Close Call ~PART 1
Some writing to celebrate VLD’s one year anniversary! This may be a bit late in the day, but I was really busy… whoops.
This is the first of four parts, and the parts are just going to get longer, so sorry if this is too short. The next three parts should be up soon.
Yes, I’m posting a multi-chapter-ish thing. Today seemed a good day to do it. Vague Summary: Lance and Keith get captured while on a solo mission… and separated. Lance is very badly injured already, which is not a situation one wants to deal with when in a Galra prison cell. And Keith is worried. (This is also kind of inspired by Jeremy Shada’s “I mean, Lance dies, so that’ll be fun,” when talking about season 3).
Psst: @voltronpaella the best beta, @dogsahoy this is the thing I was telling you about, and @taylor-tut you’ll probably like the other parts better, but I wanted to tag you with my angst anyway
if you want me to stop tagging you in my whump/illness/injury stuff just say the word
Keith woke up to an empty cell. The room was dimly lit, a faint purple glow making it just possible to see. As his eyes adjusted, the ache on the back of his head reminded him of exactly how he ended up here.
Keith supposed he should feel lucky. After all, once the sentries surrounded him, he figured they’d just kill him. Still, it was hard to feel optimistic when he was stuck in a Galra prison cell with no hope of escape.
It’d been no one’s fault, really. The rebel group Matt was a part of had been reported captured, and taken into this prison base. They had to act fast, before the prisoners were sent off to other locations. Two of the Paladins infiltrated, while the rest monitored from the castle, opting for a stealth job.
And, like so many other plans before it, everything had gone to shit.
Keith had been holding off a large crowd of sentries, but once Lance’s location was discovered—