entire classpects, or even entire aspects. Being someone with both power and comprehension of imagination, possibility, faith, potential, and the infinite, the actual direct abilities of a Mage of Hope at their absolute upper limits are less, “awesome magic powers of amazing strength,” and more, “localized and absolute control of reality.” By this point, the Mage of Hope can be said to not only have as much power as they can get, but also as much understanding of Hope as is possible, and so any actual limits on their abilities are purely in relation to the level of power they can output; as the power of Hope (albeit channeled through a Page, THE most directly powerful class) was able to overcome the outright statedly-limitless power of the Green Sun itself, it is %100 possible that a full-fledged and conceptually fulfilled Mage of Hope is truly omnipotent; if one were to establish limits they would likely be in the area of power, leaving the Mage as only being able to use their power limitedly, either as full omnipotence within a specific area, or as only being able to realize one effect at a time, or even only being able to manifest their effects limitedly (such as being limited in the size of imaginary objects they could conjure, or in the actual joule output of their Hope Beams).

Of course, all of this doesn’t mean that a Mage of Hope is unbeatable. As their abilities are directly tied to their imagination, they are also limited by their imagination: if the Mage in question can’t think of a solution to a problem, then all the power in the world isn’t going to help. Also, as the power of Hope is implicitly tied to friendship, a Mage of Hope is likely going to need the support of their friends to use their power fully; indeed, as Hope is so heavily tied to belief, self-image, and positivity, any disbelief or negative emotions and thoughts could have limiting or even outright depowering effects. Also, while the power of Hope is great, greater than any other aspect, it cannot actually do everything; no matter how powerful a Mage of Hope becomes, he can never travel backwards through time, or change the lines of other’s thoughts, or manipulate luck, or breed the Genesis Frog, or to truly create something from nothing. Lastly, the greatest weakness of a Mage of Hope at the top end of their power is that, while they have something close to omnipotence, they would not have omniscience; “It doesn’t matter how fast you are, how good you are, ‘cause it’s always the bullet you didn’t even see that gets you.”


We aren’t actually shown any proper Quests for a Hero of Hope, or for a Mage; Jake’s Quest was never shown, and neither was Sollux, Meulin, or Cronus’, and That Worthless Fuckup actively sabotaged his own Quest. However, we can gleam some information on the very little presented to us. On the side of Mages, the only thing we have to go on is his Land, the Land of Brains and Fire, which ties directly to the source of his power (Sollux’s “hiideou2 mutant brain”) and his suffering (the “cacophony of phy2iical paiin [his] hiideou2 mutant braiin cau2e2”), although that is, unfortunately, the only real information we have on his land. On the Hope side, we have the lands of both Jake and That Worthless Fuckup, the Land of Mounds and Xenon and the Land of Wrath and Angels. Jake’s land’s name is, unfortunately, worthless due to his status as Noble of a Void Session, and its actual environment is mostly worthless, being both filled with explorable burial sites (like all Void session Lands) and marked with an X, possibly as a reference to Xenon starting with X, and possibly a once-removed reference to his relationship with Dirk by way of Plato. Lastly, we have That Worthless Fuckup’s Land and Quest, which do provide some information. Firstly, as the Land of Wrath and Angels, it references both Hope and Rage, Hope’s counter aspect. Next, looking specifically, we can note that, with That Worthless Fuckup being a Prince, he seemed to better embody his counter-aspect, destroying his own aspect within himself, displaying his weakness right alongside what her needed to overcome it. Also, while we don’t have any direct observation of his Quest, we do have some info presented to us. Specifically, the info presented by Doc Scratch, who states that That Worthless Fuckup was taught by the angels how to destroy hope with their light; indeed, with that as context, it becomes far more difficult to decide if That Worthless Fuckup was supposed to talk with the angels like in a normal RPG, or if he actually was supposed to slaughter them all, with his growth as a Prince being hampered by his use of a top-tier weapon, or even if it allowed both options. Taken together, I shall posit that the Land of a Mage of Hope would likely have to do with something related to Hope, such as Angels, Joy, Imagination, Crosses, Crescents, Salt, Sanctuaries, or Imagination, and something to do with the character in question’s suffering. An example would be the Land of Loss and Souls.

As for Quests I may only speculate, but knowing that the Quest is intended to help players become more complete people and to better fulfil their roles as Heroes, I’d guess that a Mage of Hope’s Quest would purposefully expose them to constant hopelessness, while also showing that sometimes things really are hopeless. To give an example using the above posited Land: the Land of Loss and Souls is home to the wandering ghosts of passed consorts, forced to haunt the land because of the actions of the Land’s Denizen, as well as the living consorts who were left behind. The player’s goal is to help the ghost consorts to move on from their present state, at first by helping them personally, then by completing the grand challenge imposed by their Denizen. As well, the Mage of Hope will have to learn that, while they can fulfill some of the ghost consort’s requests (such as being able to see their long-lost child one last time), some requests are truly impossible (such as a request to have been able to start a family of their own blood, ghosts obviously not being able to sire or birth children).

