online gaming

eurogamer.net
Korean teenager answers her pro Overwatch doubters with live demonstration of skill
When you come out of nowhere and dominate in the Korean pro Overwatch scene, defeating the other top teams to qualify for the Nexus Cup, people are going to…

So I am very surprised people on Tumblr aren’t all over this news already, but here’s the rundown. A 17 year old girl in Korea was kicking ass in Overwatch (made it the eighth in the world) and two pro gamers accused her of hacking. So what did she do? Fucking proved them wrong. She demonstrated her skill on a live stream of a popular Korean streamer to show there was no cheating involved. 

SHE WAS JUST THAT GOOD

It’s sad that she felt she had to wear a mask to hide her identity during the stream because she was afraid she would be targeted for online bullying. She even gets emotional at the end of the stream because this accusation had weighed so heavily on her.

The two “pro gamers” even threatened to quit playing if she was proved to be legit, but Blizzard stood behind her and let those two idiots walk away. I may not play Overwatch, but I know if there was a girl who did this in League, CS:GO, or any other online game she would be accused of the same thing.

Now I don’t usually post original content, but this is HUGE for online gaming. No one even batted an eye when Rekkles (Fnatic Marksman in LOL) started in the Pro League of Legends scene at 17,but this girl was targeted as a hacker. For Blizzard to stand behind her is an amazing development in the online gaming community and I hope everyone supports her whether they play Overwatch or not. 

Good Job Blizzard. And thank you Gegury for being such a strong person and proving those assholes wrong.

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As a part of their media blitz surrounding the release of the Dreamcast, Sega partnered with Limp Bizkit in 2000 to serve as one of the tour sponsors.

“Those who attended the shows had the opportunity to face off against a musician from Limp Bizkit in the Dreamcast version of Ultimate Fighting Championship, a session which was broadcast on a jumbo screen to an audience of fellow concertgoers. Signed Dreamcast systems were given away as prizes.”

So I am terrified. I am scared that putting myself out there will backfire. I am scared that I can come to real harm. But I create anyway. Why? It’s not “because I must.” It’s a bit more complicated, and more base, than that. It’s because creating is the opposite of giving up; creating means I am doing something that flies in the face of everyone and everything that frightens me. It’s sending a signal that I’m still here.
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64 Battlefield Players Attempt to Stop an “Unstoppable” Train

Less powerful than a locomotive.