one of the best elements about this little moment is that emori actually reveals to the audience that she is playing a game with every person in that room without specifically saying it, but is also so good at playing “real” that it still results in no one in the room catching up on that fact and going along with what she has truly planned (from the beginning), lmao.
i’m inclined to fixate on this scene because it’s a masterclass move on her part. it’s in the way she reacts to clarke’s “wait” that sets the entire plan in stone and shows that its all a scheme, because she breaks the common signature style that people possess when they fall into a raging-fit, or seek for revenge etc etc.
instead of keeping her stance and demolishing the man further, she stops and turns around to face clarke and say “what?!”, breaking the moment she’d been waiting for herself. that’s such an interesting thing for her to do, because when i think about it and how other characters have handled themselves in situations in which they’ve beaten someone up i realize that they would have never let themselves be stopped with a simple “wait” - especially not this instantly - when they’re about to get what they want, but emori does because her goal is not to kill the man herself like she tells clarke is the “plan”, but to aim for and hit clarke’s nerves so that the man will end up exactly where she truly wants him to be - in the “oven”. so, with her turning around you know she’s expecting a very particular outcome - and its not from the person behind her, but from the person in front of her now - clarke. people have analysed this 374623746 times but everything about this is so calculated, i’m thrilled by her ability to make things work like that. and the way she is drawing us into her orbit is just. damn. the characters are really not aware, but you should be. it’s right in your face.