I’m addicted to flappy bird and I was bored today….since I was not able to break my record (63 ! suck it! losers !)  I decided to code my own version of it ! 

It’s not over yet, the basis is there. We have a flying cube and obstacles popping randomly. I need to finish the collisions before putting real graphics on it (I’ll probably draw some textures).

Here the link to my github if you want to know or learn….I commented the code !  Click here GITHUB

it’s C++, openGL 2 and SDL 2 Very simple. 


Pushing the limits of object counts in OpenGL mode, and warping forms, seeing what textures come from an overwhelming amount of standard structures.  Enough 3D rectangles animated fast enough starts to give the impression of light in rippling water.