The only denizen shown for Hope players is Abraxas, who becomes less clear as you inspect him. Abraxas is one of the only two Denizens to have a name from a mythology besides ancient Greece, the other being Yaldabaoth. As Yaldabaoth is supposed to be the strongest Denizen for the strongest player, it can also be implied that Abraxas is the weakest Denizen for the weakest player, although this is difficult to judge. As such, until Hussie either shows us Karkat’s Denizen, or shows us the Denizen of another Hope player, we shall have to mark Abraxas as a ‘maybe’. Also, I state now that, as the past section notes, the Mage of Hope is also a character with the potential to be essentially omnipotent; if that isn’t enough to justify the appearance of Yaldabaoth, I don’t know what is.


Top. Fucking. Tier. The Mage of Hope is, at its higher levels, one of the best classpects period, and at the height of its power could probably solo a session except for the Frog Breeding; if it weren’t for the ticking clock mechanic, a Mage of Hope might even be able to solo a Dead Session, without any Leprechauns to help. The only thing which curbs it from being unstoppable is a possible power limitation and its dependence on positive thinking, the exact kind of thing that would likely doom a Mage of Hope from actually soloing a session, Dead or otherwise. As it is, the Mage of Hope is still a force to contend with, able to comprehend Hope and so use Hope in almost any way they wish; the only real limits to a Mage of Hope come from a lack of understanding on their part. As well, it seems incredibly unlikely for a realized and dangerous Mage of Hope to ever have any actual loyalty issues, being that comprehension of their teammate’s hopes and dreams is well within their remit. Either as an inspiring leader or competent teammate, it is very hard to do much better than a Mage of Hope.

The Mage of Hope needs little in the way of support, being so outright capable with the actual doing of deeds, and so outright requires few things beyond positive attitude. To this end, a Sylph or Bard of Mind, Light, Heart, or Blood would be all they need to keep themselves at the height of their power. The Mage of Hope doesn’t really need much in the way of leading, possibly being the leader themselves, but in the situations that they are a follower, a Breath or Blood player of most classes would do best. For synergies, the Mage of Hope works incredibly well with most classpects, able to adapt to most needs, so the best possible pairings are with most players of Time, Space, Heart, Mind, and possibly Void. Lastly, in the unlikely event that the Mage of Hope goes rogue, you’re in for a bad time. Actually fighting a Mage of Hope requires one to either be resistant to the Mage’s power, or to be able to attack in a way they can’t counter. Witch or Prince of Mind would be a definite, if unsafe, option, as would a realized Page, Prince, or Knight of Rage, and possibly a Knight of Space. Possibly the safest, if not most effective, counters would be a Prince, Thief, Rogue, Witch, Maid, or Knight of Heart, these being generally safe classpects, but still able to fight back against a Mage of Hope.

it means to establish ties

Valentine’s Day AU - Bellamy and Clarke both work at the grocery store

“Okay, do you want the paper sleeve or cellophane?” Clarke asked.

“Uhh,” the man stared down at the bouquet. “Which one’s cellophane again?”

“The clear one,” Clarke tugged a cellophane sheet out from the counter behind her.

“Sure, that one,” the man said. “Do you have any ribbon?”

Clarke looked at the mess of tissue paper, twine, and cellophane that had accumulated in the checkout lane behind her.

“Yeah, I can make something work.”

She did make it work, in a manner of speaking. The bouquet was technically wrapped by most operational definitions but it wasn’t particularly aesthetically pleasing. The red tissue paper was crinkled and fastened together with three strips of tape, the cellophane was cut jaggedly, and the twine was tied in a limp bow with shredded ends. Clarke never had gotten the knack of using the scissors to make curly cues. She passed the bouquet over to the man and stuffed a handful of coupons into his bag.

“Sorry about that,” she said as he turned to leave. “Have a good day!”

“Aren’t you supposed to be an art student?” Bellamy asked as he walked by.

“Aren’t you supposed to be working?” Clarke sniped back. 

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Episode 5x11 - “White Lies - Part 1” (Contains spoilers)

It’s hard for me to write this post, because I still can’t believe what had happened. I think we all knew and expected Taylor would get shot. I expected him to be temporarily or permanently incapable of filling the Assistant Chief of Special Operations position. I definitely did not anticipate him dying. I was sure he would live. So I am utterly shocked, and I feel like the show has lost a valuable actor with no option to ever bring him back for a cameo in the future (except maybe in a flashback).

The star of the night is absolutely, without a doubt Mary McDonnell. We all knew she’s talented, and many of us lamented the fact that her talent was being underused this season. That has definitely changed last night. The badass display of her taking Dwight Darnell down could put to shame any Quentin Tarantino movie. And then, just when I thought I saw everything this woman could do, it became clear that the talent that’s oozing from her is endless.

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Im still miffed Miranda wasn’t a party member in ME3. I know Bioware’s reasoning, outside that “ME2 introduced too many variables with the Suicide Mission” other people say (which I disagree with but that’s another post), was that she was on the run from Cerberus and trying to get to Oriana before her dad.

