one of my favorite scenes in the game

irlaimsaaralath  asked:

14, 22, and 28 on the Writer Ask Game if you feel like answering that many!

14. Do you have a favorite writing-related quote?

“There are three rules for writing a novel. Unfortunately, no one knows what they are.” - W. Somerset Maugham

22. Has your own writing ever made you cry?

A couple of times. Well, I consider tearing up and having one or two slip out to be crying. Whenever I write, I place myself in the heads of each individual character, especially in emotional scenes, like reacting to a character’s death. I usually grow short of breath and my heart kind of seizes up when I do these, but sometimes, when I spend too long focusing on the feelings and trying to describe them, I get emotional myself and have to step away to get a breath of air. Sometimes, I won’t, and I’ll power through it so I don’t lose that feeling. The last time I teared up was when I was writing the ending for Bride of Fen’harel.

28. On a scale of 1-10, how much do you stress about choosing character names?

Can I say 12? After talking with so many other writers, I feel like such a black sheep. xD 

I am a person who strongly believes in the power of names. Sometimes, someone has a name that doesn’t quite fit them, so they shape one that does, or perhaps a middle name suits them better. It’s all part of their personality. Even when they’re just unimportant people who will probably not pop up again, I still make sure that I like their name instead of just tossing down something simple. For my important characters, there’s an entire process. I imagine them in my head, get a feeling of what I feel like their name would start with, then scroll through names starting with that letter. Sometimes I hit it, sometimes I don’t and I’ll move on to the next letter. I write down a large list, then stare at them for a while, marking off ones I decide against. When I get down to the final few, I’ll even walk around saying them out loud, trying to decide if I like the way it sounds, because some names LOOK so beautiful but SOUND terrible. It’s a horrid curse. 

So…short version, I stress about names a LOT. Haha.

Thank you for the asks! You can always shoot me as many as you’d like! :D


LANNISTER WEEK: Day IV - One Episode → 4.06 The Laws of God and Men
Do you wish to confess? Yes, Father. I’m guilty. Is that what you want to hear? You admit you poisoned the king? No, of that I’m innocent.

Why Arya threatening to kill Sansa is one of my favorite scenes in Game of Thrones

Growing up, Arya was sure of two things — that Sansa hated Jon, and that Sansa always wanted to be a queen.

  • Of the Stark siblings, Sansa was the only one who treated Jon like a bastard. The others all saw him as one of them. For many years, Arya watched Sansa treat her favorite brother unkindly.
  • Sansa lied about the whole Arya-Joffrey-Nymeria-Butcher’s-Boy affair to avoid hurting her chances of becoming Joffrey’s bride. Arya watched Sansa stick to this lie, even if her retracting it could’ve saved Lady.

Arya reunited with Sansa with neither of the above in mind. She knew they’re not kids anymore. That Sansa’s brattiness has probably faded away. After all, most of their family is dead. Why should she let the past get between her and her only sister?

But then came the lords demanding that Sansa replace Jon as ruler in the North. Arya is right. It is treason for them to even suggest overthrowing their king. And they did it so bluntly too. With utter disrespect in how they voiced it.

Enter Sansa. Her reply to treason… was brief, dull, indifferent. Arya is disappointed. Arya is confused. Then her memories awaken: Sansa always hated Jon, and Sansa always wanted to be a queen. Maybe she hasn’t changed after all… It all began with that. A couple of facts Arya always knew.

Enter Littlefinger fanning the flames with Sansa’s letter to Robb. And just like that, those two facts become cemented in Arya’s mind. She now thinks it’s very likely that Sansa will betray Jon. After all, she betrayed her own father and her trueborn brother before, asking him to bend the knee to the enemy. Why not betray the bastard brother she never cared for, and to achieve a dream she’s always had?

Angry that Sansa betrayed their family and suspecting that she’s going to betray Jon, Arya confronted Sansa. Threatened her life.

There is no way, for now at least, that Arya will accept Sansa’s excuse of having written that letter under duress. To her, Sansa was either a cold-blooded traitor, or a weakling who didn’t love her family enough at best. Either way, she was disgusted with Sansa. Arya is too much like Ned, who chose dishonor then death to save his daughters. Escaping, murdering, dying… Arya thinks these are far better options than cooperating with the enemy.

In Arya’s eyes, Sansa has now become one of the Freys. Someone responsible for the death of her loved ones. Worse, someone who could still betray Jon now. Arya is not a kid anymore. She’s not about to throw another spoonful of food at Sansa. She’s a Faceless Man now. She’s going to throw her a taste of death.

I absolutely loved this scene because of how true-to-character it is. It reminds me of what Arya was like as a child… of how much of a Stark she is… of how important loyalty is to her… of how similar she is to Ned and Lyanna… of how much she loves Jon… of the fact that she’s deadly now.

Many viewers ignore how this scene is a perfect display both of who Arya has always been and who she has become. The Starks are the good guys in Game of Thrones, so they expect nothing but hugs, kisses and smiles from them.