She knew where Ori was after her loyalty mission, and she knew Cerberus knew that too. I just can’t imagine Miranda not acting to move her sister & the family out of there in the 6(?) months Shepard was on lockdown. Above that all, Miranda talked so much about being tailed by Cerberus, its just like…the Normandy is LITERALLY one of the the safest place in most of the galaxy at that time. Miranda could definitely have operated from within it and considering her skills, relationship w/ the Normandy crew, and intimate knowledge of Cerberus, she would have been an extreme asset from both Shep’s POV and the player’s: we could have gotten more about Kai Leng since he and Miranda presumably worked together, and could have had valuable exposition on Cerberus AND Miranda after she defected.

And Oriana could’ve been on the ship too! Miranda mentioned she was studying something about the colonies, and in some of the endings you could see her working with Miranda on rebuilding or studying the Reapers. She could be helped Traynor with her end of the war effort, or even served as an intimediary between Shepard and places getting sacked by the Reapers (colonial defense side missions would’ve been really interesting in spicing up the variety we had)

I dunno, I always felt like Miranda was way too important a character for the slot she ended up getting in ME3’s campaign.

Things I Love About LoK

Goal: Write 1 thought every day re: why I love The Legend of Korra until I finish rewatching the series.  

#169: Su v. Kuvira in “Operation Beifong.”

The fight between Su and Kuvira on the super cannon in “Operation Beifong” is definitely up there in one of the best action sequences in LoK.  It’s certainly one of the best in Book 4, although … it could have been even better if the season had done better background work for Su and Kuvira’s relationship.  As I’ve lamented before, the show needed to spend more time developing their history; one simple flashback and Su’s unsupported assertion that Kuvira was like a daughter to her were not enough to give this fight the emotional heft of, say, Zuko and Azula’s agni kai.  

Still, the action sequence we got was incredible.  I loved seeing Su’s agile, dance-like fighting style matched up against Kuvira’s more martial, economical style.  I loved when Su appropriated some metal from the cannon to form some makeshift armor: 

And used one of the metal bars as a weapon:

Meanwhile, Kuvira demonstrates her own deftness with metalbending by forming and swinging a sword at Su:

And using a metal cable to fling her maternal figure around like a rag doll:

What I like best about this fight sequence is its quick, breathless pace.  The action is fluid.  Each move goes into the next.  That fast pace creates tension. And it’s nothing if not damn entertaining.  But again, I wish the scene had a bit more emotional heft to it.  

What exactly is “harassment” anyway? 

Like, when I wrote that stuff yesterday, I was thinking of it as any kind of statements really intended to cause someone harm. The way Seebs was talking, though, it sounded like she was exclusively referring to aggression that is illegal. And then you have stuff like Anita Sarkeesian’s compilation of all the harassment she received in a single week, which includes every instance of “fuck you” and even a person saying “you’re not being harassed, people are disagreeing with you” - which is verifiably false, but only harassment insofar as it denies harassment is occurring. 

There are definitely multiple definitions at play here, both when people describe their own experiences and interpret the experiences of others. Qualitative descriptions are one thing, but since the trend seems to be dealing with these things quantitatively, some kind of operational definition is necessary, and I’m actually pretty curious what you guys think.

What is harassment? What “tiers” of it exist? And, of course, where is the cutoff point between it and criticism (which can, in the right context, cause someone harm)?

So we bring this patient in to the eye room, an adorable little old lady, sassy as all hell. One of the first things I heard her say was “Where is Dr. FlirtyBro? Where is my cute doctor?” Which made him laugh and blush, just a little.

Now, in cataract surgery, it’s important that the patient have their eye in a certain position. So it’s common to hear Dr. FlirtyBro murmuring “Okay, down a bit…right there…good, yes, right there, you’re doing great” like he was today.

And then the patient went, “Doctor, it’s been a long time since a handsome young man has said that to me.”

The entire room fucking lost it. I couldn’t breathe. Dr. FlirtyBro was laughing so hard no sound was coming out. He had to stop for several minutes because his hands were shaking too hard to operate.

Definitely one of my top ten surgery stories.


so coffeecakey and i were talking about the upd8 and i think we have figured some things out

you know how there’s jokes floating around about the thief of light stealing the spotlight?

well we think thats EXACTLY what happened!!!  

the thief of light = one who steals luck/knowledge/skill for their own benefit, that’s the definition we operate on, right.  so let’s take a look at how everyone on the meteor crew who’s spent 3 years with vriska looks ooc for a minute and apply this.

let’s start with karkat.  he had a giant temper tantrum… except it seemed kinda abridged for karkat, didn’t it? he just sat down and accepted that he wasn’t leader in the end.  seems strange for a knight of blood of all things, and karkat especially…

…unless his good fortune/skill as a leader had been sapped away over a long period of exposure to someone who could so do that, right? ::::)

same with terezi and her sense of justice–her skill as a seer of mind. or rose and her expository use of her seer of light powers.  or dave’s manipulation and knowledge of time.  she also could be controlling gamzee like we saw with the well-timed honking.  (kanaya didn’t say much so i don’t have much to say on her this time around).  but it seems like vriska just took these good traits and powers and skills from them, huh?

gee, i wonder how she could have managed that.  maybe by being a thief of light on a ship with them there for her manipulation for three years.