I read the leaks about the whole season even before Episode 1 premiered. Arya and Sansa will reconcile in the end. But I don’t know why people expected everything to be smooth-sailing in Winterfell the whole season. Game of Thrones is a drama series. Of course the writers will always create drama. And this scene was one of the most honest and best-written slices of drama they have given us.


“It’s all my fault…”

Part 1 of our Zelda cosplay comparison series, one of our favorite scenes from Breath of the Wild! This game means a lot to us, we’ll be posting more Zelda soon and hope you guys are all doing well!!

Part 2 is here.

Link’s Instagram || Zelda’s Instagram || FB

He’d evolved complex coping strategies for being told he was rubbish- he’d had plenty of time to work on those- but nobody had ever told him what he was supposed to do if people suddenly turned round and started using words like amazing and astonishing at him. He was completely overwhelmed, and fairly terrified.

Still re-reading Blue Sky. One of my favorite scenes is in Ch 9 between Garret and Wheatley, and I felt it deserved this meme (never thought I would have to make a meme from scratch, but sometimes you gotta make the content you wanna see in the world, ha)

Anonymous said:  redraw of your favorite ace attorney scene/moment?

I genuinely can’t draw one favorite ace attorney moment, because I have more than one (tbf, it’s hard not to have more than one when there are over six games in the series) — so I chose this, one of my favorite scenes! 

( currently accepting prompts for: Ace Attorney, Skyrim and Dragon Age )

One of my favorite scenes from the series. Andrew strangling Kevin when he finds out where Neil is. 

The Foxhole Court by Nora Sakavic


Just as long as you stand, stand by me.

I really love Florence + the Machine’s cover of this song, but I remember playing the beginning of the game and feeling like it seemed so out of place with the scene and tone of the game so far. 60+ hours later at the end of the game I’m pretty sure I started sobbing when it started playing over the same opening scene in the credits and nothing felt more fitting.

This sort of accompanies this piece, I might make a third one for the other song in the set….. : )
It’s Hiveswap developer interview day!

Hey there, Hiveswap and Homestuck fans - Ash here once again, bringing you another interview with one of the individuals bringing their talents to bear on Hiveswap’s development at this very moment! This week we’re chatting with Dan Hernbrott, one of the invaluable programmers on our engineering team. Let’s go pick his brain for a bit, shall we?

Introduce yourself to the fans! What is your specific role on the Hiveswap team?

My name’s Dan! I’m a programmer focusing on bug fixes and system enhancements.

When and how did you get your start on the Hiveswap project?

I started at the end of March. Spencer, the QA lead, recommended me and I was brought on after a short interview with Tom [Hunt, another one of our engineers who I have previously interviewed – Ash].

Tell us a little bit about your career background! How did you get your start in programming? Do you have any advice for others looking to enter this field?

I went to college for game development and became deeply entranced by programming. For anyone wanting to make games, dip your toes in the water! It’s never been easier to make games, and there’s lots of resources available to you online. And connect with your local scene as well.

We’re making a video game, so of course the question must be asked: what’s your favorite game of all time, and what games are you playing currently (if any)?

Metroid Prime is one of my big favorites, but the game I played that made me want to make games was dys4ia. For games I’m currently playing, The Binding of Isaac is always in my rotation.

Have you played any particularly polished or refined games that have informed any of your own programming work, either on Hiveswap or just in general?

The games that have inspired me the most are Metroid Prime (no surprise, considering I just named it as one of my favorites!) and Dark Souls, for their tight controls and incredible pacing and atmosphere; Zero Escape: Virtue’s Last Reward, for its approach to narrative design in the context of games; How Do You Do It and dys4ia, for their use of kinesthetics to emphasize each game’s themes; and finally Spelunky, for its impeccable design in general. I’m most focused on creating streamlined, highly reactive controls and finding intuitive ways to relate information to the player, so hopefully that comes across in Hiveswap!

Imagine you’ve been given an unlimited budget and time frame to make your dream game. Tell us (briefly!) about that game in terms of genre, style, platforms, etc. Is it an original game or a long-desired sequel to an existing game? Go crazy!

I’d really like to make a game where you’re on a spaceship with a group of strangers (online or in person), and you have to both navigate the ship and negotiate Game of Thrones-level political situations as a team.

What’s your workstation like? Do you like to listen to any particular kinds of music while you work? If so, tell us about it!

Oh man, my workstation is such a mess. Papers and notebooks all over the place.

Do you have a personal message you’d like to relay to all the Homestuck and Hiveswap fans out there?

I’m just very excited for everyone to play it! :3

Where can people find more of your work? Link us to your own little corner(s) of the Internet!

For anyone wanting to keep track of my work, you can follow me on Twitter!

Thank you, Dan! And thank you all, as always, for coming back every week to check out each new Hiveswap developer interview. We know you’re eagerly anticipating the game itself – we hear you loud and clear, we promise! – and we can’t wait to share more news with you on that front! In the meantime, we’ll be keeping this tantalizing window into Hiveswap’s development open – if only a crack, for now – so be sure to come back next Wednesday for another interview! See you then!